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Mew/Accelgor/Gothitelle

Your Master

Aspiring Trainer
Member
3-1-3 Gothitelle
3-3 Accelgor
3 Mew EX
2 Darkrai EX
2-2 Musharna

4 Ultra Ball
3 Rare Candy
3 Pokecom
4 N
2 Random Reciever
4 Cheren
3 Juniper
4 Catcher
2 Tool Scrapper
1 Super Rod

4{C}{C}
4{D}

Strategy: Set up a gothitelle with a dark on it first. Then use deck and cover over and over to have a paralysis lock and trainer lock. This is my first list so it isn't perfect, and Im very worried about garobodor.
 
Take out the musharna line. Its more clunky and is catcher bait with no real useful attack. In that place u can add two mew ex. They can copy deck and cover. Also in that case they don't need any real set up since they are basic Pokemon. A standard downfall for an ex is that they give up two prizes, but not if you deck and cover.
Then I'd take out 2 dark energies and add in 4 dpgf blend energies. Not only does the blend energies allow mew to capitalize on the versatility of the energy to use it's attack (for example to use Darkrai's attack or the opponents attack), but your not going to reliably attach double colorless energies every turn. So your going to a few more energies. You shouldn't be afraid of enhanced hammer, since on there turn a gothitelle will be in place. Same goes for garchomp. He'll be paralyzed unable to attack.
Another route to go is to add two blend energies and two super rods. If your gothitelle takes enough hits it will inevitably die. Gothitelle is very important to this deck's strategy. So it's important to keep them alive.

In short;
-2 munma
-2 musharna
-2 {D} energies
+2 mew ex
+ either; 2 {D}{P}{G}{R} blend energy and +2 super rod, or +4 of said blend energy.
 
here is my list

its consistant as can be. it usually gets turn 2 goth every game.

4-1-3 goth
4-4 accelgor
2 mew ex
2 darkrai ex

4 juniper
4 n
4 bianca
4cheren

4 pokemon comm
1 ultra ball
3 catcher
4 candy
2 tropical beach

4 double coloress energy
2 dark
4 blend GRPD

if you don have beach, run a 1-1 musharna line.
 
Which Goth is it and can you plz specify the sets that the other cards come from so people can help you out better. Once the info is there I can help u better
 
golferboy69 said:
Which Goth is it and can you please specify the sets that the other cards come from so people can help you out better. Once the info is there I can help u better

Gothitelle EP #47.

I like the 2-2 Musharna line honestly. It helps with late game when you really need to top deck that DCE. You do not have to worry about Pokemon Catcher either, because of Gothitelle's Magic Room.

-1 Pokemon Catcher
-1 Pokemon Communication

+1 Gothita
+1 Super Rod
 
golferboy69 said:
Which Goth is it and can you please specify the sets that the other cards come from so people can help you out better. Once the info is there I can help u better

hey my bad i forgot about that. its the magic room goth
 
I made some changes because I didn't follow the exact list yesterday at league and this has been doing pretty well. I think its 2-0vRaikou/Eels 1-0vEmpoleon/Terrakion and 1-0vDurant
 
hmm good. i usually trade like crazy and never battle. but do more testing against the stuff that's big in your area, darkrai, gothigor, zekeels. yeah so how did the list do? did it get a consistant lock going on??
 
Well I usually get the t2 gothitelle and one game against raieels I got t1 mew/accelgor/gothitelle/darkrai/musharna lol
 
I like to have Exp. Share in this deck. It allows you to keep energies on Gothitelles without using your attachment that should be on Mew.
 
I probably won't do that due to the fact that my list is so tight already, and I don't really need it. I usually don't get mew rolling t2 with gothitelle and friends, so I can just lay down another gothita with a dark or something.
 
but i usually try to start with beach, gothitit, shelmet, juniper, dark energy, darkrai catcher. so thats my GOD hand.
i try to get candy goth via juniper after i play all my basics. and get the lock going turn two.
 
Ill try your list out to see if I want to drop like 160 on 2 beaches

I probably won't cuz this deck sucks after boundaries crossed
 
well not necessarily. keldeo is weak, KO 2 prizes nuff said. he can't do switch keldeo out of the active spot. with goth and you basically beat that.
 
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