Pokemon (17):
4x Mew Prime
0-0-1 Jumpluff HS
0-0-1 Crobat Prime
0-0-1 Chandelure ND
3-3 Weavile UD
2-2 Slowking HS
T/S/S (35):
4x Pokemon Collector
3x Professor Juniper
4x Professor Oak's New Theory
2x Sage's Training
2x N
4x Level Ball
3x Pokemon Catcher
4x Junk Arm
2x Revive
2x Pokegear 3.0
2x Switch
2x Lost Remover
1x Super Rod
Energy (8):
4x Prism Energy
4x Rainbow Energy
The strategy is to T1 See Off to get Jumpluff in the Lost Zone, then attack with it while disrupting with Slowking, Lost Remover, and Weavile to trip up the opponent's set up and recovery. I took out Twins because I never get an opportunity to use them. Juniper/Sage's gets me exactly what I need almost all of the time anyway.
So far it runs really consistently, and it has been working out great. I chose not to put in SSU or Seeker, SSU because it's too flippy and Seeker because I don't need to pick up my Pokemon that bad, and it reduces my damage output. I also don't need to pick up my Weaviles; if I time the Claw Snags well enough, 3 should be all I need.
So as you can see, it's a lot of hand and field disruption. I can usually stay ahead of my opponent in prizes. I run Sage's instead of N because I have a lot of stuff in my deck that becomes dead mid-late game, and N usually helps my opponent more than me.
4x Mew Prime
0-0-1 Jumpluff HS
0-0-1 Crobat Prime
0-0-1 Chandelure ND
3-3 Weavile UD
2-2 Slowking HS
T/S/S (35):
4x Pokemon Collector
3x Professor Juniper
4x Professor Oak's New Theory
2x Sage's Training
2x N
4x Level Ball
3x Pokemon Catcher
4x Junk Arm
2x Revive
2x Pokegear 3.0
2x Switch
2x Lost Remover
1x Super Rod
Energy (8):
4x Prism Energy
4x Rainbow Energy
The strategy is to T1 See Off to get Jumpluff in the Lost Zone, then attack with it while disrupting with Slowking, Lost Remover, and Weavile to trip up the opponent's set up and recovery. I took out Twins because I never get an opportunity to use them. Juniper/Sage's gets me exactly what I need almost all of the time anyway.
So far it runs really consistently, and it has been working out great. I chose not to put in SSU or Seeker, SSU because it's too flippy and Seeker because I don't need to pick up my Pokemon that bad, and it reduces my damage output. I also don't need to pick up my Weaviles; if I time the Claw Snags well enough, 3 should be all I need.
So as you can see, it's a lot of hand and field disruption. I can usually stay ahead of my opponent in prizes. I run Sage's instead of N because I have a lot of stuff in my deck that becomes dead mid-late game, and N usually helps my opponent more than me.