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Mew Prime Blast (Mew Prime/Rypherior Lv.X) Masters, Cities

Celebizareawesome

Celebi prime WILL dominate!!!
Member
4 Mew Prime (TR)
2 Rypherior Lv.X (LA)
4 Sabeleye SF
1-1 Azelf Lv.X (LA)
2 Machamp GL (RR)
~14
3 Cyrus's Conspiracy
4 Collector
1 Snowpoint Temple
2 Palmer's Contribution
2 Energy Gain
~12 T/S/S
24 Fighting Energy
7 Psychic Energy
3 DCE
~34 Energy
*Strategy*
The idea is to set up Mew Prime in the least amount of time possible, send Rypherior X to the Lost Zone; then blast away at your opponent for an EASY 150-200 damage/turn in order to swamp your opponent before he has any time to set up pokemon. Snowpoint temple and Azelf X are to cover Mew's weak points; its low HP and psychic weakness. Sabeleye is for faster set-up. (Machamp+DCE+Energy gain= 100 dmage to Umbreon UD. It can also use Brush off on Dialga G Lv.X)
 
RE: Mew Prime Blast (Mew Prime/Rypherior Lv.X)

This deck looks amazingly fun to play! I would suggest trying to add in Pokemon Rescue because the only Pokemon you are going to try to rescue will be a basic for most of the time, making it a really quick recovery and possibly Uxie if you need the draw power. You could also try using Technical Machine TS-2 instead of Omastar. Good Luck with the deck!
 
RE: Mew Prime Blast (Mew Prime/Rypherior Lv.X)

You're going to need the Division and the Event you plan on playing this for in the Title. Thanks.

dmaster out.
 
RE: Mew Prime Blast (Mew Prime/Rypherior Lv.X)

this should interest you

http://www.pokebeach.com/forums/showthread.php?tid=89024


O, and I reckon Celebi and Mew Prime would both dominate if they had just a tad bit more HP and if you could max out more than just 4 Belts in your deck.

Have you trialed either Celebi/Mew Prime in decks to see how they play out? Curious to know if they do flow
 
RE: Mew Prime Blast (Mew Prime/Rypherior Lv.X)

I have tested a lot with Mew Prime in Gyarados, Lostgar and the Rypherior deck I made last night. Mew has been working extremely well in Gyarados and Rhyperior so far, but has not helped Lostgar too much. I'm not sure how well Celebii will perform with it's low HP and ways to easily counter its attack, but I think it could work well to increase the speed and consistency of grass decks.

Do you know any techs to beat Diagla G Lv.X and Umbreon UD? Everytime my opponent brings out either one it is always an auto-loss.
 
Updates Made : ))
11/7/10- Changed deck to make it faster and more efficient
11/5/10- Added division and tornament to title
 
Absol, absol, absol. Mew Prime will not survive enough turns against a competitive deck, and so long as you're not doing something based on locking your opponent, they'll get KOs faster than you. Celebi and Mew both get destroyed by Machamp SF (yes, it can hit Celebi), which is a fairly common deck. I see this deck as more of a hit-or-miss, but I do think that it can do well with the right setup.
 
The deck can set-up in 3 turns easily by simply having Sableye, collector, cyrus's, or mew (that's about 1/2 odds), and then can hit for 150-250 damage EASILY for no energy. On top of that, I have 4 collectors in this deck, so I can place Mew Primes so fast that Machamp will be overwhelemed. Also, Machamp has a Psychic weakness, so I only need 2/5 of the discarded cards to be energy, then Machamp is KOed. I honestly believe that Machamp is the least of this deck's worries. Dialga G X and Umbreon UD are the most angerous cards against this deck, which is why I added Aerodactyl GL and Machamp GL.
 
I have been playing testing with this deck and it seems to be pretty consistent in terms of set up and recovery. I really like the deck and I have seen a lot of interesting Pro's and Con's about this deck:

Pro's:

-Extremely Fast Set Up (I can use start using Hard Crush by turn 2-3)
-Fast Recovery
-High Damage Output
-Can take a prize almost every turn, once set up
-Hits for no energy attachment
-Can easily get around Power and Trainer Lock
-You don't need a consistant Draw Power

Con's

-Autoloss to Diagla G Lv.X and Umbreon UD
-Main Attacker has low HP even with Snow Point Temple and Expert Belt
-Can get donked easily
-Has a weakness to the Uxie LA (Can get rid of weakness with Azelf X)
-Little room for techs
-Discards 5 cards from deck per turn

I think donks could be less likely if there was another Starter Pokemon, like Sableye, was added and if I repleaced the 4 Special Dark with Call Energy. If Call Energy was in the deck, I would be able to add a counter to Diagla G and Umbreon without worrying if I would start with it. What do you think the best counter would be?

My Decklist currently is:

(13) Pokemon:

-4 Mew Prime
-4 Sableye
-1 Azelf
-1 Azelf X
-1 Machamp
-2 Rhyperior Lv.X

(17) Trainers/Supporters:

-4 Pokemon Collector
-4 Cynthia's Guidance
-3 Palmer's Contribution
-3 Judge
-3 Pokemon Rescue

(30) Energy:

-12 Psychic Energy
-10 Fighting Energy
-4 Special Dark Energy (To Donk with Sableye)
-4 Rescue Energy
 
Update: (11/9/20)
______________
deck changed(I actually liked bpalmer357's idea.) It has made this MUCH better. Not only because of the fact that it counters Dialga G Lv.X AND Umbreon UD; but also because Rypherior Lv.X has 170 HP (without ANY HP-adding cards,) which means that by the fourth turn, I can do 150-250 damage with a pokemon that I have NO problem getting KOed.
Thanks bpalmer357! This is a fabulous deck idea:)
 
@Cypher
(BUMP)The problem with this deck design is that in order to donk, you need to start with both Sabeleye AND a special dark energy. You should add cards to get more special energy, like energy exchanger, for example.
 
I Updated my List:

(15) Pokémon:

-4 Mew Prime
-4 Sableye
-1 Azelf
-1 Azelf X
-1 Blaziken FB (Diagla G Counter)
-2 Rhyperior Lv.X
-2 Smeargle UD


(13) Trainers/Supporters:
-4 Pokémon Collector
-4 Cynthia's Guidance
-3 Pokémon Rescue
-2 Judge

(32) Energy:
-14 Psychic Energy
-10 Fire Energy
-4 Call Energy
-4 Rescue Energy
 
Energy Exchanger doesn't work on the first turn...
If you want to T1 pull a special dark, the only fail-safe way to get it to run Unown DARK (I believe it is from Undaunted).
 
@cypher
The point of me putting in that many fighting energy is so that I could recycle them with Rhyperior X's Upthrow attack. After this, my opponent is done for because 80-90 percent of the cards in my deck are fighting. I can usually keep this cycle of Upthrow and 2-3 Hard Crushes going pretty well.
 
if you're planning on using ryperiorlvx attack often id suggest a delcatty tech which lets you put 2 nrg from your discard otyop of your deck and somthing like enginers adjustments to discard energy or a regice which can also help you againest trainer lock not that you run many but it also slows there set up as it speeds yours. also i would try to find a better way to to lostzone your pokemon because mew being such a low hp pokemon hurts. also with the delcatty tech you wont need as many energy rypers attack is any energy it doesnt have to be fighting i dont think and this way, you dont out deck your self, and you're gaurenteed 100 damage
 
I tried out the deck too. It's quite fun to play :D
I made some changes to it though.

19 Pokemons:
4 Mew Prime
2 Rhyperior Lv.X
4 Sableye
1-1 Azelf Lv.X
2 Blaziken FB (Dialga counter)
1 Machamp GL (Ubreon UD counter)
2-2 Delcatty PL

18 TTS:
4 Pokemon Collector
4 Pokemon Rescue
3 Cynthia's Guidance
3 Twins
1 Snowpoint Temple
1 Judge
1 Palmer's Contribution

23 Energies:
10{P}
4{R}
4{D}(sp)
4 rescue
2 Call


Though this version doesn't have as much energy as you think you would need, the Delcatty makes it up, because of the reasons explained above.
The Twins are also worth being played as the opponent will be likely to get the first kill. And if something goes wrong during the game Twins can get you back on track.
 
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