I've always wanted to play a Mega Ray deck since I saw it at my local a a while back when it was in standard, and I know it's not going to be as fast or consistent as most decks out there but it is played expanded which leaves room for some error. I'd like some help making this deck as I plan to make it and play it at my local.
(i use ptcgo to showcase decklists as it's easier to see what is what)
Dragonite is played late game, so that you can get either important Pokemon back, mainly for shaymin or basic rayquaza.
Rayquaza (Guardians Rising) is played to counter stuff like Hoopa and Ninetales that negate EX/GX attacks, and i'm considering bumping to 2.
3-3 line of Rayquaza is fairly standard I guess, 4 of either seems too much as I run 2 hoopa and 4 ultra ball.
I run 1 Shaymin insteaad of 2 because of the decent draw power already, he is just there to add bench space, and the extra draw power is lovely.
2-2 line of Zoroark GX is pretty standard and the most consistent draw power I think.
The 1 Jolteon is for mirror matches and anything really weak to it, used to be the standard and I like him in this deck.
2 Hoopa are for filling up the bench only when needed.
Mewtwo hits for weakness on fighting decks now that lucario is out again, plus a reliable attacker.
Playing Puzzles for recycling the better cards, like super rod early if needed, might drop all 4 at some point.
Possible changes I can see are:
-4 Puzzle of Time
-1 Lighting Energy
-1 Mega Turbo
+1 Rayquaza (Guardians Rising)
+1 Special Charge
+2 Skyla ???
Any help will be amazing everyone Many thanks.
(i use ptcgo to showcase decklists as it's easier to see what is what)
Dragonite is played late game, so that you can get either important Pokemon back, mainly for shaymin or basic rayquaza.
Rayquaza (Guardians Rising) is played to counter stuff like Hoopa and Ninetales that negate EX/GX attacks, and i'm considering bumping to 2.
3-3 line of Rayquaza is fairly standard I guess, 4 of either seems too much as I run 2 hoopa and 4 ultra ball.
I run 1 Shaymin insteaad of 2 because of the decent draw power already, he is just there to add bench space, and the extra draw power is lovely.
2-2 line of Zoroark GX is pretty standard and the most consistent draw power I think.
The 1 Jolteon is for mirror matches and anything really weak to it, used to be the standard and I like him in this deck.
2 Hoopa are for filling up the bench only when needed.
Mewtwo hits for weakness on fighting decks now that lucario is out again, plus a reliable attacker.
Playing Puzzles for recycling the better cards, like super rod early if needed, might drop all 4 at some point.
Possible changes I can see are:
-4 Puzzle of Time
-1 Lighting Energy
-1 Mega Turbo
+1 Rayquaza (Guardians Rising)
+1 Special Charge
+2 Skyla ???
Any help will be amazing everyone Many thanks.