Hey there.
Since ND has now been released (yes I know that I'm slow...) I made some changes to my old ZPST deck (which you are still welcome to help me improve, though I'm currently most focused on this version).
This version is much more focused on getting the donk than the old, so I proberbly need some help with modifications for late game. This is the list:
4 Zekrom BW (Kinda obvious as the main attacker)
2 Pachirisu CL (For putting two {L} energies on it)
2 Shaymin UL (For moving Pachirisu's energies to Zekrom)
2 Tornadus EP (Formerely just a {F} tech, but still useful for the deck)
1 Zapdos ND (Second attacker. Can both bench snipe and do alot damage)
2 Mewtwo EX (Just awesome and good against for instance itself, Gothitelle and maybe even Regigigas EX (which are the main threads in my league))
Pknm: 13
4 Junk Arm (For reusing Trainers/Items)
2 Energy Search (For energy searching (Junk Arm can reuse it to get another energy)
2 Plus Power (For KO'ing pokémon tougher than my pokémon can manage)
3 Pokémon Catcher (For making opp's benched pokémon active if I for instance prefer to KO it instead of the other pokémon)
2 Xtransceiver (For finding needed Supporters)
2 Level Ball (For getting Pachirisu or Shaymin)
2 SSU (For taking back hurt or unwanted pokémon)
2 Switch (For switching out an unwanted active pokémon)
2 Dual Ball (For finding some basic pokémon that I need)
2 Pokégear 3.0 (Same as Xtransceiver)
4 Pokémon Collector (Same as Dual Ball)
3 Professor Juniper (Hand refresh)
3 Cilan (Same as Energy Search except that it can't be Junk Arm'ed)
1 Sage's training (For finding neccesary cards)
Trainers/Items/Stadiums/Supporters: 34
10 {L} (Kinda obvious)
3 {C}{C} (Preferable if {L} isn't necessary)
Energies: 13
The strategy is pretty much described above.
Please tell me what you think of the deck, and maybe even come with suggestions for modifications. Thanks
Since ND has now been released (yes I know that I'm slow...) I made some changes to my old ZPST deck (which you are still welcome to help me improve, though I'm currently most focused on this version).
This version is much more focused on getting the donk than the old, so I proberbly need some help with modifications for late game. This is the list:
4 Zekrom BW (Kinda obvious as the main attacker)
2 Pachirisu CL (For putting two {L} energies on it)
2 Shaymin UL (For moving Pachirisu's energies to Zekrom)
2 Tornadus EP (Formerely just a {F} tech, but still useful for the deck)
1 Zapdos ND (Second attacker. Can both bench snipe and do alot damage)
2 Mewtwo EX (Just awesome and good against for instance itself, Gothitelle and maybe even Regigigas EX (which are the main threads in my league))
Pknm: 13
4 Junk Arm (For reusing Trainers/Items)
2 Energy Search (For energy searching (Junk Arm can reuse it to get another energy)
2 Plus Power (For KO'ing pokémon tougher than my pokémon can manage)
3 Pokémon Catcher (For making opp's benched pokémon active if I for instance prefer to KO it instead of the other pokémon)
2 Xtransceiver (For finding needed Supporters)
2 Level Ball (For getting Pachirisu or Shaymin)
2 SSU (For taking back hurt or unwanted pokémon)
2 Switch (For switching out an unwanted active pokémon)
2 Dual Ball (For finding some basic pokémon that I need)
2 Pokégear 3.0 (Same as Xtransceiver)
4 Pokémon Collector (Same as Dual Ball)
3 Professor Juniper (Hand refresh)
3 Cilan (Same as Energy Search except that it can't be Junk Arm'ed)
1 Sage's training (For finding neccesary cards)
Trainers/Items/Stadiums/Supporters: 34
10 {L} (Kinda obvious)
3 {C}{C} (Preferable if {L} isn't necessary)
Energies: 13
The strategy is pretty much described above.
Please tell me what you think of the deck, and maybe even come with suggestions for modifications. Thanks