Midnight Designers:: Redux [GFX]

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heyy guys only got one sentence in response to my new tags which is good but would like a bit more thanks!
I'll post again so you don't need to go back a page
Stalkerv2.png

SpidermanBattle.png
 
Alright. Here we go.

First one:

Colors are slightly bland IMO. Maybe a subtle orangish~brown or olive greene Gradient Map would help?

The bottom left corner being empty just doesn't look right to me.

Positive stuff:

The flow is excellent (the only part that bothers me is the part of the C4D in front of the render). The text is well placed, doesn't detract from the render at all, and is simple. The C4D and the render are very high quality. I really like this banner and the style you used to make it. You get a cookie. :3

Second one:

Positive comments first this time :D

The flow in this is just... wow. Really nice, flashy effects here too. Pretty good work, though I wouldn't say as good as the first one. Once again, high quality elements. KIU.

Constructive criticism:

A few parts surrounding the render do not tickle my fancy. Look to the right of Spidey's head. And where his nose would be, going left. You see that strange "cut" or "slice" in the image? You should have seen that and fixed it before posting. It is easily fixed with some smudging or by covering it up with something subtle. The clipping masked parts are odd looking to me. The part where his arm is on the clipping mask next to his leg is the most odd. The spotty whatchamajiggerz that look like little tiny birds around Spidey's shoulder and his knee are sorta weird. I don't feel that they add anything to the banner.

BTW both banners have excellent depth, and you didn't go overboard with the blur on the background like you have in the past.

Atom Man Sig (on the page before):

Sadly, the theme is Spiderman (the series, not the character, so any character from the series will do), so you did indeed make it for nothing. XD

However, you could just enter your Spiderman sig and I'm sure you'd do fine.

Anyway, on with C+C.

Constructive Criticism:

Hmm. Interesting.

DAT BACKGROUND. Nuff said. XD

I have a thing for sigs with that tone of orange. I just love that color of lighting. :p Very pretty background. I'd like to know what you made and what is just an image from the web (I think you smudged the very back of the background). The depth in this sig is absolutely epic.

While I really like the scenery for the background, the other parts I have some issues with.

The render. He's one of the blurriest parts of the sig. I'm not saying he's actually all that blurry, but by comparison, he appears to be. The building next to him is sharper than him. However, the lighting on the render goes perfectly with the background. The sparkles on his palms are a nice touch, but maybe slightly less bright so they don't contradict the shading on the render or the main light source.

The text. Ugh. With this sig, text just drags it down IMO. Plus its color doesn't complement anything in the banner. I also don't like the font for some reason.

Overall the three banners are EXTREMELY great. You're improving your style exponentially. KIU sir. :D
 
No not my own contest the other contest lol. I might fix those things before submitting it.

I'll do some better CnC on the next one since I'll have more time. My comments would have been about the same as SPM3 though...
 
There is rough... stuff around your render. I would suggest you blur it or smudge it(Just clean it up man) and it should be fine. The flow of your C4D is all over the place. A C4D needs a nice flow to is to make the banner and render appealing. Also your text is a little hard to read, either make it a lighter color or make it a different font. It could also use a border in my opinion.
 
I dont use borders. In fact, I hate them. It makes you have little space for your actual sig. To me the text is readable. I might go with blurring it when there is white stuff around the render.

Heres another one I made:

gyarados_tag_by_shinyblaze-d36d5yp.png
 
Yes, though use a thin border. :p

Your new banner is okay, though it looked like High School Musical pasted that render on there. :p
JK, JK.

Though really, I think you just pasted the render on there with out any smudging, feathering, or any other stuff like that. Your background is nice I guess, though do something with the black spot behind the render.
 
Well.. IMO.. You are improving.. But just in making BG's... The BG you make gets better each time IMO.. So.. I think it is a good time for you to start working on blending... I know it might be hard to blend stuff in.. But you have to do it slowly.. Just like me... I didn't know what blending was.. And slowly i started to use smudging to blend...
 
@PokeFanJosh1: Colors need to be more lively. A gradient mask could easily fix that. The C4D flow doesn't blend too well on this one, and the circles on the C4Ds aren't very appealing.
@PokeFanJosh2: Your colors don't mesh well on this one. The smudge doesn't flow too well either. You also have red dots on your image speckled over.
@Pokemaister1: Use a better render or do a bettr job of cleaning it. The white outline is considered dirty. The smudge/blur behind the render is distracting. Your bg needs to be more intricate.
@Pokemaister2: Again do a better job of cleaning your render, and in addition to that blend it better (gradient maps/curves). Your bg could be more intricate and placed rather than C4Ds on a colored background. Your light source is also off. You should use the natural highlights of the render to decide where to make "light" on your work.

You should read some tutorials on basic signature composition. You clearly understand a few concepts but you don't full comprehend how to inject that into a work. A good couple full signature tutorials will probably help you understand a bit.
 
2yn3pz5.jpg


Followed one of the tutorials on GFXVoid (roughly). I didn't feel like I did a proper job smudging. My smudge tool doesn't seem to want to work right. XD

C+C Appreciated.
 
Hm, I feel your pain. My worst works are always Venom tags. Haven't made a good one to date. Something just always goes wrong...

Link me to that tutorial, I'd love to read it, but anywho...

@Venom Tag
The color scheme for Venom is probably the hardest ever pulled off. The combination of some hybrid green and blue is often difficult to balance, and you actually did that well. Your flow isn't off as much as it makes it's bland. The render itself has that natually slightly diagonal right to left flow, which itself is hard to make interest/pull off. The main problem is that the banner is bland. Text isn't appreciated off to the side.
----
EDIT: I'm thinking of finding interesting renders and then every couple days posting one for you guys so that you can all make something to hone your skills. It'll also double as short mini contest and then as apart of a larger contest that would be something like work of the month (it'd be chosen from the entries from the smaller contests). What do you think?
 
Thanks for the C+C lilsparks. ;D

Also, I love the new logo in your sig.

Here's the tut:

http://img443.imageshack.us/img443/7874/alientagtutedited.png
 
Well actually.... all my bgs are standard radial blends that have been colorized. I might clean the renders up a bit, but they already look clean to me.... I'll make a new one and do that.

EDIT: Blurred and smudged the render here, so no saying anything about that. :p

noctis_tag_by_shinyblaze-d36e8xk.png
 
@pokemaister: There really isn't any flow. The C4D's are moving just all around in many directions. To create flow, choose one (or in some cases two) directions that work well with the render and work from there. Your C4D's also aren't the best quality, especially the ones to the left. Lastly, you might want to sharpen the focal.
 
What do you mean? It looks like there is plenty of flow.

Also, I realized that I can use PS brushes on GIMP. I'll use it to my advantage.
 
You are seriously dense. Flow is suppose to go in one direction, and it isn't a matter of how much you have when it doesn't go in one direction anyway.

Your renders. They are not clean. No matter what you want to believe, the white artifacts around the renders are BAD. The jpeg artifacts on images are BAD. I think you are resizing your images too much. Don't make the render small to fit it all inside the sig. Just make sure you get the focal point in there.
 
If multiple members are telling you that there's no a coherent flow, then there probably isn't a coherent flow. The natural flow of your render to 270 degrees upward (diagonally up in plane two of a coodinate grid). Your first problem is that the canvas of your image is too big, leaving too much space for ill-flow. Next Your render should be positioned down so that there's space for the flow to rise, which will naturally please the eyes of your viewer. Finally your color scheme should be fading out towards the spot in which your render is looking- rather than the spot the right of the banner and then fading down to the left. Your render isn't bad quality but I think you blurred it rather than looking to see if it blends. In my past 10 tags I have not smudged my tag nor have I blurred it, essentially meaning that it's not necessary for you to do so (Yet helpful when done correctly).

No reason to flame anyone, if you have anything in response please direct it at me so that I can clear any questions you have.

@Everyone else: Some people learn at their own pace, I was the same way. When it comes to him it'll come so just be patient and let the growing rosebud bloom :)
 
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