Hi everybody!!! It has been a lifetime since I have posted even a comment on Pokebeach. This is mostly due to the fact that I quit playing Pokemon back in November 2012. I recently started messing around with my old Porydonk deck that I used at league with some friends that played unlimited decks. After a while of tinkering with the list I decided to make another deck just so I could mess around and play every once and a while.
The Journey
After realizing what I wanted to do, I decided to spend a few days journeying through the countless combinations of broken cards in unlimited. After a lot of studying, I sort of got an idea of what all was out there. I learned that arguably, the two bdif are Porydonk and Muk(ex) Lock. I already knew Porydonk inside and out, so I had to learn the main strategy of Kum Lock I mean, Muk Lock.(stupid auto correct) What I found, was that most variants were basically quad Muk with occasional Spiritomb AR or Sableye SF. They also usually used fast ticket because they like starting with Grimer to use Ascension to get t1 Muk. The deck was godly if it was able to avoid a donk. All you had to do was swarm Muks that allowed no other pokebodies or pokepowers to work and attack with them.
After realizing what the main decks are to watch out for, I started looking at other common decks(the tier two of unlimited if you may). The biggest one that popped out was, of course, trainer lock. These decks focussed on using Dark Vileplume to lock Trainers, Supporters, and Stadiums!!! The only reason the deck isn't number 1, is the exact reason that Porydonk is. To put it simple, the Black and White rules. The rare candy errata made it so to get out Dark Vileplume in one turn, you basically needed BTS, Rare Candy, Oddish, and Dark Vileplume, which is harder than just Rare Candying it. One way to get around this, though, is Spiritomb AR. Spiritomb acts as a t1 trainer lock, and it is almost undonkable. This makes trainer lock decks with Dark Vileplume very powerful. The only weakness this deck has, is its speed and a need for another pokemon to attack with.
Next up, was Sabledonk and Spread decks. I decided to group these in one category because they are usually one in the same bar a deck that uses Emboar/Espeon/Forretress to spread. Most common spread decks consist on you spamming damage counters with Crobat G/Jolteon*/Poke Blower+/ Jolteon ex and you pretty much killed everything. Sableye allowed you to finish off another pokemon at the end if you couldn't spread enough. The main downside to this, is obviously that it has a damage cap. That is where Emboar/Espeon/Forretress shines. The strategy is simple. You use Emboar BW's ability to continuously attatch energy to Forretress LA that spreads damage when an energy is attatched to it. Then, Espeon AQ allows you to put the energies back into your hand. You can also use Shuckle Promo for unlimited draw power. When damage was built up on your side you could use the old Pokemon Center to heal it off, but now you have to use either Blissey Prime/Max Potions/Other healing cards because of the new Pokemon Center print I believe that you can't use the old effect.EDIT:You can use the old Pokemon Center with its old effect.
After seeing that those were about it for competitive unlimited play, I stumbled on a few troll decks. The first deck I found was quad Spiritomb just to stop everything besides Muk basically. Next I heard of decks that used like just a bunch of big basics with energy and some random TSS to deal with everything except Porydonk. The most interesting deck I found was a very interesting stall deck. You use Holon Circle and Delta Golduck to make all attacks useless. Then you draw pass until your opponent decks out because you have Unown Z to replenish your deck. You could Also put in Spiritomb just for some extra lock and to evolve Golduck t1.
After seeing that very annoying Golduck combo, I decided I wanted to make my own annoying combo, and I knew what one perfect pokemon would be...
The Deck Ideas
One Pokemon that I knew would hurt almost every deck severely was Slowking from Neo Genesis. In case you don't know, this was one of the only cards ever banned, its that good. Mind games allows you to make your opponent flip coins to use any trainers, so basically if you have 2+, they will have a very hard time using any trainers. Next, I thought a deck out idea was cool since I didn't want to set up attackers.
My first idea was to utalize everyone's favorite metal ant(DURANT!!!). It would be almost effortless to get out 4 durant and 2 slowking t1, or so I thought. The idea seemed good on paper, but with a lot of your draw power in unlimited being reliant on Uxie LA's Set Up, I couldn't consistently scoop them up and have 4 durant out. Also, I found myself decking out quickly and wanting an Unown Z, but I had no benchroom for it.
Well with Durant being a total failure, I looked at some alternative ways to win. One that looked promising was to poison stall. I used Seviper CoL with Skuntank G and Virbank City Gym to deal loads of damage after I had set up my Slowkings. This idea was actually working quite nicely, but it had a huuuuuuuge weakness to Muk ex because it relied on Skuntank and Slowking. That's when I added in Mewtwo EX as it was the best option for countering Muk in my opinion. Thats when the deck started getting clunky since I still had the Sableye in there and I had to have atleast three Virbank Gyms and a BTS or two so it started being less consistent.
When it Hit Me
So by now I'm thinking that I cannot find any unique decks, so I will just build some other deck,but that's when I remembered one of the biggest gimmicks in Pokemon. This of course was the dreadful Loss Zone. I remembered back when my league had some kind of weird mini tourney right after CoL was released and I played Mime jr./Lost World. It wasn't very successful then, but I thought that with the speed of unlimited cards, it might just work. My idea was that I could use BTS to get out 2-3 Slowking and attack with Mime jr. every turn. I would use Chatot G to mess with their top 4 cards so I could get their pokemon to the loss zone easier. If they can't play trainers and can't hurt Mime jr. when it's asleep, I'll win easily. I then would just need to play 1 Lost World down to win. Then, even if they played to few of Pokemon, I could just deck them out. This was how the ultimate annoying deck was made...
The List
Pokemon:
3 Mime Jr. CoL
4-4 Slowking Neo
2 Chatot G
4 Sableye SF
3 Uxie LA
1 Rotom UD
1 Azelf LA
1 Unown Z
TSS:
1 Swoop! Teleporter
4 Pokedrawer +
1 Lost World
1 Computer Search
4 Erika
4 Scoop Up
3 BTS
4 Judge
1 Night Maintenance
4 Item Finder
1 Luxury Ball
3 Professor Oak
2 Fast Ticket
4 Pokehandy
Since you already pretty much know the basic strategy, I will go in depth with my card choices.
3 Mime Jr.
Mime jr. is obviously there as my main attacker and my win condition. I feel like three is enough because I don't really need to start with it, and it doesn't really die.
4-4 Slowking Line
Slowking does 80% of the work in this deck. He sits on your bench and doesn't allow trainers almost ever. I can't see myself going lower than 3-3 here.
2 Chatot G
Chatot G has always been one of my favorite cards because I used it in my Sablelock deck. It can help you get pokemon to the top of your opponent's deck and it can disrupt. I felt two was plenty as I can scoop it up, and I don't want to start with it.
3 Uxie
Pretty self explanatory. You use it to draw with Set Up. I only run three because I won't have more than 2 benched ever and I can draw into it consistently.
1/1 Azelf/Rotom
Azelf and Rotom form a useful core that can help me one of's out of my prizes.
1 Unown Z
If it comes down to the point where I have to deck my opponent out, I use this to outlast him.
4/4/4/4/4 Poke Drawer/Erika/Item Finder/Scoop Up/Poke Handy
These are pretty much common staples, nuff said.
1 Swoop Teleporter
Gets my Mime jr. active from the deck. One is all I really need.
1 Lost World
WIN CONDITION
1 Computer Search
Staple.
3 BTS
Gets me those t1 Slowkings.
4 Judge
Disrupts my opponent, it gives me hand refresh, and synergizes nicely with Chatot G.
1 Night Maintenance
I Basically use this when my Mime jr.s are gone if that happens.
1 Luxury Ball
Fairly staple it gets me any pokemon.
3 Professor Oak
Pretty much a staple but I only use three because I don't like dumping my hands.
2 Fast Ticket
This basically gives me 6 Sableye which is greater than 4.
Conclusion:
So far in testing, I can win basically every time I go first unless my opponent is playing Muk ex, In that case, I need to figure out if they have other techs or if I need to focus on just decking them out. I should probably stick something in for that matchup, but other than that, this deck can compete with any of the top tier decks. On top of that, you can make this deck for around 60 bucks, so it is pretty cheap and can be played anytime in unlimited or just for fun at league.
Move'd from DLH to here because that forum is for deck help, and this is a discussion thread for a post-meta deck. ~Kecleon
The Journey
After realizing what I wanted to do, I decided to spend a few days journeying through the countless combinations of broken cards in unlimited. After a lot of studying, I sort of got an idea of what all was out there. I learned that arguably, the two bdif are Porydonk and Muk(ex) Lock. I already knew Porydonk inside and out, so I had to learn the main strategy of Kum Lock I mean, Muk Lock.(stupid auto correct) What I found, was that most variants were basically quad Muk with occasional Spiritomb AR or Sableye SF. They also usually used fast ticket because they like starting with Grimer to use Ascension to get t1 Muk. The deck was godly if it was able to avoid a donk. All you had to do was swarm Muks that allowed no other pokebodies or pokepowers to work and attack with them.
After realizing what the main decks are to watch out for, I started looking at other common decks(the tier two of unlimited if you may). The biggest one that popped out was, of course, trainer lock. These decks focussed on using Dark Vileplume to lock Trainers, Supporters, and Stadiums!!! The only reason the deck isn't number 1, is the exact reason that Porydonk is. To put it simple, the Black and White rules. The rare candy errata made it so to get out Dark Vileplume in one turn, you basically needed BTS, Rare Candy, Oddish, and Dark Vileplume, which is harder than just Rare Candying it. One way to get around this, though, is Spiritomb AR. Spiritomb acts as a t1 trainer lock, and it is almost undonkable. This makes trainer lock decks with Dark Vileplume very powerful. The only weakness this deck has, is its speed and a need for another pokemon to attack with.
Next up, was Sabledonk and Spread decks. I decided to group these in one category because they are usually one in the same bar a deck that uses Emboar/Espeon/Forretress to spread. Most common spread decks consist on you spamming damage counters with Crobat G/Jolteon*/Poke Blower+/ Jolteon ex and you pretty much killed everything. Sableye allowed you to finish off another pokemon at the end if you couldn't spread enough. The main downside to this, is obviously that it has a damage cap. That is where Emboar/Espeon/Forretress shines. The strategy is simple. You use Emboar BW's ability to continuously attatch energy to Forretress LA that spreads damage when an energy is attatched to it. Then, Espeon AQ allows you to put the energies back into your hand. You can also use Shuckle Promo for unlimited draw power. When damage was built up on your side you could use the old Pokemon Center to heal it off, but now you have to use either Blissey Prime/Max Potions/Other healing cards because of the new Pokemon Center print I believe that you can't use the old effect.EDIT:You can use the old Pokemon Center with its old effect.
After seeing that those were about it for competitive unlimited play, I stumbled on a few troll decks. The first deck I found was quad Spiritomb just to stop everything besides Muk basically. Next I heard of decks that used like just a bunch of big basics with energy and some random TSS to deal with everything except Porydonk. The most interesting deck I found was a very interesting stall deck. You use Holon Circle and Delta Golduck to make all attacks useless. Then you draw pass until your opponent decks out because you have Unown Z to replenish your deck. You could Also put in Spiritomb just for some extra lock and to evolve Golduck t1.
After seeing that very annoying Golduck combo, I decided I wanted to make my own annoying combo, and I knew what one perfect pokemon would be...
The Deck Ideas
One Pokemon that I knew would hurt almost every deck severely was Slowking from Neo Genesis. In case you don't know, this was one of the only cards ever banned, its that good. Mind games allows you to make your opponent flip coins to use any trainers, so basically if you have 2+, they will have a very hard time using any trainers. Next, I thought a deck out idea was cool since I didn't want to set up attackers.
My first idea was to utalize everyone's favorite metal ant(DURANT!!!). It would be almost effortless to get out 4 durant and 2 slowking t1, or so I thought. The idea seemed good on paper, but with a lot of your draw power in unlimited being reliant on Uxie LA's Set Up, I couldn't consistently scoop them up and have 4 durant out. Also, I found myself decking out quickly and wanting an Unown Z, but I had no benchroom for it.
Well with Durant being a total failure, I looked at some alternative ways to win. One that looked promising was to poison stall. I used Seviper CoL with Skuntank G and Virbank City Gym to deal loads of damage after I had set up my Slowkings. This idea was actually working quite nicely, but it had a huuuuuuuge weakness to Muk ex because it relied on Skuntank and Slowking. That's when I added in Mewtwo EX as it was the best option for countering Muk in my opinion. Thats when the deck started getting clunky since I still had the Sableye in there and I had to have atleast three Virbank Gyms and a BTS or two so it started being less consistent.
When it Hit Me
So by now I'm thinking that I cannot find any unique decks, so I will just build some other deck,but that's when I remembered one of the biggest gimmicks in Pokemon. This of course was the dreadful Loss Zone. I remembered back when my league had some kind of weird mini tourney right after CoL was released and I played Mime jr./Lost World. It wasn't very successful then, but I thought that with the speed of unlimited cards, it might just work. My idea was that I could use BTS to get out 2-3 Slowking and attack with Mime jr. every turn. I would use Chatot G to mess with their top 4 cards so I could get their pokemon to the loss zone easier. If they can't play trainers and can't hurt Mime jr. when it's asleep, I'll win easily. I then would just need to play 1 Lost World down to win. Then, even if they played to few of Pokemon, I could just deck them out. This was how the ultimate annoying deck was made...
The List
Pokemon:
3 Mime Jr. CoL
4-4 Slowking Neo
2 Chatot G
4 Sableye SF
3 Uxie LA
1 Rotom UD
1 Azelf LA
1 Unown Z
TSS:
1 Swoop! Teleporter
4 Pokedrawer +
1 Lost World
1 Computer Search
4 Erika
4 Scoop Up
3 BTS
4 Judge
1 Night Maintenance
4 Item Finder
1 Luxury Ball
3 Professor Oak
2 Fast Ticket
4 Pokehandy
Since you already pretty much know the basic strategy, I will go in depth with my card choices.
3 Mime Jr.
Mime jr. is obviously there as my main attacker and my win condition. I feel like three is enough because I don't really need to start with it, and it doesn't really die.
4-4 Slowking Line
Slowking does 80% of the work in this deck. He sits on your bench and doesn't allow trainers almost ever. I can't see myself going lower than 3-3 here.
2 Chatot G
Chatot G has always been one of my favorite cards because I used it in my Sablelock deck. It can help you get pokemon to the top of your opponent's deck and it can disrupt. I felt two was plenty as I can scoop it up, and I don't want to start with it.
3 Uxie
Pretty self explanatory. You use it to draw with Set Up. I only run three because I won't have more than 2 benched ever and I can draw into it consistently.
1/1 Azelf/Rotom
Azelf and Rotom form a useful core that can help me one of's out of my prizes.
1 Unown Z
If it comes down to the point where I have to deck my opponent out, I use this to outlast him.
4/4/4/4/4 Poke Drawer/Erika/Item Finder/Scoop Up/Poke Handy
These are pretty much common staples, nuff said.
1 Swoop Teleporter
Gets my Mime jr. active from the deck. One is all I really need.
1 Lost World
WIN CONDITION
1 Computer Search
Staple.
3 BTS
Gets me those t1 Slowkings.
4 Judge
Disrupts my opponent, it gives me hand refresh, and synergizes nicely with Chatot G.
1 Night Maintenance
I Basically use this when my Mime jr.s are gone if that happens.
1 Luxury Ball
Fairly staple it gets me any pokemon.
3 Professor Oak
Pretty much a staple but I only use three because I don't like dumping my hands.
2 Fast Ticket
This basically gives me 6 Sableye which is greater than 4.
Conclusion:
So far in testing, I can win basically every time I go first unless my opponent is playing Muk ex, In that case, I need to figure out if they have other techs or if I need to focus on just decking them out. I should probably stick something in for that matchup, but other than that, this deck can compete with any of the top tier decks. On top of that, you can make this deck for around 60 bucks, so it is pretty cheap and can be played anytime in unlimited or just for fun at league.
Move'd from DLH to here because that forum is for deck help, and this is a discussion thread for a post-meta deck. ~Kecleon