• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Standard Midnight Madness (Lycanrock GX / Carbink Break / Minior / Tapu Lele GX)

Dark Espeon

Dark Avatar
Member
MIDNIGHT MADNESS

midnight_lycanroc__by_reviwolfe-dazmcvu.png


Pokémon (16):
  • 3 Lycanrock GX (beatdown)
  • 3 Rockruff SM2 (evolution)
  • 2 Tapu Lele GX beatdown)
  • 4 Passimian (beatdown)
  • 4 Mew (beatdown)
Trainer (32):
  • 4 Professor Sycamore (draw)
  • 2 Professor Kukui (draw)
  • 1 Ninja Boy (control)
  • 1 Lysandre (control)
  • 1 Bridgette (search)
  • 3 N (draw)
  • 1 Rescue Stretcher (retrieval)
  • 1 Special Charge (retrieval)
  • 3 Choice Band (beatdown)
  • 1 Field Blower (control)
  • 2 Super Rod (retrieval)
  • 4 Vs Seeker (retrieval)
  • 4 Ultra Ball (search)
  • 4 Brooklet Hill (search)
Energy (12):
  • 4 Double Colorless Energy
  • 8 Fighting Energy

STRATEGY:


Start with either Mew or Passimian. Use Tapu Lele GX to bench the other Passimian with Bridgette. Later on turn Tapu Lele Gx into either Rockruff of Mew with Ninja Boy. Professor Kukui and Choice band allow Passimian and Mew to ohko Basic Pokémon GX while Lycanroc can be used as a cleaner and as an additional supporter to take control over the defender.
 
Last edited:
I played a Lycanroc GX deck from the SM1, and it played well. I will want to incorporate the new Lycanroc into that deck as well. One thing I would suggest is that with all the Decidueye GX or Lurantis GX decks being played you may want to incorporate a Weakness policy somewhere.
 
On the first turn your going to want to briggete usually 3 basics down will help with future evolutions. I'm not sure choice band is the best tool to use it doesn't really help lycanrock hit any relevant numbers as strong energy is already doing that. I think you should drop minor and a lot of the fighting energys and instead put in DCE that way one attack from carbink break can charge up a lycanrock. If you do that you can take out scorched earth and put in brooklit hill or a different stadium like parallel city to remove tapus and the like and to it also prevents your opponents from playing it to reduce the power of lycanrock gx attack
 
Hi kharrison569,

Thanks for the review. Never played Lycanroc GX from SM1 but the Midnight version has some appeal. Not sure on Weakness Policy since Grass decks are not all that common besides Vileplume Trevenant. I dislike the fact that it is a passive tool that can be removed on the opponent's turn without scoring any benefit. Around here two Field Blower are the norm since SM2 was released.

Hi Aurajackle,

Thanks for the review. I considered Brooklet Hill but was worried that it could be redundant to Bridgette. Will check it out to see whether it benefits the deck more than Scorched Earth. I also like the idea to run 3-4 Double Colorless Energy in case Brooklet Hill is used instead of Scorched Earth. Not a fan of Weakness Policy since it is a passive tool that can be removed on the opponent's turn without any benefit. Choice Band on the other hand allows Lycanroc GX to hit for 180 with two Strong Energies attached.
 
Back
Top