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Mewbox. (needs heavy editing) Might take it to a tag-team tourny, Regs or Citys.

Brave Vesperia

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Before I post my list, I have to say three things: 1. I currently do not own a 4th Mew Prime so please don't tell me to put another one in because I will when I get another one. 2. This is my first atempt at the deck so please offer C/C. 3. I have not been able to test the deck yet because it is not complete.

4 Mew Prime TR
0-0-2 Crobat Prime EP
0-2 Zoroark BW
1-2 Lucario CoL (UL Riolu) (I might want another Riolu, though I'm not sure because I can't test the deck until it's complete)
3 Relicanth CoL
0-1 Muk UD
----------------------- 15 Pokemon.
------------------------------------------
1 Pokemon Catcher EP (need more)
4 PlusPower UL
4 Pokemon Communication (3 HGSS, 1 BW)
1 Revive BW
3 Junk Arm TR
2 Black Belt TR
3 Professor Oak's New Theory HGSS
4 Professor Elm's Training Method CoL
3 Cheren EP
3 Twins TR (need more?)
3 Pokemon Collector (2 HGSS, 1 HSTK 27) (need more)
----------------------------- 28 T/S/S/
------------------------------------------
6 Psychic Energy
3 Rescue Energy TR
4 Double Colorless Energy (1 BS, 1 BS2, 2 HGSS)
----------------------------------- 13 Energy.
--------------------------------------------------

Total cards: 59.

Notes: Anything I put (need more) next to is something I need more of in this deck, but either can't find the room or currently don't have anymore copies. The reason for having 2 Crobat Prime instead of just 1 is because I might be using this at a tag-team tournament where the rules are slightly different. I have also been thinking about Pidgeot (TR or CoL) for disruption/stall and Eviolite for Mew Prime, but I don't know what to take out for them.

Strategy: Standard Mewbox strategy; throw stuff into the Lost Zone via Relicanth or Mew Prime's See Off, then use Mew Prime to copy the attacks of Pokemon in the Lost Zone based on what I'm battling, or use Lucario to deal heavy damage with Dimension Sphere.
 
There's 2 ways to play this deck, Item Lock or Aggro. Which do you choose?

If you can't get Yanmega Prime then go Aggro with no Vileplume, If you can
then run Yanmega Prime with Sunflora and Vileplume.
 
Card Slinger J said:
There's 2 ways to play this deck, Item Lock or Aggro. Which do you choose?

If you can't get Yanmega Prime then go Aggro with no Vileplume, If you can
then run Yanmega Prime with Sunflora and Vileplume.

Um, what does Aggro mean? I've never heard the term before. Also I have Yanmega Prime but they are being used in my Stage-1 Rush.
 
With Nobel Victories coming out, you may want to get your hands on some evolite. If you do not know what it is, it is a tool that takes away 20damage done to a basic each time it is attacked.

Also have you thought of throwing in a Pidgeot? Could help stall if you are faced against an opponent overwhelming for Mew, but it is also another pokemon you would have to Lost Zone. (all though that does help Lucario)
 
MetaArmor said:
With Nobel Victories coming out, you may want to get your hands on some evolite. If you do not know what it is, it is a tool that takes away 20damage done to a basic each time it is attacked.

Also have you thought of throwing in a Pidgeot? Could help stall if you are faced against an opponent overwhelming for Mew, but it is also another pokemon you would have to Lost Zone. (all though that does help Lucario)

I have thought about both Eviolite and Pidgeot, I meant to put those in the notes section, but I was really tired when I was typing the post. =/
 
Edited the list, please look. Also I did one test battle against my friend's Reshiphlosion and I REALLY need that 4th Mew Prime! (I would have done more battles but we were busy with other stuff)
 
you need another attack lost zoned to handle ZPS, because if you copy zekroms bolt strike with foul play you mew will get KO'd due to weakness (40 dmg back lash x2 since mew is doing it so you do 80 dmg to urself which= self KO)
 
JayKam said:
you need another attack lost zoned to handle ZPS, because if you copy zekroms bolt strike with foul play you mew will get KO'd due to weakness (40 dmg back lash x2 since mew is doing it so you do 80 dmg to urself which= self KO)

Lucario should handle ZPS quite nicely.
 
Should I put Jumpluff HGSS in here? If I do I would take out a Crobat Prime (until the tag-team tournament) and take out a Psychic Energy for a Rainbow Energy or Grass Energy
 
I can't belive for 11 days I forgot to put Junk Arm in my list when I was typing it... =/

But anyways, since I have 59 cards, I'm thinking the last space could go to a Catcher when I get another one; opinions?
 
If you're going to go Aggro with this deck at least try to run 3-3 Yanmega Prime or go 3-3 Zoroark BW and maybe 2-2 Cinccino. Run 2 Jumpluff HS and at least 2 Muk's for the Sludge Drag to get around Item Lock, it's hard to run that 2nd Muk but it could be worth it. Most of the time you are going to Mass Attack with Mew Prime like a boss after you See Off Jumpluff to the Lost Zone.

Also you'll need either Cryogonal (with Ice Shard) or Tornadus to get around Donphan which is this decks' achilles heel. With Eviolite in this set as well you shouldn't worry and Rocky Helmet can help you achieve easier KO's while attached to either Mew or Zoroark, maybe even Yanmega. The Victini with V-Create seems like it would work wonders in this deck but it's still 2 energies to get it going, compared to just 1 DCE with Cinccino or Zoroark or even 1 Grass or a Rainbow with Mew Prime to use Mass Attack.

Your Trainer/Supporter list is very inconsistent, you need more Draw Supporters. Juniper, PONT, 3-4 Catcher with 4 Junk Arm, 3-4 Revive for getting back your main attacker being Mew, Eviolites and Rocky Helmets 2 copies of each in this deck. 4 Rainbow, 4 DCE, 4 Psychic, and 3 Grass should fix the energies for this deck. Lucario seems a bit risky in this deck but it comes in handy against Zekrom, Magnezone, and Hydriegon. I still say Zoroark is better only now you'll probably need Rocky Helmet to get that extra damage you need.
 
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