• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Mew and Mewtwo! A Mewbox Variant...

The Pikachu Mafia

HTL is the Flippy Beam of Doom.
Member
hey guys after rummaging through the cyber world for a deck idea that works with the new next destinies I came upon Mewtwo EX and Mew Prime. I think this could be a very interesting list that might just work here it is:

Pokemon: 24

4x Mew Prime
3x Mewtwo EX
2x Muk UD
2x Jumpluff HGSS
2x Crobat Prime
3-1-2 Vileplume UD
2-2 Yanmega prime
1x Pichu HGSS

T/S/S: 24

4x pokemon collector
3x Copycat
3x Judge
2x Rare candy
2x Fisherman
3x Twins
2x Pokemon communication
2x Cilan
1x FSL
2x Eviolite

Energy: 12

4x Prism Energy
5x Psychic
3x Grass


Card Translations:

Mewtwo EX – Psychic – HP170
Basic Pokemon

[C][C] X-Ball: 20x damage. Does 20 damage for each Energy attached to both Active Pokemon.
[P][P][C] Psycho Drive: 120 damage. Discard an Energy attached to this Pokemon.

Pokemon EX Rule: When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Prism Energy

Prism Energy provides [C] If the Pokémon Prism Energy is attached to is a Basic Pokémon, Prism Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)


Cilan

Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Strategy:

Okay we all know how well mew works under a lock right? it's low attack cost and no retreat + being basic is really good attributes for a lock deck however due to it's low hp pokemon can often OHKO mew.... too often so that's where Mewtwo comes in he can hit for 120 easy (killing goth because of it's weakness) while having so much hp that he should survive until you get more mews out there yanmega is there because he also works well under a lock (ask me how I know this ;D) and can snipe their weaken pokemon after me uses sludge drag with muk or hit their bence for a nice bit of damage. I picked more copycat than Judge because you don't wanna fix their hand full of trainers and let them start fresh (good for hand disruption but in a lock deck your just letting them put away trainers) and Prism energy for mew/mewtwo is basically a better rainbow energy because it doesn't make you damage yourself.

anyways tell me what you think! :D and any help would be appreciated :3
 
-2 Pokémon Collector
-1 Copycat
-1 Rare Candy

+4 Eviolite

I don't think you need 3 Rare Candies (you're only going to use 1), and Eviolite is good for both of the main attackers.
 
okay thanks (yeah more rare candy was there just for consistency.... xP) will definitely take it out as well as copycat (most likely) however a T1 collector is necessary to get mew running :/ so for now I'll just add two eviolite...... (also because if I get a lock up eviolite becomes useless....)
 
1. What is Yanmega doing in the deck? It won't survive anyway against the ever-popular [L] decks, it doesn't hit for as much as Mew or Mewtwo would...
2. I don't understand Crobat Prime; why is it often used in Mewboxes? Not that I am criticizing your choice, just wondering.
 
yeah..... yanmega prime should go.... xP um.... what should I replace for it? I want a pokemon that can hit hard that's not a psychic type (preferably grass) that's also basic/stage 1......

also crobat is popular because 1 for mew he doesn't have to add on any extra energy to use his attacks and two 4 damage counters is nothing to shy away from (if your against goth and you use this attack unless it switches you only have to hit for 90 opposed to 130..... well mew is a psychic I know but it thought it was worth mentioning :/) also over the course of your opponents turn if they run reshiram/zekrom they will take 120 by the time your next turn ends :3
 
Charganium said:
-2 Pokémon Collector
-1 Copycat
-1 Rare Candy

+4 Eviolite

I don't think you need 3 Rare Candies (you're only going to use 1), and Eviolite is good for both of the main attackers.

Eviolite is blocked by Vileplume's PokéBody.
 
The idea is pretty good,but take out grass energies because:
a. Yanmega is very flexible, so you can retreat it when it can't attack, and you don't need to attack with energies when it can attack. Use DCE instead, because it can help you retreat a brought up Vileplume (brought up with sludge drag or other catcher-like attacks) DCE can also be used to donk with Mewtwo EX.
b. You have prisms. You only need to attack with Yanmega when necessary.
At first, I thought this deck was based around lost zoning Mewtwo EX, which would be kind of pointless unless you are that desparate to get the EX rule away. XD
 
xP lol nah mewtwo is my alternate mew :3

I'll pull out grass (it was mainly there for an LZ Jumpluff) DCE you say? so maybe I should run zoroark instead of Yanmega then? anyways here what the new list looks like :3:

Pokemon: 24

4x Mew Prime
3x Mewtwo EX
2x Muk UD
2x Jumpluff HGSS
2x Crobat Prime
3-1-2 Vileplume UD
2-2 Zoroark BW
1x Pichu HGSS

T/S/S: 24

4x pokemon collector
3x Rare candy
2x Fisherman
3x Twins
2x Pokemon communication
3x Cilan
2x FSL
2x Eviolite
3x PONT

Energy: 12

4x Prism Energy
5x Psychic
3x DCE

what do you think of this list?
 
I guess Zoroark would work against some matchups.

The Pikachu Mafia said:
xP lol nah mewtwo is my alternate mew :3

I'll pull out grass (it was mainly there for an LZ Jumpluff) DCE you say? so maybe I should run zoroark instead of Yanmega then? anyways here what the new list looks like :3:

Pokemon: 24

4x Mew Prime
3x Mewtwo EX
2x Muk UD
2x Jumpluff HGSS
2x Crobat Prime
3-1-2 Vileplume UD
2-2 Zoroark BW
1x Pichu HGSS

T/S/S: 24

4x pokemon collector
3x Rare candy
2x Fisherman
3x Twins
2x Pokemon communication
3x Cilan
2x FSL
2x Eviolite
3x PONT

Energy: 12

4x Prism Energy
5x Psychic
3x DCE

what do you think of this list?

2 Fisherman? Usually you should only play 2 Fisherman in energy acceleration decks. Take out one and an FSL for whatever you will think help the deck. You could put in another communication, or put in 1-1 slowking for disruption.
 
Zoroark is ok. But I might suggest possibly terrakion, as eelzone and eelzekromEX will be viable and hitting for revenge is fun.
 
hmm interesting ideas :D (never thought of terrakion but prism energy would work on him =P)

I like fisherman because if I'm going to use mewtwo's second attacxk I need a way to get my psychic energy back.... but I see your point on FSL....
 
Back
Top