Hey guys I'm working on another team. It's mainly for fun but I'm using the VGC format and any help is welcome!
Terrakion
Item: Life Orb
Ability: Justified
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
- Protect
- Close Combat
- Rock Slide
- X-Scissor
This is my main attacker. It hits like a truck especially when Whimsicott tries to beat it up. Rock Polish is when I'm ballsy enough to think I have a turn to set up and I occasionally need the extra speed. I ran Jolly over Adamant because I think I'm doing enough damage already especially with the Beat Up combo. The other moves are good in general and when they're not hitting supereffectively then Close Combat still does a TON of damage.
Whimsicott
Item: Focus Sash
Ability: Prankster
Nature: Timid
EVs: 4 SpD/252 HP/252 Spe
- Beat Up
- Helping Hand
- Tailwind
- Protect
There's lots of utility moves that I would like to have but this set seems the best to me. I want Timid to minus attack so I don't hurt my own Cobalion/Terrakion too much when I'm beating them up to activate Justified four times. I invested in Speed even though I have Prankster because I need to get a quick Beat Up in. I usually lead with this and Terrakion. Sash is to give me the best chance of getting a Beat Up in. Helping Hand can also help other attackers that you would rather not Beat Up.
Cobalion
Item: Sitrus Berry
Ability: Justified
Nature: Jolly
EVs: 6 Atk/250 HP/252 Spe
- Helping Hand
- Substitute
- Protect
- Sacred Sword
250 HP EVs puts me at 385 HP which I think is good for Substitute. Cobalion is used as a Support Pokemon but can hold its own with Sacred Sword as well. Not really that much else to say about this one... Definitely needs the most help imo.
Cresselia
Item: Sitrus Berry
Ability: Levitate
Nature: Sassy
EVs: 252 HP/60 Def/196 SpD
- Trick Room
- Ice Beam
- Psychic
- Light Screen
Cresselia acts as my needed TR counter. It also can help counter Garchomps when Jellicent is not enough. Psychic and Light Screen are common moves on Cresselia and are overall pretty good.
Jellicent
Item: Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 243 HP/250 Def/15 SpA
- Giga Drain
- Recover
- Scald
- Ice Beam
Jellicent is a pretty good tank and has nice coverage. I want more SpA EVs but don't know what and how much to take out. Other than the EV spread I really like the set and if I change it, it would have to be a very good reason. It is also a somewhat check to rain teams, and since some of the team is water weak, I can switch in to water moves and heal if I need to thanks to Water Absorb.
Infernape
Item: Fire Gem
Ability: Iron Fist
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
- Thunderpunch
- Flare Blitz
- Mach Punch
- Feint
I like that Infernape can benefit from sun, and it is a nice counter to things such as Scizor and Ferrothorn. I'm not all that sure about the moveset, especially Feint. I think it also outspeeds Scizor's Aerial Ace, but I'm not sure. Mach Punch and Feint are moves with niche uses (priority and nullify protect) that I don't have anywhere else on the team.
So that's my team thanks for reading!
Terrakion
Item: Life Orb
Ability: Justified
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
- Protect
- Close Combat
- Rock Slide
- X-Scissor
This is my main attacker. It hits like a truck especially when Whimsicott tries to beat it up. Rock Polish is when I'm ballsy enough to think I have a turn to set up and I occasionally need the extra speed. I ran Jolly over Adamant because I think I'm doing enough damage already especially with the Beat Up combo. The other moves are good in general and when they're not hitting supereffectively then Close Combat still does a TON of damage.
Whimsicott
Item: Focus Sash
Ability: Prankster
Nature: Timid
EVs: 4 SpD/252 HP/252 Spe
- Beat Up
- Helping Hand
- Tailwind
- Protect
There's lots of utility moves that I would like to have but this set seems the best to me. I want Timid to minus attack so I don't hurt my own Cobalion/Terrakion too much when I'm beating them up to activate Justified four times. I invested in Speed even though I have Prankster because I need to get a quick Beat Up in. I usually lead with this and Terrakion. Sash is to give me the best chance of getting a Beat Up in. Helping Hand can also help other attackers that you would rather not Beat Up.
Cobalion
Item: Sitrus Berry
Ability: Justified
Nature: Jolly
EVs: 6 Atk/250 HP/252 Spe
- Helping Hand
- Substitute
- Protect
- Sacred Sword
250 HP EVs puts me at 385 HP which I think is good for Substitute. Cobalion is used as a Support Pokemon but can hold its own with Sacred Sword as well. Not really that much else to say about this one... Definitely needs the most help imo.
Cresselia
Item: Sitrus Berry
Ability: Levitate
Nature: Sassy
EVs: 252 HP/60 Def/196 SpD
- Trick Room
- Ice Beam
- Psychic
- Light Screen
Cresselia acts as my needed TR counter. It also can help counter Garchomps when Jellicent is not enough. Psychic and Light Screen are common moves on Cresselia and are overall pretty good.
Jellicent
Item: Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 243 HP/250 Def/15 SpA
- Giga Drain
- Recover
- Scald
- Ice Beam
Jellicent is a pretty good tank and has nice coverage. I want more SpA EVs but don't know what and how much to take out. Other than the EV spread I really like the set and if I change it, it would have to be a very good reason. It is also a somewhat check to rain teams, and since some of the team is water weak, I can switch in to water moves and heal if I need to thanks to Water Absorb.
Infernape
Item: Fire Gem
Ability: Iron Fist
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
- Thunderpunch
- Flare Blitz
- Mach Punch
- Feint
I like that Infernape can benefit from sun, and it is a nice counter to things such as Scizor and Ferrothorn. I'm not all that sure about the moveset, especially Feint. I think it also outspeeds Scizor's Aerial Ace, but I'm not sure. Mach Punch and Feint are moves with niche uses (priority and nullify protect) that I don't have anywhere else on the team.
So that's my team thanks for reading!