Empoleon/Donphan Deck List
Pokemon: (14)
4-1-3 Empoleon (Maybe add 1 more Empoleon)
3-3 Donphan (Counter Dark/Lightning)
T/S/S: (34)
4 PONT
4 N
2 Cheren (Take this out and add Juniper instead?)
2 Random Reciever
2 Dual Ball (I only have two)
2 ion
4 Junk Arm
3 Pokemon Catcher
3 Rare Candy
2 Switch
2 Lost Remover (helps with tornadus/ EX)
2 Pokemon Center (Counter other stadiums and heal earthquake damage)
1 Super Rod
1 Max Potion
Energy (12)
6 Water
6 Fighting
First off I do not own any Terrakion, so do NOT say -Donphan and add Exp. Share and Terrakion. The main problems is not being able to get set up or get an Empoleon out by turn two. I feel like the deck is to clunky by having to much accesories (if that makes sense). Other than that, this deck is made to be a quick counter for Dark/Lightning decks with a draw engine and use of attack command.
Zekeels Deck List
Pokemon (14)
1 Zekrom
1 Thundurus
2 Tornadus
1 Raikou
1 Mewtwo
3 Tynamo (NV 38)
3 Eelekrik
1 Shaymin
1 Smeargle
T/S/S (33)
4 Juniper
4 PONT
3 N
2 Random Reciever
4 Junk Arm
3 Catcher
2 Dual Ball
2 Ultra Ball
2 Eviolite
2 Switch
2 Skyarrow Bridge
1 Plus Power
1 Super Scoop Up
1 Super Rod
Energy (13)
9 Lightning
4 Double Colorless
Everything is basic explanation for the Zekeels. Some of the cards I do not have duplicates or can not get access to is Smeargle and Mewtwo.
Let me know what I should add and take out. Thanks!
Pokemon: (14)
4-1-3 Empoleon (Maybe add 1 more Empoleon)
3-3 Donphan (Counter Dark/Lightning)
T/S/S: (34)
4 PONT
4 N
2 Cheren (Take this out and add Juniper instead?)
2 Random Reciever
2 Dual Ball (I only have two)
2 ion
4 Junk Arm
3 Pokemon Catcher
3 Rare Candy
2 Switch
2 Lost Remover (helps with tornadus/ EX)
2 Pokemon Center (Counter other stadiums and heal earthquake damage)
1 Super Rod
1 Max Potion
Energy (12)
6 Water
6 Fighting
First off I do not own any Terrakion, so do NOT say -Donphan and add Exp. Share and Terrakion. The main problems is not being able to get set up or get an Empoleon out by turn two. I feel like the deck is to clunky by having to much accesories (if that makes sense). Other than that, this deck is made to be a quick counter for Dark/Lightning decks with a draw engine and use of attack command.
Zekeels Deck List
Pokemon (14)
1 Zekrom
1 Thundurus
2 Tornadus
1 Raikou
1 Mewtwo
3 Tynamo (NV 38)
3 Eelekrik
1 Shaymin
1 Smeargle
T/S/S (33)
4 Juniper
4 PONT
3 N
2 Random Reciever
4 Junk Arm
3 Catcher
2 Dual Ball
2 Ultra Ball
2 Eviolite
2 Switch
2 Skyarrow Bridge
1 Plus Power
1 Super Scoop Up
1 Super Rod
Energy (13)
9 Lightning
4 Double Colorless
Everything is basic explanation for the Zekeels. Some of the cards I do not have duplicates or can not get access to is Smeargle and Mewtwo.
Let me know what I should add and take out. Thanks!