Milotic in Seismitoad?

Wookiee Scholar

Let the Wookiee win
Member
Recently I have been playing with a Seismitoad/Crawdaunt deck that my son made. I really enjoy the deck and it is usually quite competitive. The one problem I have found is that by running only the 4 DCE it is possible to end up with all of them in the discard (hammers, abilities or attack effects, xerosics, prized, etc) and thus have no energy to attack. Has anyone teched in Milotic (Primal Storm) to have a way to pull DCE back out of the discard? I thought with the Scoop-Ups and AZs I already run for the Crawdaunts, this might even allow me to use this several times. Would a 1-1 line be enough, or would a 2-2 be better?
 
IMO, if your game strategy is dependent upon getting key, tech, Pokemon onto your bench, then a 2-2 line is essential to provide the access and setup consistency you will need.

On the other hand, checkout Bunnelby (PRC 121). This is the Poke I use to recover certain discarded resources (e.g., Special energy). It is a Basic with an Omega Barrage Ancient Trait that allows it to attack twice during 1 turn. Its 2nd attack, Rotiller (for just C energy cost), allows you shuffle a card from your discard pile back into your deck. IMO, this particular Poke is much easier to setup and utilize than Milotic.
 
On the other hand, checkout Bunnelby (PRC 121). This is the Poke I use to recover certain discarded resources (e.g., Special energy). It is a Basic with an Omega Barrage Ancient Trait that allows it to attack twice during 1 turn. Its 2nd attack, Rotiller (for just C energy cost), allows you shuffle a card from your discard pile back into your deck. IMO, this particular Poke is much easier to setup and utilize than Milotic.

Yeah, but a Bunnelby isn't exactly the best tech, due to the fact that it has to attack to recover resources, which would mean breaking the itemlock. And in many matchups, providing your opponent a turn of items can cost you much.
 
IMO, if your game strategy is dependent upon getting key, tech, Pokemon onto your bench, then a 2-2 line is essential to provide the access and setup consistency you will need.

On the other hand, checkout Bunnelby (PRC 121). This is the Poke I use to recover certain discarded resources (e.g., Special energy). It is a Basic with an Omega Barrage Ancient Trait that allows it to attack twice during 1 turn. Its 2nd attack, Rotiller (for just C energy cost), allows you shuffle a card from your discard pile back into your deck. IMO, this particular Poke is much easier to setup and utilize than Milotic.

Thanks for the feedback. I was thinking 2-2 would be more consistent, and with the rotation I am going to have some room to play with. I am also going to test with Bunnelby, like you said, takes up way less room and easier to setup.

Yeah, but a Bunnelby isn't exactly the best tech, due to the fact that it has to attack to recover resources, which would mean breaking the itemlock. And in many matchups, providing your opponent a turn of items can cost you much.

I am going to test with Bunnelby, but I too am worried about letting up item lock...on the other hand, if I am in a place that I have to be recycling DCE, item lock is probably already been lost, or about to be lost...we'll see.

Thanks to both for your feedback and suggestions!
 
Yeah, but a Bunnelby isn't exactly the best tech, due to the fact that it has to attack to recover resources, which would mean breaking the itemlock. And in many matchups, providing your opponent a turn of items can cost you much.
No doubt you "weigh" your options given the game situation, and hopefully make a good decision. But, I do like the idea of recovering needed discarded resources - when my opponent Enhanced Hammer away 2 of my Special energy. I was able to recover them immediately - knowing I may even give up a prize. That is a nice option to have, IMO.

Bunnelby's first attack is another nice option too, especially when you start with it.
 
Bunnelby is probably the better option. The only time you should be needing to recovering items/special energy is later in the game, and by then your opponent either managed to set up in spite of the lock and will most likely over-power you and win, or your lock was effective and your opponent can't possibly set up even with a turn of no lock. Either way, Bunnelby is a better option.
 
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