XY Moves You Dislike?

RE: Moves You Dislike, and Why?

The moves I dislike the most are Protect and detect because they delay attacks and that gets to be so annoying after awhile. Using these attacks also wastes space on the attack list that each Pokemon can learn. None of my Pokemon will ever have these moves except for event Pokemon which I never use in battle anyway.:)
 
RE: Moves You Dislike, and Why?

xxashxx said:
The moves I dislike the most are Protect and detect because they delay attacks and that gets to be so annoying after awhile. Using these attacks also wastes space on the attack list that each Pokemon can learn. None of my Pokemon will ever have these moves except for event Pokemon which I never use in battle anyway.:)
... Both are good (Detect only for not getting Protect Imprisoned though so it's pretty niche).

Protect is good on toxic/leech seed stalling and wishing Pokémon in singles (plus you get leftovers recovery and get to scout), and on 90% of all Pokémon in doubles (those 10% have either choice items or an Assault Vest...) or triples.
 
RE: Moves You Dislike, and Why?

Those moves still annoy me a lot though. Especially when they are used to evade attacks. To me delaying an attack is kind of cheesy when the attack you are trying to use will most likely hit on the 2nd try. Not always but most of the time. Attack evasion should be banned Just like they banned moves like Double Team. I am so glad they banned those moves too.:)
 
TokenDuelist said:
Detect and Protect.
Can't we just merge it into one move and open up the slot.

It's worse when a Pokémon learns both Moves. I kept on fighting Trainers with Tranquil with Protect AND Detect, so they'd just switch between the moves every turn.


I don't like how Foresight can be blocked by Protect and Detect, as all you're doing is looking at the opponent.
 
Actually if you use Protect and then next turn use Detect your success rate is still lowered.
 
Blob55 said:
TokenDuelist said:
Detect and Protect.
Can't we just merge it into one move and open up the slot.

It's worse when a Pokémon learns both Moves. I kept on fighting Trainers with Tranquil with Protect AND Detect, so they'd just switch between the moves every turn.


I don't like how Foresight can be blocked by Protect and Detect, as all you're doing is looking at the opponent.



I think that if they allowed Foresight to be used whilst Protect/Detect then it'd open up a whole can of worms about 'Why can't X move or Y move be used?!?! It should be blahdiblah" and then there'd be a whole kerfuffle about that.
I think with Protect and Detect, all moves being blocked is just a surefire way to ensure that there are no times when something like the above would happen. Seems sucky, but its effective.
 
RE: Moves you Hate

Reggie McGigas said:
Teleport is literally more pointless then splash. Why not just, you know, hit the run button? Kineses is lame too, just a worse version of sand attack. Synchronoise seems pointless too, even with its buff in gen 6, why bother using a move that only works against pokemon that are the same type and therefore not very effective?

Alakazam is supposed to be a smart pokemon, but why can it learn all those junk moves?

Well, I'm working from the perspective of Ralts/Kirlia/Gardevoir, rather than Alakazam, but I disagree about Teleport

I only just untaught Gardevoir Teleport at level 40, when I had Fly for Talonflame. Reason being that it's idea for going wandering and then getting back to a Pokecentre. I could go through the zubat cave, go to the breeding centre, collect berries from the field and then teleport back to the city I was in originally without wasting any time or energy. Teleport is a great field move, it is just a useless battle move. I would never teleport from battle - and it's really annoying to try and catch an Abra because of Teleport, since you need Arena Trap or Shadow Tag or something - but in the field, I would not be without it if I didn't have Fly.

The moves I hate are HMs. With the exception of Surf and Fly, which have battle applications that are worthwhile as well as vital field uses, I wish they were all TMs so that they could be easily unlearnt. I have to wait another city or two before Roselia can unlearn Cut. I wasn't originally going to use Roselia, but ended up keeping it in my team - so now I have to work around that really annoying move.

I hate HMs taking up one attack slot. There should be an extra slot for HMs for each pokemon, and as a byproduct of that, each pokemon should only be able to learn one HM in that slot.

As it is I have to go and teach them to pokemon outside of my main team so as not to cripple my main team before I get to the move deleter.

I also hate being attacked by confuse ray. Just because for some weird reason my pokemon does damage to itself but the wild one I'm fighting rarely ever does when I confuse it. Odd, that...

There are a lot of status moves that I don't like or care about, but it's easy enough to just not teach them so I don't. Protect and Detect are fine except they just prolong the inevitable for me and use up the attacks you're trying to use. So a bit annoying after a while. I never actually end up using it when a pokemon of mine has it, though...
 
HMs taking up an attack slot is necessary because some of them are competitively viable.

I hate any move with 95 accuracy.
 
MountainDrew said:
Sucker Punch, Poison Sting, Protect, Follow Me, Spore, Rage Powder. I hate them all

I can see hating Poison Sting because it is really weak, but the rest are actually useful. During VGC Worlds, there was actually a Lucario and a Pachirisu with Follow Me. It can be situational, but using them at the right time can give you a huge advantage ( like a Dragon Dance ).
 
PMJ said:
HMs taking up an attack slot is necessary because some of them are competitively viable.
Operative word in that sentence, "some". Those being Fly and Surf, I imagine.

But they all then should be TM, not HM. Because they need to be replaceable moves in game - which is where the focus ought to be for me, since everyone plays the game, but not everyone plays competitively/battles.
 
RE: Moves you Hate

vraieesprit said:
The moves I hate are HMs. With the exception of Surf and Fly, which have battle applications that are worthwhile as well as vital field uses, I wish they were all TMs so that they could be easily unlearnt. I have to wait another city or two before Roselia can unlearn Cut. I wasn't originally going to use Roselia, but ended up keeping it in my team - so now I have to work around that really annoying move.

Aren't Waterfall and Dive decent? they're both the third strongest Physical Water moves and have 100% accuracy, while the strongest and second strongest have 90% accuracy.
Rock Climb can also be used as a substitution for Return.
 
Dive isn't competitive because it takes two turns which gives your opponent a chance to switch to a Pokemon that resists it.
 
King Arceus said:
Dive isn't competitive because it takes two turns which gives your opponent a chance to switch to a Pokemon that resists it.

Then why is Fly so good? I mean, vraieesprit him/herself said that Fly and Surf are the only useful HMs in battle.
 
Blob55 said:
King Arceus said:
Dive isn't competitive because it takes two turns which gives your opponent a chance to switch to a Pokemon that resists it.

Then why is Fly so good? I mean, vraieesprit him/herself said that Fly and Surf are the only useful HMs in battle.

Fly is not good. Not even VGC uses Fly. One of the only two turn viable moves is Sky Drop

And waterfall and surf are both very useful STAB moves,
 
PMJ said:
I hate any move with 95 accuracy.

In which of course it actually means 50%

I swear, if a move can miss it will when it's needed most.
 
AlexanderTheAwesome said:
Blob55 said:
Then why is Fly so good? I mean, vraieesprit him/herself said that Fly and Surf are the only useful HMs in battle.

Fly is not good. Not even VGC uses Fly. One of the only two turn viable moves is Sky Drop

And waterfall and surf are both very useful STAB moves,

Um... but isn't Sky Drop banned? It could break the game in 5th gen and I'm not sure if they fixed it.
 
Blob55 said:
AlexanderTheAwesome said:
Fly is not good. Not even VGC uses Fly. One of the only two turn viable moves is Sky Drop

And waterfall and surf are both very useful STAB moves,

Um... but isn't Sky Drop banned? It could break the game in 5th gen and I'm not sure if they fixed it.

Sky Drop was fixed in XY, therefore it is not banned.
 
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