Mudsdale Horsepower *EDIT*
Pokemon
4 x Mudbray
4 x Mudsdale
2 x Carbink (Energy Keeper)
2 x Carbink BREAK
2 x Oranguru
Item/Supporter/Stadium
4 x Professor Kukui
4 x Professor Sycamore
3 x N
4 x Ultra Ball
1 x Team Skull Grunt
1 x Hex Maniac
2 x Lysandre
2 x Energy Loto
4 x Choice Band
3 x Trainers' Mail
1 x Brock's Grit
2 x Special Charge
2 x Super Rod
2 x VS Seeker
Energy
7 x Fighting Energy - Basic
4 x Strong Energy - Special
This is the deck that I've been working on for a while. I started it when Guardians Rising first came out and have been improving since. I have it focused around Mudsdale GRI for the reason that it can hit hard under certain circumstances. With a tool attached, our choice here being Choice Band, it hits for 120 with Enhanced Stomp, 150 against EX and GX Pokemon, 170 against EX and GX with the Kukui boost, and 140 on non EX/GX with Kukui. I have Carbink BREAK here to get energies onto my Mudsdale, as well as Talonflames to boost my early game and Oranguru to keep my hand supplied. I run Strong Energy to boost Enhanced Stomp to 140 on it's own as well as boost High Horsepower to 200 base, 230 against EX and GX from Choice Band, and 250 if Kukui was applied that turn. I run Hex Maniac, Team Skull Grunt, and N/Lysandre to help with disruption, as the high energy cost of Mudsdale's attacks will b troublesome to set up. I'm also running Energy Keeper Carbink, as the usage of EXs has decreased, as well as to help Mudsdale keep it's fight going strong. I'd appreciate it if I could get some opinion on this and maybe some suggestions to make it better. I also want to keep this deck standard for when rotation comes around and was thinking of using Guzma over Lysandre once it does. Any suggestions for post rotation would be appreciated as well. Thanks!
Pokemon
4 x Mudbray
4 x Mudsdale
2 x Carbink (Energy Keeper)
2 x Carbink BREAK
2 x Oranguru
Item/Supporter/Stadium
4 x Professor Kukui
4 x Professor Sycamore
3 x N
4 x Ultra Ball
1 x Team Skull Grunt
1 x Hex Maniac
2 x Lysandre
2 x Energy Loto
4 x Choice Band
3 x Trainers' Mail
1 x Brock's Grit
2 x Special Charge
2 x Super Rod
2 x VS Seeker
Energy
7 x Fighting Energy - Basic
4 x Strong Energy - Special
This is the deck that I've been working on for a while. I started it when Guardians Rising first came out and have been improving since. I have it focused around Mudsdale GRI for the reason that it can hit hard under certain circumstances. With a tool attached, our choice here being Choice Band, it hits for 120 with Enhanced Stomp, 150 against EX and GX Pokemon, 170 against EX and GX with the Kukui boost, and 140 on non EX/GX with Kukui. I have Carbink BREAK here to get energies onto my Mudsdale, as well as Talonflames to boost my early game and Oranguru to keep my hand supplied. I run Strong Energy to boost Enhanced Stomp to 140 on it's own as well as boost High Horsepower to 200 base, 230 against EX and GX from Choice Band, and 250 if Kukui was applied that turn. I run Hex Maniac, Team Skull Grunt, and N/Lysandre to help with disruption, as the high energy cost of Mudsdale's attacks will b troublesome to set up. I'm also running Energy Keeper Carbink, as the usage of EXs has decreased, as well as to help Mudsdale keep it's fight going strong. I'd appreciate it if I could get some opinion on this and maybe some suggestions to make it better. I also want to keep this deck standard for when rotation comes around and was thinking of using Guzma over Lysandre once it does. Any suggestions for post rotation would be appreciated as well. Thanks!
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