##Pokémon - 14
* 2 Giratina-EX AOR 57
* 4 Gardevoir-EX STS 78
* 3 M Gardevoir-EX GEN 131
* 3 Xerneas STS 81
* 1 M Gardevoir-EX STS 112
* 1 Hoopa-EX PR-XY XY71
##Trainer Cards - 31
* 3 Trainers' Mail ROS 92
* 2 N PR-BLW BW100
* 3 Gardevoir Spirit Link STS 101
* 3 Fairy Drop FAC 99
* 3 Ultra Ball DEX 102
* 2 Lysandre FLF 90
* 4 Professor Sycamore BKP 107
* 3 Max Elixir BKP 102
* 3 Fairy Garden XY 117
* 1 Hex Maniac AOR 75
* 4 VS Seeker PHF 109
##Energy - 15
* 11 Fairy Energy Energy 9
* 4 Double Dragon Energy ROS 97
Total Cards - 60
This is my take on the fairy dragon deck. I've play tested it extensively and it has been really consistent. I dont normally run 4 megas but its worth it to have 1 of the despair ray mega. running 3 of the trainers has worked out surprisingly well I always have the answers I need.
The main strategy is to get Xerneas using geomancy on turn one so if its up to me I go 2nd and of course you want things on the bench to put energy on. So just geomancy until it gets knocked out and while doing so you want to get a brilliant arrow mega set up and now you only need to have 6 energy to knock out exs and have 8 energy to knock out megas.
Giratina is great for energy acceleration and also works well for stopping scizor in its tracks
The Despair ray megas is great early game and it ohkos mega mewtwo.
I just wanted share the list and see if anyone had any insight on what to add.
* 2 Giratina-EX AOR 57
* 4 Gardevoir-EX STS 78
* 3 M Gardevoir-EX GEN 131
* 3 Xerneas STS 81
* 1 M Gardevoir-EX STS 112
* 1 Hoopa-EX PR-XY XY71
##Trainer Cards - 31
* 3 Trainers' Mail ROS 92
* 2 N PR-BLW BW100
* 3 Gardevoir Spirit Link STS 101
* 3 Fairy Drop FAC 99
* 3 Ultra Ball DEX 102
* 2 Lysandre FLF 90
* 4 Professor Sycamore BKP 107
* 3 Max Elixir BKP 102
* 3 Fairy Garden XY 117
* 1 Hex Maniac AOR 75
* 4 VS Seeker PHF 109
##Energy - 15
* 11 Fairy Energy Energy 9
* 4 Double Dragon Energy ROS 97
Total Cards - 60
This is my take on the fairy dragon deck. I've play tested it extensively and it has been really consistent. I dont normally run 4 megas but its worth it to have 1 of the despair ray mega. running 3 of the trainers has worked out surprisingly well I always have the answers I need.
The main strategy is to get Xerneas using geomancy on turn one so if its up to me I go 2nd and of course you want things on the bench to put energy on. So just geomancy until it gets knocked out and while doing so you want to get a brilliant arrow mega set up and now you only need to have 6 energy to knock out exs and have 8 energy to knock out megas.
Giratina is great for energy acceleration and also works well for stopping scizor in its tracks
The Despair ray megas is great early game and it ohkos mega mewtwo.
I just wanted share the list and see if anyone had any insight on what to add.