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Mewbox

The Yoshi

Wumbo
Member
Hello, one and all, this is my list for Mewbox. I stink at list building, so please provide your advice. Thanks.

4 Mew Prime
4-3 Yanmega Prime
0-0-1 Crobat Prime
0-0-2 Chandelure ND
0-0-1 Jumpluff HGSS
2 Terrakion NV
1 Shaymin UL
1 Jirachi CoL

Total Pokemon: 20

4 Pokemon Collector
4 Pokemon Communication
4 Junk Arm
4 PONT
3 Revive
3 Professor Juniper
2 Pokegear 3.0
2 Judge
2 Pokemon Catcher
2 Pluspower
1 Super Rod

Total I/S/S: 30

5 Psychic Energy
4 Prism Energy
1 Rescue Energy

Total Energy: 10

Strategy: See Off a Pokemon T1 using Mew Prime, and then go to town. Mew is the main attacker, and Cinccino, Muk, Zoroark, and Crobat Prime help counter different things. Jumpluff beats Mewtwo and Tornadus, Crobat Prime beats Durant, Chandelure is a nice spreader, and Muk beats TyRam and Chandelure. Yanmega snipes Baby Pokemon, Tynamo, Oddish, Solosis, and anything else that may get in the way, and Terrakion helps against Eel variants. The I/S/S and Energy are fairly explanatory, but the 4 Communication are for the search power and if the Pokemon I need to LZ is in my hand.

Possible Additions: Vileplume UD, Eviolite, Tornadus + DCE

Changes:

- 2 Muk
- 2 Cinccino
- 2 DCE
- 1 Revive
- 3 Twins

+ 1 Jumpluff
+ 1 Terrakion
+ 1 Shaymin
+ 1 Jirachi
+ 2 Pokegear 3.0
+ 1 Chandelure
+ 1 Professor Juniper
+ 1 Rescue Energy
+ 1 PONT

Thanks again.​
 
Um, 2 Muk is too much. Nobody really plays Chandy anymore, and switch gets Typhlosion out of the active spot. I would add a Jumpluff so you can have another attacker, or another Terrakion for Eel decks.
 
I'll go with Jumpluff for now. I thought I was overdoing it on the Muk, but I don't really remember much about the meta in my area lol. I'll try out Jumpluff and another Terrakion. Thanks.
 
I also would try using Chandelure. It wrecks havoc against Tynamos, so if Eel is in your meta, I would consider it.

For it I would try taking out a Zoroark (not to great), or a Cinccino (1 would be enough, I would personally use none because Jumpluff is better energy wise and the first attack is useful).
 
way too many see off options. Cincinno is redudant with Jumpluff. The whole point of Mewbox is to have options for specific matchups. For example:
Jumpluff= Mewtwo killer
Crobat= Durant killer (you need energy removal cards)
Muk= Magnezone killer (only under trainer lock. You already have catcher, and they can just switch. Muk is pointless without trainer lock.)
Chandelure= Eelektrik killer
Cincinno= ??? I'd drop it if I were you.

The point of mewbox without trainer lock is to take quick easy prizes and outspeed the opponent. For this reason, twins is a no-no. You also don't need 4 revive.
 
Jirachi would be great in hjere for Eel Matchup after Chandelure ND. Don't play Cincinno AND Jumpluff. Drop the DCE and Cincinno and add in another Pluff. Is more swarmable since only costs one energy. Play 4 Prism. I'd add another Terrakion and Shaymin UL also since electric is so pouplar.
 
@pokemonjoe: I like the Muk as a back up, but Cinccino was for the guaranteed Mewtwo KO (because if they see a Pluff, they'll manage their bench space). I'll try out the deck without Cinccino and I'll try 3 Revive. Thanks.

@Slayer: The problem is, I don't know where to find room for Jirachi.
 
I'd cut on either 1 Twins or 1 Revive for Jirachi. Now revising your list, looks like you have a low draw power. Maybe more PONT/Juniper or Pokegear would help? Another thought is since you're not running vileplume, Twins is kinda useless in here really. You don't really have anything to setup right?
 
Pokegear 3.0 slipped my mind. My only concern is that they'll KO my Mew T2 (which is why I'd use Twins), but I guess I'll drop them for the Jirachi and 2 Pokegears. Thanks.
 
I have to agree with Slayer, while Twins seems great being able to pick up 2 cards of your choice you shouldn't run it. Mew without Vileplume doesn't need twins and should be played for speed. Twins is typically good for snagging a Rare Candy and a Vileplume.
 
Well, you'll probably get the T1 See off with this list, and only ZPST and Mew2 can get a T1 KO on you, which you can revenge ko in any case.
 
Might want some more draw power. Try cutting some communication for some. Maybe more judge or copycat or N or PONT...
 
Jirachi said:
Might want some more draw power. Try cutting some communication for some.

Not Communication; cut some of your See Off targets. You only need three copies of your See Off targets max.
 
I made a few changes. I cut the Muk for a Juniper because Muk just wasn't helping at all, and I needed less See Off targets. I also dropped a Jumpluff for a Chandelure since I realized I only needed one for the horrendous CMT match up, and since Eels are so common, I wanted to make sure I didn't prize a Chandelure. Thanks for the advice, everyone.

Edit: Is Lost Remover worth it in here?
 
The Yoshi said:
I made a few changes. I cut the Muk for a Juniper because Muk just wasn't helping at all, and I needed less See Off targets. I also dropped a Jumpluff for a Chandelure since I realized I only needed one for the horrendous CMT match up, and since Eels are so common, I wanted to make sure I didn't prize a Chandelure. Thanks for the advice, everyone.

Edit: Is Lost Remover worth it in here?

I'd run 1-2. It's pretty disruptive.
 
Just saw you have grass energy and may I ask why? Prism does the job better, grass only covers Jumpluffs attacks while Prism covers everything.
 
I see your point. I dropped the Grass Energies for two Rescue Energies. I don't know if they are necessary, but I will try them out. Thanks.
 
By running rescue you probably can drop or at the very least cut your Revive count giving you more room for something else.
 
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