I had been using a MewCario setup and while it was fairly solid most of the time I ran into problems when it would take me a good amount of turns to get pokemon into the lost zone.
Anyway, I've abandoned Lucario for the time being and am trying to focus on some larger quick hits rather than specific long OHKO setups.
Any advice is much appreciated.
*Pokemon - 18*
(4) Mew
(2) Smoochum
(1) Cleffa
(2) Cinccino B&W
(1) Muk
(1) Crobat Prime
(2) Zoroark B&W
(1) Pidgeot
(2) Hoothoot
(2) Noctowl
*T/S/S - 28*
(4) Collector
(1) PETM
(3) PONT
(2) Juniper
(2) Switch
(4) Communication
(4) Catcher
(4) Plus Power
(3) Junk Arm
(1) Energy Search
*Energy - 14*
(4) DCE
(2) Rescue
(8) Psychic
Goal/Strategy: Immediately See Off a Cinccino or Zoroark(if going up against dragons). Hopefully getting a Collector or two in first couple turns to fill up bench, dealing damage using Cinccinos Do The Wave in the first couple turns in hopes of getting donks and stopping setups with catchers. If dragons are in play zoroark can make easy work with a plus power. Noctowls are there for draws and to fill up bench.
Anyway, I've abandoned Lucario for the time being and am trying to focus on some larger quick hits rather than specific long OHKO setups.
Any advice is much appreciated.
*Pokemon - 18*
(4) Mew
(2) Smoochum
(1) Cleffa
(2) Cinccino B&W
(1) Muk
(1) Crobat Prime
(2) Zoroark B&W
(1) Pidgeot
(2) Hoothoot
(2) Noctowl
*T/S/S - 28*
(4) Collector
(1) PETM
(3) PONT
(2) Juniper
(2) Switch
(4) Communication
(4) Catcher
(4) Plus Power
(3) Junk Arm
(1) Energy Search
*Energy - 14*
(4) DCE
(2) Rescue
(8) Psychic
Goal/Strategy: Immediately See Off a Cinccino or Zoroark(if going up against dragons). Hopefully getting a Collector or two in first couple turns to fill up bench, dealing damage using Cinccinos Do The Wave in the first couple turns in hopes of getting donks and stopping setups with catchers. If dragons are in play zoroark can make easy work with a plus power. Noctowls are there for draws and to fill up bench.