Pokemon: 16
So I had this idea a few weeks ago, but just recently revisited it. The strategy here is to use Vileplume's Irritating Pollen to shut off all items, effectively sticking them in your opponent's hand. These trainer cards all sticking in your opponent's hand make Rotom PLS do a ton of damage. Rotom does 20 damage times the number of trainer cards in your opponent's hand. So all the items that stick there make Rotom to a lot of damage. Shaymin EX is there for draw, of course. There are a few inclusions that don't make a lot of sense at first glance, such as Trainers' Mail and Pokemon Communication. Here is the reasoning for the seemingly "odd inclusions". Trainers' Mail: Digs deeper for a turn 1 FoGP, Pokemon Communication: I can Level ball for a Rotom, Oddish, or Gloom and then Communication for a Vileplume or Shaymin EX. AZ: AZ may seem counterintuitive to some if it were used to pick up a Vileplume line. However, if FoGP were in play and Vileplume were picked up with AZ, you could get a full turn of items and then could replay your Vileplume line before your turn ends. Flash Energy: Flash Energy is used to remove Rotom's weakness so that Landorus EX can't OHKO it. I'm wanting to add in 1 Manectric EX and 1 Wide Lens so as to be able to OHKO Zubats on the bench because bats can hit this deck kinda hard. I look forward to the input and would love to play this deck at Regionals.
Thanks!
LoneWolf2113
- 4 Rotom PLS
- 3 Oddish BCR
- 3 Gloom BCR
- 3 Vileplume AOR
- 3 Shaymin EX
- 4 Professor Sycamore
- 3 N
- 2 AZ
- 2 Lysandre
- 1 Teammates
- 4 Trainers' Mail
- 3 Pokemon Communication
- 3 Level Ball
- 3 Ultra Ball
- 3 Float Stone
- 3 VS Seeker
- 1 Computer Search
- 4 Forest of Giant Plants
- 4 Flash Energy
- 4 Lightning Energy
So I had this idea a few weeks ago, but just recently revisited it. The strategy here is to use Vileplume's Irritating Pollen to shut off all items, effectively sticking them in your opponent's hand. These trainer cards all sticking in your opponent's hand make Rotom PLS do a ton of damage. Rotom does 20 damage times the number of trainer cards in your opponent's hand. So all the items that stick there make Rotom to a lot of damage. Shaymin EX is there for draw, of course. There are a few inclusions that don't make a lot of sense at first glance, such as Trainers' Mail and Pokemon Communication. Here is the reasoning for the seemingly "odd inclusions". Trainers' Mail: Digs deeper for a turn 1 FoGP, Pokemon Communication: I can Level ball for a Rotom, Oddish, or Gloom and then Communication for a Vileplume or Shaymin EX. AZ: AZ may seem counterintuitive to some if it were used to pick up a Vileplume line. However, if FoGP were in play and Vileplume were picked up with AZ, you could get a full turn of items and then could replay your Vileplume line before your turn ends. Flash Energy: Flash Energy is used to remove Rotom's weakness so that Landorus EX can't OHKO it. I'm wanting to add in 1 Manectric EX and 1 Wide Lens so as to be able to OHKO Zubats on the bench because bats can hit this deck kinda hard. I look forward to the input and would love to play this deck at Regionals.
Thanks!
LoneWolf2113