BW/BW2 New Abilites you'd like to see

THESOYBLEH said:
Solar Power - requires only one turn to use solarbeam.

Solar Power is already an ability.
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Thunderstorm Calling: When pokemon with this ability is sent out a thunderstorm comes into play. Raises Electric attacks by 50%.
 
^^ http://serebii.net/abilitydex/solarpower.shtml Why not call it Solar Panel - requires only one turn to use solarbeam.
 
TheDarkLucario said:
^^ http://serebii.net/abilitydex/solarpower.shtml Why not call it Solar Panel - requires only one turn to use solarbeam.
Lol. Good idea. I seriously had no idea there was an ability called Solar Absorb... Probably because the only grass type i use is Sceptile and sometimes Leafeon...
 
A reverse 'Rough Skin/Sharkskin' ability. Instead of the foe losing health when physically attacking the user, the user is able to sap health after every physical attack.
 
Why leave doubles in the dark? =[

Good Friend - Heals partner's HP by 1/16th max between turns
Chivalrous - When your partner's HP is at less than 1/3 max, 40% chance to block an attack directed at your partner
Violent - For each additional target a move targets, add 15% to said move's base power.
Clear Guard - Prevents stat reductions on your partner
 
PMJ said:
Why leave doubles in the dark? =[

Good Friend - Heals partner's HP by 1/16th max between turns
Chivalrous - When your partner's HP is at less than 1/3 max, 40% chance to block an attack directed at your partner
Violent - For each additional target a move targets, add 15% to said move's base power.
Clear Guard - Prevents stat reductions on your partner

That gives me and idea of a new block mechanism in Double and Triple Battles
 
superfoof said:
No I want an ability that BLOCKS ALL ATTACKS!!! :D
So gonna be an uber. HaHa. It would probably be like beldum and only know recoil moves.
 
TheDarkLucario said:
So gonna be an uber. HaHa. It would probably be like beldum and only know recoil moves.
No it will be like Chuck Norris and will only know 1 attack - roundhouse kick, when you use it you win the battle and get 8 badges lol

but seriously I wouldn't mind some abilitys based on triple battles.
 
Plus, Minus, and Equal, so we could get a new plusle/minun D:
 
Snow Bound: Opponent can't retreat during a hailstorm.
Vengeful: User bounces certain moves back (Magic Guard ability + entry hazards)
Kindle: Raises Special Attack by 50% during sunlight.
Vaporous: User restores 12% of its max HP during a rainstorm.
Even-Footed: Cancels the opponent's ability.
 
Wild Rush - Damage dealt and received is increased by 30%. Prevents flinching.
Mysterious - Immunities are ignored
Power Stop - 30% chance to use a move without expending PP
Slumberer - Falls asleep upon entering battle, but Attack is raised by 2 levels when bearer wakes up.
Fortunate - Double exp. awarded; 10% chance to raise all stats by 1 level when entering battle
 
^I think fortunate's a little too good... though it's a really cool idea. I like the crocodile's ability, the one that raises attack after it gets a KO. I would like to see things other than Torrent, Blaze and Overgrow on the starters.
 
I disagree. Competitively speaking, you have a 90% chance of having your ability be akin to Stench or Illuminate. And it's just a single AP boost. Nothing life-threatening there.
 
Some more. :D

Foreshadow: Reveals typing of one of the opponent's unrevealed Pokemon.
Jabberjaws: If the user uses a Sound-based attack move, the move does 50% more damage.
Miracle: If the user is his by a super-effective attack, it becomes a neutral move (Example, If Flareon had Miracle, and was hit by Surf, it wouldn't do super-effective damage).
Adept: The user has a 25% chance of moving before the opponent.
 
I'd like something like Poison Point, Static, and Flame Body, but with freeze & sleep. Honestly, Freeze is the most neglected status condition ever. -_-
 
Freeze is also the most broken status effect, which may be why it is so neglected. You do nothing other than sit waiting to thaw in an ice block. As much as I think an insta-freeze move (T-Wave, WoW, Toxic like) would be cool, it would be an incredible annoyance to face both in-game and competitively.

You can achieve something like causing Sleep on contact by using Effect Spore. However, it isn't really useful. Parasect likes having a Water immunity, and Breloom likes healing itself using Poison. But I wouldn't mind the addition of one.
 
This is fun: ^_^

Vanishing Act: The user raises its evasiveness each turn (think Speed Boost).
Feather Duster: Clears the field of entry hazards.
Woundlick (needs a better name?): The user is able to heal itself of damage sustained from entry hazards.
Covert: STAB moves have a greater accuracy.
Buffer: Cuts the damage of entry hazards in fourth. (half?)
Bluff: (When HP is 1/3 or lower) The user calls a bluff, forcing the opponent to attack it with full power: Basically, your opponent has to use whichever attack has the highest base power to pick you off (i.e. waste a fire blast).
Outsmart: The user outsmarts the foe, raising a stat one stage in correlation to a raise in the foe's:
Assume you are using Chiramii.

The foe Lucario used Swords Dance!
The foe Lucario's Attack sharply rose!
Your Pokemon's Defense rose!
 
Marksman - If an attack misses, accuracy increases by 2 levels.
Critical Aid - Restore 1/8th bearer's maximum HP after landing a critical hit.

And because I'm sick of all these legends having Pressure...

Frosty - Super-effective damage is reduced by half. (for Articuno)
High Voltage - Ground-type immunity is ignored (for Zapdos)
Incinerator - On death, completely depletes the PP of the move used to KO. (for Moltres)
Juggernaut - 10% chance to block an attack completely. (for Mewtwo)
Volcano Roar - 20% chance of burning the opponent when coming into play. (for Entei)
Thunder King - Nullifies Electric damage, Electric attacks do 20% more damage (for Raikou)
Purifier - Prevents poisoning; when recalled, the next Pokemon sent out is also immune to poisoning; Poison-type damage is cut in half. (for Suicune)
Lugia sux so he don't get one. same 4 dna-man
Phoenix - If killed by indirect damage, come back to life with 50% maximum HP (fails if bearer is the last Pokemon) (for Ho-Oh)
Timeless - Prevents opponent's held item use for 3 turns upon entering play (for Dialga)
Void Warp - May randomly warp an enemy away (think Whirlwind and Roar) (25% chance) before an attack is launched, when HP is below 1/3 (for Palkia)
Distortion - The types of the opponent's attacks are randomly swapped at the end of every turn. (for Giratina-A)
Depressurize - Any Pokemon with the Pressure ability is subject to its effects. (for Giratina-O even though he doesn't have Pressure, Levitate is so overused and sucky)
 
I would like to see an ability that makes every move hit. even with evasiveness and accuracy loss.

:)
 
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