Musharna from Black & White (#49) [5/16]

dmaster

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Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Posts MUST be more than one sentence long with proper grammar and spelling or they will be deleted.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
The hp isn't too bad for a stage one psychic Pokemon. The weakness/resistance are typical. I think the retreat cost is one too high.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
The attacks aren't bad. One for 20 and puts them to sleep. Then two for 90 isn't bad either, but they have to be asleep =/

3. What combos can you use it with? How so?
It can combo with hypno from hgss. With him you get a chance to put them asleep without attacking and then you can use dream eater almost every turn.

4. What techs can you use to combat the weak points?
Again use hypno for the bad attack. That's about it

5. How's the artwork?
The artwork is so-so. I give it 3/5. It's cute but not that creative.

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I give the card a 3/5 because its best attack requires the defending Pokemon to be asleep.
 
1. 90 HP isn't great but for a Stage 1 it'll do considering that looking at Musharna's attacks, it doesn't need to be on too long to do damage.
Weakness to psychic well isn't great but Lostgar doesn't do damage that often and Scolipede is your only real threat other than that.
2. For one psychic you get hypnotic ray that does 20 damage and your opponent falls asleep, decent and there's better from Meganium HGSS that does 30 for same cost and effect. However, Musharna's main draw is Dream Eater, for two psychic energy, you get to do 90 DAMAGE, yes 90 damage. The downside is of course the defending pokemon must be asleep and while there may be no healing effect like in the games, thats fine because then we'd have a possible banned card.
3. Any combo that inflicts sleep conditions although its fine if you its basic stage Munna. Attacks are similar and frankly if you go first with it as your basic, you can destroy their early game. Put them to sleep with its hypnotic ray for no dmg and then next turn, evolve and dream eater for 90!
4.I'm only going to consider cards from HGSS onwards since thats what the new format will be. And from that ,I don't really see cards that will remove its weakness and boost its HP. You can always use blackbelt to give it an insane 130 damaging attack but you do need to lose one pokemon in order to activate its effect.
5. 3/5, not thrilled.
6. 4.5/5. A monster in the early game no matter what you send( except Steelix Prime because it of its status blocking pokebody) and in the late game its far more vulnerable due to its low HP but nevertheless, can turn the tide for you with a little luck.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
90 Hp on a fully evolved pokemon is ok and it's retreat cost isn't terrible if you're just planning on keeping it active, but might be costly in an emergency. Weakness to Psychic isn't bad since most psychic pokemon have weak attacks.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
Dream eater does 90 for 2 energy.....AWESOME. The only downside is that the defending pokemon needs to be asleep in order for it to work. To help it, Hypnotic Ray is a 1 energy attack that does 20 damage and causes sleep. However, the fact that, even if you don't take into account switch, super scoop up or anything similar, the defending pokemon will only be asleep on your turn once every 4 turns when you use Hypnotic Ray, meaning you're doing on average less then 40 damage per turn (by comparison, Sawk from the same set is a basic which can do 40 damage each turn for 2 energy).

3. What combos can you use it with? How so?
To get this card to work, you need to have it asleep on your turn. The only card I can think of in HGSS that does that is Hypno, whose power can make the defending pokemon asleep on a coin flip. If you get out two (or even three) of them, then it's very likely that you can use Dream Eater on your turn. The downside is that it uses up bench space, and creates a very desirable target for your opponent to either snipe or drag into the active (Hypno also has a retreat of 2), and if one goes, your chances of using Dream Eater are lowered. Since you're doing 90 damage as well (enough to ko most basics and techs but not the biggest attackers), cards such as Pokemon Reversal, Pokemon Circulator and Pokemon Catcher (if it's released) can let you take easy prizes.

4. What techs can you use to combat the weak points?
Switch is a must in case Drowzee or Hypno ever make it in the active spot. Recovery cards might also be needed to get Hypno's out of the discard pile back on the field (otherwise the deck will begin to suffer). Also, A fire type pokemon such as Darmanitan is needed in the event that you come across a Steelix Prime which destroys your main strategy (It's body and resistance pretty much makes it Immune to Musharna).

5. How's the artwork?
Meh...

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
3/5. In MD-BW it can potentially be a competative deck since there's a lot more support for sleep (Darkrai and Darkrai G) as well as other techs and cards which can be added to get around weaknesses. In HGSS-BW it's still one of the best attackers with the right support, but since it requires a bit of set up, as well as some luck, I don't see it making it's way into one of the top decks next year unless a more reliable way to cause sleep comes up.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
90 HP for a stage 1 is very good.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
The attacks are very good considering Hypnotic Ray makes the Pokemon fall asleep and they take damage.
3. What combos can you use it with? How so?
Pretty much just sleep then attack.
4. What techs can you use to combat the weak points?
Can't think of anything lol.
5. How's the artwork?
The artwork is very good.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
5/5 The attacks are amazing and its HP is okay.
 
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