Hey everybody you guys may recognize this deck a little bit
this use to be a MewLock+Mismagius deck but my fiance wanted me to change it for her
So here we go:
MewLockGar
Psychic, Grass, & Dark
Pokemon-21
4 Mew Prime
3-2-2 Vileplume
2-2 Zoroark (Foul Play)
2 Gengar Prime
1 Muk UD
1 Crobat Prime
1 Mr. Mime
1 Cleffa
Trainers/Supporters/Stadiums-25
4 Twins
4 Collector
4 PONT
4 N
2 Elm
1 Flower Shop Lady
2 Rare Candy
2 Communication
2 Lost World
Energy-14
11 Psychic
3 DCE
Strategy:
Some of this stuff I'm sure is pretty obvious for anybody that is familiar with a MewLock/Gar deck
So I will go through the kinda unfamiliar things as i see them.
This deck is mainly going for an LZ win but it can also go for KO's if it has to
Muk/Crobat: these are great things to See Off with Mew. Crobat is an awesome tech cause of its only 1 energy for both of its attacks. Muk lets me drag something up from the back row cause i can't use catcher with vileplume
Mr. Mime: Lets me see their hand so I don't waste a turn Hurling nothing when i could have done something else
Zoroark: This is to take out Dragons and other high HP stuff with good attacks (ie Cobalion/Tornadus) even with Eviolites on a Dragon i can take it out. T1 Mew Sludge Drag, Poison and Confuse T2 retreat to Zoroark Foul Play Blue Flare/Bolt Strike Knock Out on pass back by Poison damage
4 Twins: Neccasary cause i'm never really taking prizes so i can abuse them bad
4 N: Cause i'm never taking prizes its pretty much makeing my PONT count 8. also if i know they don't got a Pokemon in hand i can try to make them draw into one.
Flower Sop Lady: Pretty much makes my Mew count 7 and Energy count 14 Psychic
DCE: Mainly for Zoroark but in desperation i can attach it to a Mew with Psychic Energy so i can hit with Pester
Thanks for looking
this use to be a MewLock+Mismagius deck but my fiance wanted me to change it for her
So here we go:
MewLockGar
Psychic, Grass, & Dark
Pokemon-21
4 Mew Prime
3-2-2 Vileplume
2-2 Zoroark (Foul Play)
2 Gengar Prime
1 Muk UD
1 Crobat Prime
1 Mr. Mime
1 Cleffa
Trainers/Supporters/Stadiums-25
4 Twins
4 Collector
4 PONT
4 N
2 Elm
1 Flower Shop Lady
2 Rare Candy
2 Communication
2 Lost World
Energy-14
11 Psychic
3 DCE
Strategy:
Some of this stuff I'm sure is pretty obvious for anybody that is familiar with a MewLock/Gar deck
So I will go through the kinda unfamiliar things as i see them.
This deck is mainly going for an LZ win but it can also go for KO's if it has to
Muk/Crobat: these are great things to See Off with Mew. Crobat is an awesome tech cause of its only 1 energy for both of its attacks. Muk lets me drag something up from the back row cause i can't use catcher with vileplume
Mr. Mime: Lets me see their hand so I don't waste a turn Hurling nothing when i could have done something else
Zoroark: This is to take out Dragons and other high HP stuff with good attacks (ie Cobalion/Tornadus) even with Eviolites on a Dragon i can take it out. T1 Mew Sludge Drag, Poison and Confuse T2 retreat to Zoroark Foul Play Blue Flare/Bolt Strike Knock Out on pass back by Poison damage
4 Twins: Neccasary cause i'm never really taking prizes so i can abuse them bad
4 N: Cause i'm never taking prizes its pretty much makeing my PONT count 8. also if i know they don't got a Pokemon in hand i can try to make them draw into one.
Flower Sop Lady: Pretty much makes my Mew count 7 and Energy count 14 Psychic
DCE: Mainly for Zoroark but in desperation i can attach it to a Mew with Psychic Energy so i can hit with Pester
Thanks for looking