Krookodile EX at least is an interesting concept, but as usual, makes me feel hungry.
...
On other message boards I've made it clear that it makes me think of Cookie Crisp cereal. >.> Without anything concrete about it otherwise, I am loathe to speculate on its usefulness to the format; such speculation would be suspect anyway given my status as a watcher from the sidelines, though I will add that this the strong Darkness-Type support we have (unless this card's release is delayed long enough to lose some of that support) gives it a legitimate chance of being adequate, and a small (but not insignificant chance) of being "good".
superman said:
KarpyKarp said:
specifically says that it doesnt stack
I know and that is what hurt the card! If it could be used with Victini, then maybe as a way to balance the card out, discard it after you used it, then it would be a legit idea.
Underscoring that the coin toss mechanic is rarely used well in Pokémon, as a game already beholden to luck in terms of what is Prized, what is in your opening hand, and the results of any one draw (deck construction and reading the metagame are more a matter of skill),
Foul Play Coin is underpowered unless I've missed some specific combos.
The
most important thing to remember is that it is a Pokémon Tool, and that has three major drawbacks right now:
- If you play this, you can't use another Tool like Muscle Band.
- Tools are discarded when a Pokémon is KOed, and the game is still about OHKOs and 2HKOs.
- Surprise Megaphone will be here even if Tool Scrapper were to rotate out.
So the lifespan of any Pokémon Tool can be as short as "until your opponent's turn", though at least it does cost them a resource and most decks won't be maxing out on Tool discarding options (other than brute force).
Foul Play Coin is helped - as it only affects attacks - you can try to hold onto it until you are about to use an attack that requires coin flips. Note that I would much rather it also worked on Abilities (a few cards would be scary with it, but no worse than what we currently deal and probably not as potent); I just mean that I can't think of any attack where you flip coins on your opponent's turn (and thus
Tool Scrapper/
Surprise Megaphone could discard
Foul Play Coin before you had a chance to use the effect). I also keep saying "chance" because you never know if you'll need to re-flip.
If there is a deck that needs to shut down Abilities (so Fliptini is out) or that can afford a Pokémon Tool but not a Bench slot or we are just looking to the future (after Fliptini rotates), it is certainly better to have it than not, barring some ridiculous future combo: I have little faith in card R&D to
not break something, I just don't think that this will be it. I would love to have had the card either guarantee one "heads" (no more, no less); that means that any time you don't flip all "heads", it was useful (and for most flippy attackers would be akin to a
Muscle Band). Unfortunately we have a few "flip until tails" attacks that are too inexpensive to simply have "treat all coin flip results as 'heads'" (barring a horrible cost that would just as likely ruin it as balance it out), and that assumes no other problems arise from "infinite damage".
TL;DR: Some hope for
Krookodile EX but
Foul Play Coin is definitely underpowered for a format with some amazing Pokémon Tools plus easy to use/run Tool-hate.