Pokemon: 22
4-1-3 Tyranitar Prime
3-1-3 Hydreigon NV
1 Cleffa
2-2-2 Samurott (Ability)
T/S/S: 26
3x Pokemon Collector
4x Pokemon Communication
4x Rare Candy
3x Twins
3x Junk Arm
2x Professor Oak's New Theory (PONT)
2x Switch
2x Cheren
3x N
Energy: 12
4x Double Colorless Energy (DCE)
4x Special Dark Energy
4x Dark Energy
Possible techs/additions:
1-1 Zoroark BW
Strategy:
This deck wants to start Darkness Howling at turn 2 and continue such for 2-3 turns, while i attach more energy to my benched pokemon, preferably Deino and Family.
After that Hydreigon can finish what Tyranitar Prime started; sniping off severely weakened foe after severely weakened foe. Samurott is here as a Donphan-counter, to whom this deck falls, and as a nice weapon to fire-based decks since its strength and abilities allow it to hold its own. Cleffa is Cleffa.
Mr. N and Twins are there to take advantage of the fact that I'll probably be behind in prizes by the time Hydreigon is ready to sweep. Punishing my foe for winning is fun! Switch as the Retreat Costs are expensive, PONT and Cheren for hand refresh/draw, Rare Candy maxed as my sweet tooth is horrendous, and Junk Arm to recover those fun trainers.
My concerns are that this deck might not have enough speed or draw. I was wondering what pokemon and trainer lines I should take out/add/increase/decrease.
Regardless, I thank you for reading. :thumb:
Edit Count: 1
4-1-3 Tyranitar Prime
3-1-3 Hydreigon NV
1 Cleffa
2-2-2 Samurott (Ability)
T/S/S: 26
3x Pokemon Collector
4x Pokemon Communication
4x Rare Candy
3x Twins
3x Junk Arm
2x Professor Oak's New Theory (PONT)
2x Switch
2x Cheren
3x N
Energy: 12
4x Double Colorless Energy (DCE)
4x Special Dark Energy
4x Dark Energy
Possible techs/additions:
1-1 Zoroark BW
Strategy:
This deck wants to start Darkness Howling at turn 2 and continue such for 2-3 turns, while i attach more energy to my benched pokemon, preferably Deino and Family.
After that Hydreigon can finish what Tyranitar Prime started; sniping off severely weakened foe after severely weakened foe. Samurott is here as a Donphan-counter, to whom this deck falls, and as a nice weapon to fire-based decks since its strength and abilities allow it to hold its own. Cleffa is Cleffa.
Mr. N and Twins are there to take advantage of the fact that I'll probably be behind in prizes by the time Hydreigon is ready to sweep. Punishing my foe for winning is fun! Switch as the Retreat Costs are expensive, PONT and Cheren for hand refresh/draw, Rare Candy maxed as my sweet tooth is horrendous, and Junk Arm to recover those fun trainers.
My concerns are that this deck might not have enough speed or draw. I was wondering what pokemon and trainer lines I should take out/add/increase/decrease.
Regardless, I thank you for reading. :thumb:
Edit Count: 1