Pokemon:
4x Mewtwo Ex ND
4x Celebi Prime UD
1x Shaymin UL
1x Cleffa HS
2x Shaymin Ex ND
2x Tornadus EP
Trainers/Supporters/Stadiums:
3x Skyarrow Bridge ND
2x Pokemon Collector HS
4x Professor Oaks New Theory CL
3x Switch BW
2x Cheren EP
2x Super Scoop Up UL
2x Junk Arm TR
3x Eviolite NV
4x Pokemon Catcher EP
2x Twins TR
3x Sages Training UD
Energy:
4x DCE
12x Grass Energy
Strategy: The idea for the deck is to start with celebi active so you can start attaching grass energy to mewtwo or tornadus to go for the donk, if unsucesfull or if you have a bad hand either start with cleffa or most of the time through my playtesting, mewtwo.
Skyarrow Bridge allows you to start retreating tornadus and celebi for free so you can either donk or use celebi for energy acceleration. Shaymin UL is so if theres a damaged mewtwo active and the opponent can OHKO next turn, u can retreat that mewtwo and shaymin the energy over to the active one with no damage (which rarely works out the way i want it too). Shaymin Ex is for late game prizes i.e RDL matchups, being able to setup shaymin to hit for 90 or 130 on the revenge kill. Any suggestions are accepted I'm looking to perfect this deck before my states which is in march THANKS.
4x Mewtwo Ex ND
4x Celebi Prime UD
1x Shaymin UL
1x Cleffa HS
2x Shaymin Ex ND
2x Tornadus EP
Trainers/Supporters/Stadiums:
3x Skyarrow Bridge ND
2x Pokemon Collector HS
4x Professor Oaks New Theory CL
3x Switch BW
2x Cheren EP
2x Super Scoop Up UL
2x Junk Arm TR
3x Eviolite NV
4x Pokemon Catcher EP
2x Twins TR
3x Sages Training UD
Energy:
4x DCE
12x Grass Energy
Strategy: The idea for the deck is to start with celebi active so you can start attaching grass energy to mewtwo or tornadus to go for the donk, if unsucesfull or if you have a bad hand either start with cleffa or most of the time through my playtesting, mewtwo.
Skyarrow Bridge allows you to start retreating tornadus and celebi for free so you can either donk or use celebi for energy acceleration. Shaymin UL is so if theres a damaged mewtwo active and the opponent can OHKO next turn, u can retreat that mewtwo and shaymin the energy over to the active one with no damage (which rarely works out the way i want it too). Shaymin Ex is for late game prizes i.e RDL matchups, being able to setup shaymin to hit for 90 or 130 on the revenge kill. Any suggestions are accepted I'm looking to perfect this deck before my states which is in march THANKS.