RE: Moves you Hate
Reggie McGigas said:
Teleport is literally more pointless then splash. Why not just, you know, hit the run button? Kineses is lame too, just a worse version of sand attack. Synchronoise seems pointless too, even with its buff in gen 6, why bother using a move that only works against pokemon that are the same type and therefore not very effective?
Alakazam is supposed to be a smart pokemon, but why can it learn all those junk moves?
Well, I'm working from the perspective of Ralts/Kirlia/Gardevoir, rather than Alakazam, but I disagree about Teleport
I only just untaught Gardevoir Teleport at level 40, when I had Fly for Talonflame. Reason being that it's idea for going wandering and then getting back to a Pokecentre. I could go through the zubat cave, go to the breeding centre, collect berries from the field and then teleport back to the city I was in originally without wasting any time or energy. Teleport is a great field move, it is just a useless battle move. I would never teleport from battle - and it's really annoying to try and catch an Abra because of Teleport, since you need Arena Trap or Shadow Tag or something - but in the field, I would not be without it if I didn't have Fly.
The moves I hate are HMs. With the exception of Surf and Fly, which have battle applications that are worthwhile as well as vital field uses, I wish they were all TMs so that they could be easily unlearnt. I have to wait another city or two before Roselia can unlearn Cut. I wasn't originally going to use Roselia, but ended up keeping it in my team - so now I have to work around that really annoying move.
I hate HMs taking up one attack slot. There should be an extra slot for HMs for each pokemon, and as a byproduct of that, each pokemon should only be able to learn one HM in that slot.
As it is I have to go and teach them to pokemon outside of my main team so as not to cripple my main team before I get to the move deleter.
I also hate being attacked by confuse ray. Just because for some weird reason my pokemon does damage to itself but the wild one I'm fighting rarely ever does when I confuse it. Odd, that...
There are a lot of status moves that I don't like or care about, but it's easy enough to just not teach them so I don't. Protect and Detect are fine except they just prolong the inevitable for me and use up the attacks you're trying to use. So a bit annoying after a while. I never actually end up using it when a pokemon of mine has it, though...