I added a couple techs to this rather straightforward mewgar list in order to try and make the disruption go one step further against my opponent. I added a jirachi to put the opponents evolved pokemon back into there hands in the event that they used a rare candy to evolve them for major disruption. I also added a shaymin to move the energies jirachi brings out of the discard to my mews and or gengars. mr. mime is used for the peek at the opponents hand and spiritomb is used for refreshing the opponents hand to hopefully fill it with pokemon to hurl into darkness. Im sure i didnt need to explain that so I wont even go into explaining the seekers and such. im sure this deck has its flaws so any constructive criticism is welcome and appreciated.
Pokemon (17)
4 mew prime
3-1-4 Gengar prime
1 Mr. Mime COL
2 spiritomb TR
1 shaymin UL
1 jirachi UD
Trainers (12)
1 super scoop up
2 dual ball
3 rare candy
4 communication
2 Lost World
Supporters (18)
3 collector
4 Seeker
1 flower shop lady
1 Prof. Juniper
4 Judge
4 Twins
1 Elms Training Method
Energy (13)
10 {P}
3 rescue
13+18+12+17 = 60 thanks again ahead of time for the input guys
Pokemon (17)
4 mew prime
3-1-4 Gengar prime
1 Mr. Mime COL
2 spiritomb TR
1 shaymin UL
1 jirachi UD
Trainers (12)
1 super scoop up
2 dual ball
3 rare candy
4 communication
2 Lost World
Supporters (18)
3 collector
4 Seeker
1 flower shop lady
1 Prof. Juniper
4 Judge
4 Twins
1 Elms Training Method
Energy (13)
10 {P}
3 rescue
13+18+12+17 = 60 thanks again ahead of time for the input guys