Mew and Absol Prime

Do you think Absol Prime/Mew Prime can be a top cut deck at Worlds?

  • Yes

    Votes: 3 17.6%
  • No

    Votes: 14 82.4%

  • Total voters
    17

doYOUleikmudkipz

It's X-mas already to us Mudkipz
Member
This is a deck strategy for Mew Prime and Absol Prime.
http://www.serebii.net/card/lostlink/018.shtml
http://www.serebii.net/card/lostlink/027.shtml
(I couldn't find scans for the cards in English yet, but the translations on the above pages have exactly the same attacks and abilities as their english equalivents.)
Mew Prime/Absol Prime Strategies:
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For starters, Mew prime can immeadiately send one Pokémon of your choice the Lost Zone at will. It can also use (if you have the right energy), any attack from a pknm in the lost zone. This means that you can abuse that ability by putting in evoulution cards that you couldn't use without mew prime's ability. You just send-in the evolutions to the Lost Zone, and Mew uses their attacks at will. This process is much easier with the help of Absol Prime. Absol prime has a poke-body that says any basic your opponent plays suffers 20 damage if Absol Prime is your active pokemon. This can be very effective when played with Miasma Valley (a stadium in Platinium.) This combination means that whenever your opponent plays a basic, it takes 40 damage instantly! This will instant KO many popular basics like magikarp and heavily wound most basic pokemon. This is a very good way to destroy SP based decks. Absol Prime also has the attack Vicious Claw, which does 70 damage for two energy and forces you to discard a pokemon and put it into the Lost Zone. This can help Mew prime because of its ability, and it is also a heavy-hitting move. Other Pokémon I'd suggest in this deck are ditto from HS Triumphant and probablly Spiritomb from Lenends Awakened. Ditto helps your deck because of its poke-body, which limits the overall bench size to four pokemon. This will limit your opponents options and will make him think twice about playing cards like Uxie and Azelf, popular cards that will be dealt 40 damage upon entry and will be easily KO'ed by Absol and Mew Prime. Spiritomb is also very playable in this deck because it does 10 damage upon entering play to all of your opponent's Pokémon who have damage counters on them. This damage makes a difference, because now ALL your opponent's basic Pokémon (that were damaged with the Miasma Valley, Absol Prime combo) now have 50 damage on them total. This damage will KO 80% of all non-SP basic pokemon, and will cripple all of your opponent's pokemon.
You can use many evolutions with the Mew Prime combination, however I have a few you shouldn't miss. Before we even discuss the evolutons; you need to know that you HAVE to have four rainbow energy in your deck. However, I am aware that attaching a rainbow energy deals 10 damage to the Pokémon it is attached to. That's why I suggest running this combo:
Run two exeggutor from HGSS, four Junk Arm from HS Triumphant, and four energy exchanger from HS Undaunted. You us the energy Exchanger to get the four rainbow energy to your hand. Then, you use Junk Arm to discard said energy. After, you use Mew Prime to send exeggutor to the Lost Zone, and have Mew use its energy absorbtion attack to attach the rainbow energy to Mew Prime without having to worry about the damage inflicted. Also, after Mew Prime has four Rainbow energy attached to it; it can pretty much use any attack of any Pokémon you could possibly put in the Lost Zone.
Anyway... back to the evolutions; these are some good evolutions I suggest using with Mew Prime:
1. Togekiss from HS Undaunted. Togekiss can heal all of your fully for 2 energy, then is shuffled into your deck. That can not only benefit your Pokémon who are hurt by Miasma Valley and your opponent's attacks, but it can also benefit Mew by allowing it to be shuffled into your deck, which can save it from being KO'ed. It can also do 80 damage for 3 energy and a 50-50 coin flip, which is nice too.
2. Grumpig from HS Triumphant. Grumpig has Psychic Lock, which prevents the use of Poke-powers and does 20 damage for 2 energy. That prevents many popular cards from being played efficently during the next turn.
3. Gengar Prime from HS Triumphant. Gengar Prime can rid your opponent's hand of a useful Pokémon for every energy attached to it. It also has the ability to place 4 damage counters on your opponent's Pokémon in any way you like, which can be used to KO all the basic your opponent have that survived the Absol Prime/Miasma Valley combo.
4. Espeon from HS Undaunted. Espeon can move 4 damage counters from your p to your opponent's Pokémon for the cost of only one energy. This not only heals, but also KOs other pokemon.
5. Pidgeot from HS Triumphant. Pidgeot does 20 damage and raises the energy cost of the defending pknm's attacks by 2 energy. This may force your opponent to switch Pokémon , which means you will be able to wail on a new pokemon.
6. Butterfree from HGSS. For 1 energy, you can heal 30 damage from all your pokemon. Its second attack honestly isn't useful in any way. Healing should be an important aspect of this deck because Miasma Valley does 20 damage to your basic Pokémon too.
*I will also note the various weaknesses of this deck. There are a few. (For those of you who actually noticed... I do know that Grass and Psychic Pokémon cannot be hurt by Miasma Valley)
1. Dialga G Lv.X from Platinum. Its poke-body Time Crystal prevents Mew Prime and Absol Prime from working, which pretty much shuts down your deck. The only way I've found for dealind with this is by using Gangar Prime's attack with Mew Prime to put the Dialga G or Dialga G Lv.X in the Lost Zone from their hand so that you don't have to worry about Time Crystal in the first place.
2. Mew Prime only has 60 HP and Absol Prime only has 80 HP. I have found that the best way to work around this is with Snowpiont Temple from Legends Awakened. That gives them +20 HP. Also, expert belt from Platinum Arceus is a plausable idea. With both Snowpiont Temple and Expert Belt; Mew Prime has 100 HP and can do +20 damage; and Absol Prime has 120 HP and can do 90 damage a turn. Also, if either of them run low on HP, use Super Scoop Up or Seeker from HS Triumphant to scoop them back into your hand. Once you scoop them, you can immeadiatly play them again because they're both basic pokemon.
3. Absol has a 2x weakness to fighting, which can be bad because of the overwhelming popularity of Machamp Prime and Donphan Prime. There are several ways to help this.Use Bubble Coat from Legends Awakened to survive long enough to kill Machamp Prime/Donphan Prime; by retreating and using Mew to do 2x damage to Machamp Prime; by using warp point to force Donphan/Machamp to switch to the bench, then sniping them; by using cheap special conditions or attacks to prevent them from doing anything; or by using the Mew Prime/Gengar Prime in the Lost Zone combination to rid your opponent's deck of Machamp Prime/ Donphan Prime before it even becomes an issue.
4. Getting the correct energy attached to Mew Prime to use attacks quickly and easily may be a slow process. Honestly, as far as attaching energy quickly the only combination I found that works is the Junk Arm/ Exeggutor HGSS in the Lost Zone to attach energy. However, energy search from Majestic Dawn and Energy Exchanger from HS Undaunted are the best cards to get the right energy into your hand quickly.
5. You may run out of Pokémon to put into the lost zone with Absol Prime. You should have many Pokémon in this deck to begin with ,(I suggest 12-20 Pokémon ), so that this is not a problem. However, once your out, your out. There is nothing you can do about it and you should immeadiatly switch to Mew Prime to attack so that your opponent can't get an easy prize off a Pokémon that cannot attack.
6. You may have difficulty getting Pokémon for Absol Prime in the first place. Well, run lots of Pokémon Collectors from HGSS, lots of Communications from HGSS, lots of Professor Elm's Training Method from HGSS, and lots of Poke Drawers from Stormfront to get the Pokémon you need FAST.
7. Grass and Psychic pokemon aren't hurt by Miasma Valley. Well, just him them with everything you've got. That's about it. Besides, Jumpluff is one of the only big hitters as far as grass Pokémon go.

That's it (wow, this took a while to write...). Have fun with this deck combination and go nuts. Remember the seven main weaknesses of this deck, and please comment if you have issues with incorrect information or if you have a suggestion to make the strategy better. Thanks for reading :]
~Ciao
 
Seems plausible, but you can't have both Miasma Valley and Snowpoint Temple running at the same time, which means that the max HP you can give Mew is 80. If you can get him set up early, fine, if you get stuck, he's dead.
 
That's why you run 2-4 of each stadium to avoid that problem (sorry, I should've made that very clear.)
 
Wow. This is one crowded deck. Why in the world would you run a 2-2 line of something, as well as wasting an attack, to avoid 10 damage? And what happens when your expert belted mew easily gets one-shotted by oh say anything??
 
Getting one shotted by most popular decks will be the problem not mewtwo, seeing as how almost nobody actually uses Mewtwo Lv.X anymore.
 
Just something to point out, you said that Uxie/Azelf will be dealt 40 damage upon being played if you have Miasma Valley and Absol Prime out, yet they are Psychics so they aren't affected by Miasma Valley. The deck overall seems good, except if you run into Machamp decks, as they OHKO your Mew and Absol, and DGX decks, as they pretty much nullify the strategy.

~A+G
 
Like I keep saying, maybe after SP is rotated these decks may be playable. However right now everything is just way to fast.

By playing Mew your looking for a speed deck. Its kind of like Jumpluff, you know you are going to get knocked out a lot but you hope to deal damage quickly.

The problem with Mew is you need to be very creative about getting cards into the lost zone, and then you need to survive long enough to use it. Absol's attack is a 2 energy attack, and he wont last that long.

Think about what is out there. SP, Kingdra, Donphan, Machamp Variants and Vilegar. A deck like this would be almost auto loss to anyone one of them. SP hits hard and fast, Absol is weak to Machamp and Donphan, Vilegar will lock you out etc. Its a fun league deck but I don't see it at worlds.
 
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