My First UU Team

Super__Sonic

RANCH!
Member
This is my first UU team, so don't shoot it down XD. I had no idea what I was doing before I tested this on PO, and so far I have had moderate results. Welp, onto the team!

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Omastar

Ability - Shell Armor

Bold Nature @ Red Card

EV's:

252 HP / 252 Def / 4 Sp.Atk

Moveset:

Stealth Rock
Spikes
Scald
Ice Beam

As you can see, he is a hazard setter, rather than the typical Special Sweeper. I use him mainly for the Defense stat he so greatly bolsters in order to set up against most of the physical Pokemon in the tier.

With a bunch of useful resistances, Omastar can set up on virtually any opponent that isn't a Grass lead. And even if a grass lead is used, Red Card prevents them from setting up on Omastar. Even Electric types can have some issues against Omastar.


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Blastoise

Ability - Torrent

Relaxed Nature @ Leftovers

EV's:

252 HP / 252 Def/ 4 Sp.Def

Move Set

Rapid Spin
Scald
Toxic
Dragon Tail

Now what team is complete without a Spinner/Phazer? UU is infamous for hazards, and set up Pokemon (as I have seen so far), so why not use Blastoise. Blastoise is arguably the best one in the tier, only above Cryogonal.

The only thing Cryogonal has on it is Speed. But this is okay, as I can get him out of there by using Dragon Tail, along with other set up Pokemon. Scald is for the burn, and Toxic decidedly helps cripple the opposing team with the use of Dragon Tail. The EV spread allows me to again tank anything that isn't an Electric or Grass type with ease. You're also probably noticing a weakness to these two types. But I'll get on to that later.


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Snorlax

Ability - Thick Fat

Careful Nature @ Leftovers

EV's:

144 HP / 188 Def / 176 Sp.Def

Move Set:

Curse
Body Slam
Crunch
Rest.

You've likely noticed that this is looking like a mono-gen team. Well. It isn't but you'll see that later. CurseLax. The King of GSC OU. Anyone who doesn't take Snorlax into account as a good Pokemon are wrong. With 2 Curse Boosts, Snorlax is a force to be reckoned with. Body Slam takes down most Pokemon that don't resist it (Rather than Return). I also have Crunch for those pesky Ghost types in the tier. Rest is obviously for recovery, seeing as Snorlax may not last long with all the fighting types in the tier.

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Electivire

Ability - Motor Drive

Jolly Nature @ Choice Scarf

EV's

252 Spe / 252 Atk / 4 HP

Move Set

Wild Charge
Earthquake
Cross Chop
Ice Punch

Now you are probably wondering why Electivire is here. Well. For a revenge killer of course. Choice Scarf gives me that extra speed boost, while combined with Electivires terrifying base attack makes for a great revenge killing machine.

Earthquake is for hitting fire types. Hard. Chandelure is a prime target for such an attack. Wild Charge is for STAB, and hitting bulky water types, like opposing Blastoise hard. Cross Chop is for Togekiss, who usually laugh at other Pokemon for their lack of useful move pools and ways to take it down. Ice Punch is for Grass types, which I mentioned before.

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Roserade

Ability - Natural Cure

Modest Nature @ Life Orb

EV's:

252 Sp.Atk / 252 Spe / 4 HP

Move Set

Leaf Storm
Sludge Bomb
HP Fire
Synthesis

Now, the queen of UU enters once again. While Herracross is more popular than Roserade due to it gaining Moxie, I still say that Roserade is better. It dominates Herracross with HP Fire, as it can survive a hit or two with Synthesis. Sludge Bomb helps take out other Grass types who resist HP fire (and it's also a great STAB move). Leaf Storm is also for STAB, as it can rip other Pokemon apart with it's Life Orb.

As previously stated, Synthesis is for Recovery, I would much rather Roserade stay alive for a hit-and-run playstyle after I use Leaf Storm, seeing as the Sp.Atk stat takes quite a hit. So Synthesis and switch out is viable, especially when its affected by status.


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Azelf

Ability - Levitate

Timid Nature @ Expert Belt

EV's

252 Sp.Atk / 252 Spe / 4 Sp.Def

Move Set:
U-turn
Psyhic
FireBlast
Grass Knot


The Being of Willpower. Or the counter to Fighting types. This is a sweeper set, similar to Roserade with a few exceptions. I need to set Azelf up with a Nasty Plot in order to do something. Roserade can just hit like a tank and not care, to a certain extent. Grass Knot and Fire Blast are for type coverage and can handle other Pokemon after my usual checks have gone down. Psychic is for STAB and Nasty Plot for set up.

Thanks for looking! And if you have advice feel free to share.
 
Pretty solid start here, a couple of things I'd change.

For Omastar, if you want it to be a defensive spiker, I'd actually just switch it outright to Roserade. However i think if you switch the item to Focus Sash, Switch Scald to Hydro Pump, and make it a 252 SpAtk/4 SpDef/252 Spe Timid EV spread, it would be pretty effective.

For a counter to Fighting-types, I'd switch Azelf to Cofagrigus for a couple of reasons. First, Cofagrigus is more bulky and can switch into a wider array of attacks more easily. Second, it counters Heracross and Mienshao musch better because it's not only immune to Fighting, but it resists Bug, so you'll take less from Megahorn and U-turn. I would use:
[animate]cofagrigus[/animate] @Leftovers
Trait: Mummy
Quiet nature
252 HP/4 Def/252 SpAtk
IVs: 2 Atk/30 Def/30 SpAtk/30 SpDef/2 Spe
~Nasty Plot
~Trick Room
~Shadow Ball
~Hidden Power Fighting

Lastly, I'd definitely switch Electivire out to something else. Something that beats Scrafty and something that checks Electric-types would be good in this slot. I would switch it to:
[animate]nidoqueen[/animate] @Life Orb
Trait: Sheer Force
Modest nature
252 SpAtk/4 SpDef/252 Spe
~Earth Power
~Focus Blast
~Ice Beam
~Fire Blast

Nidoqueen can switch into and check both Electric-types and Fighting-types and it has a wide movepool that can threaten whatever you think might switch in. If you want, you can drop either Fire Blast or Ice Beam for Stealth Rock, and then you could switch Stealth Rock on Omastar to something like Hidden Power Electric or Grass, so it gives you a lot more options to play around with.
 
You might already know this, but I'm just gonna point it out anyway in case you don't.
CurseLax and Rest in general was a much better in previous generations since you was able to burn of sleep turns. However with the new sleep mechanic from gen 5 (sleep turns resets after switching) rest became much worse of a move. Because of that I think other versions is to prefer over curselax nowadays. Rest with something like Sleep Talk/Chesto Berry/Natural Cure is normally when you see the move used today.

When trying to build a competitive pokémon team, you should be aware of the most common threats in the tier and make sure you are able to check them. Also that your attackers have a way to bypass common defensive cores.
You can find the most recent stats from UU here: http://www.smogon.com/forums/threads/uu-stats-august-2013.3487942/

Seeing Heracross and Mienshao as some of the most common pokemon used you want to make sure you have something that can reliably take a Hi Jump Kick/Close Combat/Megahorn which makes TPO3 suggestion very good!
 
I was aware of the sleep mechanics but typically I play around them each battle. And I don't switch Snorlax while he is asleep.

I do like the additions but I still prefer Omastar as my hazard set up (for now, seeing as I had no sucess with Roserade in that spot).

I'll test them out and see how they work, so thanks for the ideas guys!
 
After you use rest the opponent can immediately switch to something like Heracross/Mienshao which can threaten to OHKO Snorlax and force you to switch out.

Previously this wasn't as big of a deal since you would burn 1 sleep turn on the switch. Now instead it creates an endless cycle of being forced to stay asleep forever as long as the opponent has something to threaten Snorlax out because of the 1 turn of mandatory sleep.

.
 
Even so, I still like Snorlax as a sweeper. He's not hard to set up even with a switch. Like I said, I still think its viable.
 
You should maybe consider the offensive CurseLax set then, 3 attacks and no rest. I really think that's better than the classic CurseLax set in this format, especially considering the popularity of fighting types in UU to threaten it out once it rests.

For a more pressing issue you should probably fix the defensive core of Omastar + Blastoise. Two physically defensive pokémon with the same weaknesses is usually not such a great idea since you want your walls to be able to cover for eachother.

Blastoise + Gligar for example is a decent core. Gligar being able to take big physical hits with ease and just roost of the damage while Blastoise covers any water/ice moves that would threaten Gligar.
 
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