This is sorta a variation on Mew/Muk/Vileplume. I've been testing the deck for a while and I really like it! Basically the same as a MMV deck only slightly more centered around Mewtwo.
If I can possibly get the Mewtwo's in time I will probably be taking it to States (mine's on the 17th)
The List
Pokemon 22:
4 Mew Prime
2 Mewtwo EX
3-1-2 Vileplume UD
1-2 Zoroark BW
2 Relicanth CL
1 Muk UD
1 Crobat Prime
1 Mismagius CL
1 Victini (V-create)
1 Terrakion NV
T/S 24:
4 Pokemon Collector
3 PONT
2 PETM
2 FSL
3 Twins
3 N
2 Cilan
2 Communication
3 Rare Candy
Energy 14:
3 Prism
4 DCE
7 Psychic
Strategy
Basic Strategy:
Basic Mew/Muk/Vileplume strategy. By turn 1 I should have either a Mew or Relicanth as well as an energy in hand. This way I'll be able to Lost Zone immediately on the first turn. Relicanth is preferred as it is also excellent draw support and helps me set up quicker. By turn 2 or 3 I should have the Vileplume lock set up and hopefully a Mewtwo, Zoroark, and Mismagius/Muk/Crobat in the Lost Zone as well as at least 2 Mew on the bench ready to go. Then I just use Mew's Skill Link to copy any attack I want of the pokemon in the Lost Zone.
Pokemon Choices(main pokemon are omitted):
So, that's my deck! Sorry it's sorta a long post...I'm really excited about this deck! Any comments/suggestions are welcome and appreciated!
If I can possibly get the Mewtwo's in time I will probably be taking it to States (mine's on the 17th)
The List
Pokemon 22:
4 Mew Prime
2 Mewtwo EX
3-1-2 Vileplume UD
1-2 Zoroark BW
2 Relicanth CL
1 Muk UD
1 Crobat Prime
1 Mismagius CL
1 Victini (V-create)
1 Terrakion NV
T/S 24:
4 Pokemon Collector
3 PONT
2 PETM
2 FSL
3 Twins
3 N
2 Cilan
2 Communication
3 Rare Candy
Energy 14:
3 Prism
4 DCE
7 Psychic
Strategy
Basic Strategy:
Basic Mew/Muk/Vileplume strategy. By turn 1 I should have either a Mew or Relicanth as well as an energy in hand. This way I'll be able to Lost Zone immediately on the first turn. Relicanth is preferred as it is also excellent draw support and helps me set up quicker. By turn 2 or 3 I should have the Vileplume lock set up and hopefully a Mewtwo, Zoroark, and Mismagius/Muk/Crobat in the Lost Zone as well as at least 2 Mew on the bench ready to go. Then I just use Mew's Skill Link to copy any attack I want of the pokemon in the Lost Zone.
Pokemon Choices(main pokemon are omitted):
Zoroark is nice in case I can't get a Mewtwo into the Lost Zone for whatever reason. Zoroark's attack is also good against Reshiram and pretty much any pokemon that has a great attack. For the same reason I like to have a Zoroark able to be on the bench if possible.
Muk is great under a lock because he can act as a sort-of Catcher with Sludge Drag.
Crobat is for Severe Poisoning those Eels that have been brought up by Muk and Skill Dive is useful to hit things on the bench and potentially KO babies or 30 HP Tynamo.
Mismagius is able to hit for a lot of damage when the opponent is under the lock and also allows you to look at your opponent's hand.
Terrakion is the tech against the ever popular Thunder Dome and ZekEels decks.
Victini is a tech against Durant decks and also can be LZ'd to OHKO any Mewtwo if it's attack is used by Mew.
Muk is great under a lock because he can act as a sort-of Catcher with Sludge Drag.
Crobat is for Severe Poisoning those Eels that have been brought up by Muk and Skill Dive is useful to hit things on the bench and potentially KO babies or 30 HP Tynamo.
Mismagius is able to hit for a lot of damage when the opponent is under the lock and also allows you to look at your opponent's hand.
Terrakion is the tech against the ever popular Thunder Dome and ZekEels decks.
Victini is a tech against Durant decks and also can be LZ'd to OHKO any Mewtwo if it's attack is used by Mew.
So, that's my deck! Sorry it's sorta a long post...I'm really excited about this deck! Any comments/suggestions are welcome and appreciated!