Hello everyone. I have recently become interested in competitive VG battling so I decided to make a team and give it a whirl. I have won a few matches so far on pokemon showdown but I would like to fix any issues before I bother to ev train and farm heart scales in game. But I am really new and I am unaware of any major weaknesses I may have. Any help is appreciated Big Grin
and so onto the pokemans:
Aggron @ Aggronite
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Head Smash
- Iron Head
- Earthquake
- Stealth Rock
My main tank and first hazard in one. Generally I will mega evolve and stealth rock. Then curse and proceed to smash things. I went max attack EVs because of advice from the thread and its working so far. I wanted a physical tank for a starter. The fire punch is for type spread.
Snorlax @ Assault Vest
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Return
- Rock Slide
- Thunder Punch
- Crunch
Another piece of advice from the thread. When I made my first unsucessful team I knew that I wanted to use snorlax. I didn't like the curselax build so I went for the max special D. Thunder punch for type spread, its kind of working out. Crunch for ghost coverage and psychics.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Dazzling Gleam (to deal with fighting I hope)
- Will-O-Wisp
- Recover
- Foul Play
My spin blocker / min special wall. I recently switched from gourgeist for this position. I find it to come in handy in a pinch most of the time. The hp comes in handy.
Greninja @ Expert Belt
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Dark Pulse
- Hydro Pump
- Ice Beam
- U - Turn
My main attacker. Type switching really really comes in handy. Ice beam to handle grass types and what not. switched to U - turn recently its pretty ninja. Dark pulse is also a recent change and I am liking it so far
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
My spinner and secondary hazard. In an attempt to minimize my ice weakness I switched donphan for him. His bulk is nice for setting up the toxic spikes and I am really liking substitute, It's comming in really handy late game when I need a second to think. I know he can be better on a rain team but I really don't want to turn my team into a weather team.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Adamant Nature
- Dragon Claw
- Brick Break
- Stone Edge
- Fire Fang
My late game physical sweeper and revenge killer. His damage is nice and I like brick break on pokemon sheadowdown. Fire Fang is nice for the type spread also. Dragon claw instead of draco meteor because it doesn't seem to do as much damage?
Theese changes are looking good but I want to make it the best that I can. But like I said I don't know what to look for in terms of weaknesses and or how to address them. One thing I wonder is if I have too much defense and not enough ability to attack?
any help is much appreciated
and so onto the pokemans:
Aggron @ Aggronite
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Head Smash
- Iron Head
- Earthquake
- Stealth Rock
My main tank and first hazard in one. Generally I will mega evolve and stealth rock. Then curse and proceed to smash things. I went max attack EVs because of advice from the thread and its working so far. I wanted a physical tank for a starter. The fire punch is for type spread.
Snorlax @ Assault Vest
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature
- Return
- Rock Slide
- Thunder Punch
- Crunch
Another piece of advice from the thread. When I made my first unsucessful team I knew that I wanted to use snorlax. I didn't like the curselax build so I went for the max special D. Thunder punch for type spread, its kind of working out. Crunch for ghost coverage and psychics.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Dazzling Gleam (to deal with fighting I hope)
- Will-O-Wisp
- Recover
- Foul Play
My spin blocker / min special wall. I recently switched from gourgeist for this position. I find it to come in handy in a pinch most of the time. The hp comes in handy.
Greninja @ Expert Belt
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Dark Pulse
- Hydro Pump
- Ice Beam
- U - Turn
My main attacker. Type switching really really comes in handy. Ice beam to handle grass types and what not. switched to U - turn recently its pretty ninja. Dark pulse is also a recent change and I am liking it so far
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
My spinner and secondary hazard. In an attempt to minimize my ice weakness I switched donphan for him. His bulk is nice for setting up the toxic spikes and I am really liking substitute, It's comming in really handy late game when I need a second to think. I know he can be better on a rain team but I really don't want to turn my team into a weather team.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 SAtk
Adamant Nature
- Dragon Claw
- Brick Break
- Stone Edge
- Fire Fang
My late game physical sweeper and revenge killer. His damage is nice and I like brick break on pokemon sheadowdown. Fire Fang is nice for the type spread also. Dragon claw instead of draco meteor because it doesn't seem to do as much damage?
Theese changes are looking good but I want to make it the best that I can. But like I said I don't know what to look for in terms of weaknesses and or how to address them. One thing I wonder is if I have too much defense and not enough ability to attack?
any help is much appreciated