New player looking for help

Redozu

Aspiring Trainer
Member
I'm completely new to the Pokemon TCG, but I'm really eager to learn how to play. I know the basics of playing, I just don't know any of the new cards, or how to build a deck. I've been sitting with Redshark open trying to build a deck, but I have no idea how to make a strategy. Any help would be nice.

Anyone? :/
 
RE: I need a little help.

Wrong place, a mod can move it. But to the point...
First off, you need a combo, a pokemon that works well with another pokemon. Figure one out.
Then you need to figure out any techs, which usually sit on your bench for their poke-power/poke-bodies. Techs include drawpower cards like Claydol and Uxie.
Then you figure out a starter, if you need one. A starter is usually played at the beginning of the game and has low energy costs and attacks that help you set up. Examples include Sableye SF and Jirachi RR.
Then figure out how much energy and what energy you need. Most decks have 10-15 energy with 1-2 types, and some special energy, such as call or cyclone.
Then you have to figure out what Trainers, Supporters and Stadiums to put in a deck. Most decks have around 25-30 T/S/S.
Example:
20 Pokemon
15 Energies (usually less)
25 T/S/S
Hope this helped!
 
RE: I need a little help.

i'm not allowd to give you a decklist so i'l give you a basic idea. A good starting deck is torterra (sunshine songand then another one of your choice). first you want torterra for big damage, drawpower like claydol and a few other good grass or a small amount of fighting pokemon that you think you would work well with. Then get some trainers, supportters, and stadiums that work well with most or all of your pokemon and then get all the right energy!

TAADAA! A torterra deck.
 
RE: ***NEEDS A SENSIBLE TITLE***

Moving to General TCG Discussion

20% warning given for spam/wrong forum
 
BonesPwns said:
I'm not allowd to give you a decklist so I'l give you a basic idea. A good starting deck is torterra (sunshine songand then another one of your choice). first you want torterra for big damage, drawpower like claydol and a few other good grass or a small amount of fighting pokemon that you think you would work well with. Then get some trainers, supportters, and stadiums that work well with most or all of your pokemon and then get all the right energy!

TAADAA! A torterra deck.

Why would you need a Fighting Pokemon in a Torterra deck? I'm not counting the SF Terra, though.

A good deck should have a noticable strategy, or at least a strategy that is explainable. Not a strategy like, "Get out all of your Pokemon and strike them with ultra powerful atttacks." But something like, "Use Luxray GL Lv.X to switch your opponent's active Pokemon and either attack that new Pokemon with Luxray, Blaziken, or any other of your main attackers. Or, just stall with that Pokemon."~ That example was BlazeRay. Also, your deck should include 16-22 Pokemon (around-ish), 13-16 energy (depends on the deck, though. Some decks need like 10.) And the rest T/S/ST.

To build a good deck, don't run stage-2 decreasing pyaramid lines. Something 3-2-1 Torterra is a decreasing pyaramid line, where you have more copies of your basic Pokemon than the final stage. If you are going to do that, you might as well play 3-2-3 Torterra, where you have 3 Turtwig, 2 Grotle, and 3 Torterra. There are exceptions to this, though.

Finally, don't start with a complicated deck. Try go with an easy-to-play deck, and soon build yourself up to more advanced decks. Have fun!
 
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