Marksman - If an attack misses, accuracy increases by 2 levels.
Critical Aid - Restore 1/8th bearer's maximum HP after landing a critical hit.
And because I'm sick of all these legends having Pressure...
Frosty - Super-effective damage is reduced by half. (for Articuno)
High Voltage - Ground-type immunity is ignored (for Zapdos)
Incinerator - On death, completely depletes the PP of the move used to KO. (for Moltres)
Juggernaut - 10% chance to block an attack completely. (for Mewtwo)
Volcano Roar - 20% chance of burning the opponent when coming into play. (for Entei)
Thunder King - Nullifies Electric damage, Electric attacks do 20% more damage (for Raikou)
Purifier - Prevents poisoning; when recalled, the next Pokemon sent out is also immune to poisoning; Poison-type damage is cut in half. (for Suicune)
Lugia sux so he don't get one. same 4 dna-man
Phoenix - If killed by indirect damage, come back to life with 50% maximum HP (fails if bearer is the last Pokemon) (for Ho-Oh)
Timeless - Prevents opponent's held item use for 3 turns upon entering play (for Dialga)
Void Warp - May randomly warp an enemy away (think Whirlwind and Roar) (25% chance) before an attack is launched, when HP is below 1/3 (for Palkia)
Distortion - The types of the opponent's attacks are randomly swapped at the end of every turn. (for Giratina-A)
Depressurize - Any Pokemon with the Pressure ability is subject to its effects. (for Giratina-O even though he doesn't have Pressure, Levitate is so overused and sucky)