22 Pokemon:
4-3-4 Jumpluff
2-2 Yanmega Prime
2-2 Sunflora
1 Zorua (McD's promo)
1 Zoroark BW
2 Pichu
1 Tyrogue
26 T/S/S:
3 Collector
4 Communicator
3 Rare Candy
4 Judge
2 Copycat
2 PONT
4 Catcher
1 Junk Arm
1 FSL
12 Energy:
12 {G}
The strategy's simple but interesting: Pichu and Sunflora are for setup. Jumpluff is the main attacker. Yanmega is for sniping and quick early-game prizes. Zoroark is for the targets Jumpluff can't safely OHKO (e. g. Reshiram). Tyrogue is for stalling and knocking out babies. Catcher is, like Mega, for cheap prizes.
Anyway, sometimes,I have trouble setting up, and other times I have energy crises. Any fixes you might make to help with these problems would be appreciated (other than suggesting a third Yanmega, which I don't have and can't get). I need this deck fixed up by the 24th, when my first BR will start.
4-3-4 Jumpluff
2-2 Yanmega Prime
2-2 Sunflora
1 Zorua (McD's promo)
1 Zoroark BW
2 Pichu
1 Tyrogue
26 T/S/S:
3 Collector
4 Communicator
3 Rare Candy
4 Judge
2 Copycat
2 PONT
4 Catcher
1 Junk Arm
1 FSL
12 Energy:
12 {G}
The strategy's simple but interesting: Pichu and Sunflora are for setup. Jumpluff is the main attacker. Yanmega is for sniping and quick early-game prizes. Zoroark is for the targets Jumpluff can't safely OHKO (e. g. Reshiram). Tyrogue is for stalling and knocking out babies. Catcher is, like Mega, for cheap prizes.
Anyway, sometimes,I have trouble setting up, and other times I have energy crises. Any fixes you might make to help with these problems would be appreciated (other than suggesting a third Yanmega, which I don't have and can't get). I need this deck fixed up by the 24th, when my first BR will start.