• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Mew / Diggersby Disruption Mill

Redders64

Aspiring Trainer
Member
Pokémon: 12
  • 4 Mew FAC
  • 3 Durant BKP
  • 1 Jirachi PROMO
  • 2 Bunnelby PRC
  • 2 Diggersby XY
Trainers/Supporters/Stadiums: 38
  • 4 Crushing Hammer
  • 2 Enhanced Hammer
  • 4 Puzzle Of Time
  • 4 VS Seeker
  • 4 Trainers Mail
  • 4 Level Ball
  • 2 Float Stone
  • 2 Trick Shovel
  • 3 N
  • 2 Professor Sycamore
  • 2 Skyla
  • 2 Team Flare Grunt
  • 1 Hex Maniac
  • 1 Delinquent
  • 3 Dimension Valley
Energy: 10
  • 4 Rainbow Energy
  • 4 Mystery Energy
  • 2 Grass Energy

Strategy:
The main goal of this deck is to prevent your opponent from having any energy on the field and if they do not have any energy on the filed then mill them.

Diggersby allows you take 2 item cards from your discard to your hand. Naturally you take 2 puzzles of time so next turn you can take what ever you want.

The Durant allows me to mill 4 cards which also allows me to mill 6 cards on a turn if i have trick shovels which is perfect for end game. Pared with mew it only takes 1 rainbow energy and dimension valley to get off.


Currently Played:
Toad Tina - won very easily. Putting mew out front with Jairchi on the bench. Then when the item lock drops play items to find a Team Flare or Enhanced Hammer.

Crobat/Gengar - This was a fun game he got down to 1 prize card left and I had a Mew with 10 HP on the bench. I managed to Delinquent till he had no stadiums and then with Puzzle of Times get Hex Manic every turn till he decked out

So far deck has gone 5-2.

Possible Changes
Thinking of reducing the Durant and Mew by 1 each and adding Team Aquas Base and a Lysande
 
Last edited:
I would play 2 Hex Channel because I foresee many Vileplume at stake (at least here in Italy I read this XD).
Have you tried to even put 2 Team Rocket's Handiwork?
 
I wont play Team rockets handiwork because its just not good enough. To much randomness to finish of a game. If you want to actually mill Durant is the way.

Increases hex may be go with, had it been prized in my bats game would of lost. havnt really come across Vileplume in my area but i know that is big so will test and see
 
I would put also Teammates instead of Skyla since you do not prizes but the opponent yes. Search for any 2 cards from the deck.
 
Why no team flare grunt? Seems like a no brainer to be able to discard your energy of choice guaranteed vs 50/50 on hammer roll. All else fails on hammers at least you can VS for the grunt to remove every turn.
 
Why no team flare grunt? Seems like a no brainer to be able to discard your energy of choice guaranteed vs 50/50 on hammer roll. All else fails on hammers at least you can VS for the grunt to remove every turn.
Why no team flare grunt? Seems like a no brainer to be able to discard your energy of choice guaranteed vs 50/50 on hammer roll. All else fails on hammers at least you can VS for the grunt to remove every turn.

Messed up the deck list edited it. Need to redo the list now
 
That makes more sense. Only other thing I see in this deck would be to fit in some battle compressors. When you have no way to discard supports with the use of an ultraball, they're taking up space in your deck and hand. I like having the ability to battle compressor early on, especially if I see a Oddish, Toad or Phantump first turn. Then I can be sure I'm going to get that Hex in hand.
 
I feel like this deck really need Brigette to help it getting rolling.

Also, what is the point of Mystery Energy when only mew can use it and already have free retreat?
 
Back
Top