With the new meta concentrating with tons of energy, emboar/reshi blast/ferg/float and magnezones theres a big chance that decks will consist of 15+ energies. With that, KGL will have a good chance of being a good deck.
17
2-2 KGL
2-1-2 Feraligatr
2-2 Zoroark
4 Mantine
TSS 26
2 Collector
2 Seeker
3 Twins
3 Junipers
3 Rare Candy
3 Pokemon Communications
3 SSU
3 Switch
2 Indigo Plateau
2 FSL
Energy 17
4 DCE
10 Water
3 Rescue
Strategy
For all that dont know KGL's attack. Mega Tidal Wave discards the top 5 cards of your opponent's deck and it does 30 x the amount of energies you discarded damage to your all of your opponents benched pokemons. This may sound iffy but with the amount of energies in decks now id say chances are good and plus discarding 5 cards is still annoying anyway.
Feraligatr to help speed up KGL's 4 attack cost with rain dance.
Zoroark for foul play to use the oppenents attack, dont really know why i put em in maybe if fighting against reshiram or zekrom. lol I really wanted to use it for the first attack but i dont know how to fit in enough dark energy.
Mantine to get out my water pokemon and my legend pieces, im not too sure if this works but mantines attack searches out any water pokemon and KGL is a water pokemon....
2 Collector because i dont run to much basics, seeker for a damaged KGL. Juniper for hand refreshers, Twins because the deck is a slow burner and will take a while to get going.
Rare candy for fergy, communication to get KGL or something else. SSU for KGL. Switch to retreat kgl and seeker. Indigo for more hp and FSL for recovery
DCE for zoroak and KGL, water for my water pokemon and rescue for KGL.
Purpose is to mill and spread that juicy damage, im sure many have heard of the deck so ill spare you the complete explanation even though i basically said it. I was thinking of possible adding a mandibuzz for that awesome sniping action and junk arms but wouldnt know what to take out. Any thoughts?
Thanks.
17
2-2 KGL
2-1-2 Feraligatr
2-2 Zoroark
4 Mantine
TSS 26
2 Collector
2 Seeker
3 Twins
3 Junipers
3 Rare Candy
3 Pokemon Communications
3 SSU
3 Switch
2 Indigo Plateau
2 FSL
Energy 17
4 DCE
10 Water
3 Rescue
Strategy
For all that dont know KGL's attack. Mega Tidal Wave discards the top 5 cards of your opponent's deck and it does 30 x the amount of energies you discarded damage to your all of your opponents benched pokemons. This may sound iffy but with the amount of energies in decks now id say chances are good and plus discarding 5 cards is still annoying anyway.
Feraligatr to help speed up KGL's 4 attack cost with rain dance.
Zoroark for foul play to use the oppenents attack, dont really know why i put em in maybe if fighting against reshiram or zekrom. lol I really wanted to use it for the first attack but i dont know how to fit in enough dark energy.
Mantine to get out my water pokemon and my legend pieces, im not too sure if this works but mantines attack searches out any water pokemon and KGL is a water pokemon....
2 Collector because i dont run to much basics, seeker for a damaged KGL. Juniper for hand refreshers, Twins because the deck is a slow burner and will take a while to get going.
Rare candy for fergy, communication to get KGL or something else. SSU for KGL. Switch to retreat kgl and seeker. Indigo for more hp and FSL for recovery
DCE for zoroak and KGL, water for my water pokemon and rescue for KGL.
Purpose is to mill and spread that juicy damage, im sure many have heard of the deck so ill spare you the complete explanation even though i basically said it. I was thinking of possible adding a mandibuzz for that awesome sniping action and junk arms but wouldnt know what to take out. Any thoughts?
Thanks.