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Mewbox for Houston Regionals

xXLANTURNPRIMEXx

TROLOLOLOL
Member
I played at the texas states with Zekeels and did horrible, I had horrible mirror matches and struggled so hard against mew box with yanmega and terrakion. i used to play mew and i miss it a lot. So heres a skeleton list that i need ALOT of help with. I will take all opinions with open arms and great gratitude.

Pokemon: 17
4 Mew Prime
4-3 Yanmega Prime
1 Crobat Prime
1 Chandelure ND
1 Jumpluff
1 Zoroark
1 Terrakion
1 Shaymin EX

T/S/S 31
2 level bal
4 Junkarm
3 Catcher
2 Switch
2 Pokegear
2 Communication
2 Lost Remover or Crushing Hammer
1 Super Rod
3 Copycat
3 PONT
2 Judge
3 Pokemon Collector
2 Junniper

Energy 12
4 Prism
2 Rainbow
2 DCE
4 Psychic

This is just an idea i would love to run, please give me all the support you can, thank you very much
 
I don't know. It seems pretty solid. You could use muk I guess if you wanted too and take out 1-0 yanmega for it but its not too necessary. Maybe some DCE in the place of some rainbow?
 
I would only want to run muk in he trainer lock situatu=ion and since i dont see alot of that in the meta these days its really not needed, anything else i would highly appreciate!! I am starting to have consistancy problems with mew and seeing off first turn Bump 2
 
If you have problem with consistency try a fourth collector to get out mew as fast as possible and relicanth is you can't see off pokemon T1 so you can use it as draw power and as way to send pokemon to the lost zone.
 
you dont need the communication in this deck get 4 collectors or 4 dual ball, also i found myself taking out judge and adding N when I was using Yanmega
 
I assume the communication is mainly for yanmega though. I think judge may be the better play with yanmega because it is more consistent. but I guess N could work too.
 
I would tech in a VIctini or a Mewtwo EX because you don't have anything heavy hitting enough to OHKO Mewtwo EX.
 
Mew prime is a mew two counter really. Yanmega is also kind of a mew two counter. I'd suggest jumpluff because it can hit for around 120, which can be extremely useful to attack mew two.
 
dont put mewtwo ex or shaymin ex!!! chandelure 2nd atack oneshot mewtwo ex already also if jumpluff is see off you only need 9 pokemon in play to one shot kill mewtwo ex which is pretty easy to do just fill up your bench and the opponent only needs 3 pokemon (happens all the time) about the judge actually I found myself taking out juniper, in this deck you need use your energy and not discarded, I added judge and now have 4 PONT
 
I fixed my consistency problems with a level ball or 2, and in this format i found out that a crushing hammer is better than lost remover, i updated my list
 
ill stick to the lost remover just because dce, prism, and rainbow crushing hammer you have a chance of fail and if you do take a regular energy chances are they can get it back with dynamotor or super rod.I dont see the shaymin ex working, I rather stick with regular shaymin when you need to retaliate and kill those electric pokemon. other than that you are getting a pretty consistent list
 
personally I would run a couple N for short disruption, goes well in any deck.

also I like using the vanilluxe with flip 2 coins if either is head paralysis and 40 per heads as well.
that's a good attack and i think it's only 2 energies?
 
rileysill32 said:
personally I would run a couple N for short disruption, goes well in any deck.

also I like using the vanilluxe with flip 2 coins if either is head paralysis and 40 per heads as well.
that's a good attack and i think it's only 2 energies?

Vaniluxe wouldn't really work because it is only really good with Vileplume and Victini. By its self, it is just damage and hoping they don't have a switch.
 
I have tested mewbox with vanilluxe NV and it is really helpful when you can't KO your opponents pokemon and you're screwed if your opponent attacks next turn
 
If you run vanniluxe in this deck you also run vileplum and victini and you also see off an unfezent from BW, so when you paralize them you hit them with fly from unfeznt so you prevent all damage d0ne to mew, get a prize and you can keep attacking next turn
 
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