Pokemon - 17
4 Mew Prime
3-3 Yanmega Prime
2 Terrakion NV
1 Crobat Prime
1 Chandelure ND
1 Jumpluff HS
1 Shaymin UL
1 Muk UD
Trainers - 29
4 Collector
4 Juniper
4 Junk arm
4 Copycat
3 Catcher
2 Pont
2 N
2 Switch
2 Communication
2 Lost Remover
Energy - 12
4 Prism
4 Rainbow
2 {P}
2 {F}
Basic Strategy: Start with Mew Prime or Yanma, start setting up/seeing off things. My seeing off targets depend on the match-up I'm only expecting between 2-3 See offs max per game. Maybe more against a slower deck. This deck thrives off of no retreat besides Terrakion and that's what the switches are for.
Not a full list but it's just a start. I've tested a similar deck a few times but made some adjustments of things I wanted to take out. Opinions I'm open to anything except Mewtwo EX, Mew is a good enough counter and my deck runs low energy/no acceleration for a Mewtwo to thrive with.
Things I might change:
Lower my Terrakion count to 1
Add in Shaymin EX
4 Mew Prime
3-3 Yanmega Prime
2 Terrakion NV
1 Crobat Prime
1 Chandelure ND
1 Jumpluff HS
1 Shaymin UL
1 Muk UD
Trainers - 29
4 Collector
4 Juniper
4 Junk arm
4 Copycat
3 Catcher
2 Pont
2 N
2 Switch
2 Communication
2 Lost Remover
Energy - 12
4 Prism
4 Rainbow
2 {P}
2 {F}
Basic Strategy: Start with Mew Prime or Yanma, start setting up/seeing off things. My seeing off targets depend on the match-up I'm only expecting between 2-3 See offs max per game. Maybe more against a slower deck. This deck thrives off of no retreat besides Terrakion and that's what the switches are for.
Not a full list but it's just a start. I've tested a similar deck a few times but made some adjustments of things I wanted to take out. Opinions I'm open to anything except Mewtwo EX, Mew is a good enough counter and my deck runs low energy/no acceleration for a Mewtwo to thrive with.
Things I might change:
Lower my Terrakion count to 1
Add in Shaymin EX