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Standard Multi-Strike (Aromatisse / Bibarel / Blissey)

Luctini27

Aspiring Trainer
Member
Pokemon: 17
  • 1 Keldeo EX
  • 1 Riachu (XY)
  • 1 Pikachu (XY)
  • 1 Sharpedo EX
  • 1 Aromatisse
  • 1 Spritzee (XY)
  • 1 Xerneas EX
  • 1 Gardevoir EX
  • 1 Carbink
  • 1 Blissey
  • 1 Chansey
  • 2 Bibarel (Primal Clash)
  • 1 Bidoof (Kalos Starter Kit)
  • 1 Bidoof (Primal Clash)
  • 1 Tornadus
  • 1 Furfrou (XY)
Trainers/Supporters/Stadiums: 25
  • 1 Acro Bike
  • 1 Roller Skates
  • 2 Ultra Ball
  • 1 Evosoda
  • 1 Trainers' Mail
  • 2 Professor's Letter
  • 1 Energy Retrieval
  • 1 Startling Megaphone
  • 1 Target Whistle
  • 1 Exp. Share
  • 2 Muscle Band
  • 1 Pokemon Fan Club
  • 1 Teammates
  • 1 Battle Reporter
  • 1 Shauna
  • 1 Wally
  • 1 Steven
  • 1 Professor Birch's Observations
  • 1 N
  • 1 Team Flare Grunt
  • 2 Fairy Garden
Energy: 18
  • 3 Double Colorless Energy
  • 5 Dark Energy
  • 10 Fairy Energy
Strategy:

The main strategy is to set up Blissey and Bibarel to weaken tough opponents. In order to do so I run Aromatisse to quickly fulfill the energy quota. I run Evosoda to try and make access to my evolution cards easier. With Bibarel's unlimited coin flipping, it's damage is a gamble, so I run fairy garden to allow for an easy retreat.I run Blissey to try and take advantage of Tender Vengeance. When my active Pokemon is greatly damaged, I can switch to Blissey and do that damage to my opponent. Wait untill all my bench has taken damage, and it will probably be a one-hit KO.

I also run a variety of Pokemon EX in order to try and gain a power advantage, as well as making use of fairy garden and Aromatisse. I run target whistle Sharpedo EX in order to use hunt to work around Night March strategies.

I have many cards not in this deck because I am looking ahead to the Fall season, where these cards are prohibited. I also used may different drawing trainers due to my lack of repeats.

One weakness may be not only a lack of energy, but the lack of Aromatisse included. I don't find these to be too much of a problem, since some other components of my strategy will be able to function on their own.
 
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Imo u are running to much of 1's. Use more supporters like professor sycamore to keep the draw. Remove unecesary EX like toxicroak, skarmory and trevenant; and the silent labs / sparkling robe (if u rush in into ur asleep snorlax and then retreat it will awake). Reduce the letters to 1 (2 at most). Use 2-2 or 3-3 on aromatisse and add regular xerneas to accelerate energy on field. Add more items like vs seekers, trainer's mail and ultraballs. Instead of dark energy run rainbow (around 2-3 would be needed if u want to keep sharpedo).
I hope ive helped good luck with ur deck :)
 
Andrew Lostanau's got it right for the most part; I'd advise keeping 2 of the Professor's Letter cards. I'd also add that if you plan on using Bibarel and/or Blissey for this, you NEED a few of the Trick Coin tools to make this deck at all viable - otherwise, a couple of unlucky flips could put you at a massive disadvantage that you can't recover from. I recommend you drop Snorlax entirely unless you're willing to put in a 2-2 line ending with Slurpuff (XY95) to get rid of the sleep effect; its attack carries a very large Energy cost and a 25% chance to wake up each turn instead of the usual 50% is too big a risk for Snorlax to be viable without support. Also, you need more draw power pretty urgently, so more Sycamore/Juniper, Prof. Birch's Observations, and N cards will be pretty important.

I'll go over this deck list and see if I can come up with a more coherent skeleton to base it on very soon.
 
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