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New Player Needs Help. Yanmega Prime/ Ursaring Prime/ Chandelure

1ronL10n

Aspiring Trainer
Member
Hello, I'm really new to PTCG and could really use some help. I'm pretty poor at the moment, and I have been playing entirely online. I haven't had a chance to actually test this deck because of the steep costs people are asking for a lot of these cards, so I wanted to get it peer-reviewed before I shelled out to get them. Here is what I am thinking:


-Pokemon- (17 Cards- [8] basic/ [6] Stage 1/ [3] Stage 2)

3 Yanmega
3 Yanmega Prime
2 Teddiursa (60 Hp, not Fake Tears)
2 Ursaring Prime
3 Litwick (Teleportation Burst)
1 Lampent
3 Chandelure

-Trainers/Supporters- (27 Cards - [10] Support/ [17] Trainer)

4 Rare Candy
3 Catcher
2 Pokemon Communication
4 MooMoo Milk
2 Great Ball
2 Energy Retrieval
3 Copycat
3 Judge
2 Interviewers Questions
2 Pokemon Collector

-Energy-(16 cards, [20] Total Energy Supplied)

4 DCE
12 Psychic


-Strategy-

Start as hard and fast as possible with Yanmega Primes. Try to get at least 1 Ursaring Prime on the Bench as fast as possible with 2 DCE attached and 2 Chandelures also on the bench (hopefully quickly with rare candy). Specific early game objective is to deal with pesky Coballions/Terrakions, but also gives a chance at getting the donk. Ursaring will step in to the death (no intention of using switch to get him out) swinging for 120 a hit in the event that any bench damage hits him, but subbing in early is possible to deal with Ampharos or Thundrus/ Tornadus (spelling?). Also, assuming that what ever pesky active is giving my Yanmegas problems has already taken 1 hit from them, 70 + Ursarings 60 will hopefully KO. If Ursaring prime has suffered bench damage, his 120 may be enough for a OHKO. 2nd Ursaring Prime can possibly come in late game if necessary, hopefully it wont come to that and I can just use them at PC fodder for trying to get a 3rd Chandelure down. After first several turns of weakening/killing with Yanmega and Ursaring, Chandelures comes in placing 3 markers on anybody that has retreated with serious damage, or utilizing catcher to place straight 80dmg + burn/confuse on somebody strong of my choosing
Judges and Copycats are for Yanmegas, but will also help me cycle through my deck to try and place Stage1 and 2's if I have problems finding them with Great Ball or Pokemon communication (you may notice no draw cards like Cheren or PONT). MooMoos are to buy my Chandelures or even Ursaring an extra turn or so (maybe another shot at a 120 dmg from Ursaring). Interviewers are for extra help grabbing DCE for Ursaring or extra psychic for Chandelure, and the energy retrieval is in in case some pesky durants mill more psychic energy than is comfortable for me.


This is really my first shot at designing a deck so I could really use some feed back. Thoughts? :D
 
Is ursaring or Chandelure going to be the main attacker here? If chandelier is, then I'd suggest taking out Ursaring and 1 rare candy (because 4 is too much for only chandelure) and adding a vileplume line to prevent catchers and to help chandelier attack. Moomoo milk is not needed here because it does not do much for the pokemon. I'd suggest adding one more lampent for its luring light, communication to get yanmega or chandelier out as fast as possible, and adding 1 collector because 2 is not sufficient enough for all the basic pokemon and because consistency is important. Great Ball is not that needed in this deck because it is not as good as communication. Ursaring is not that great of an attacker in this deck, and I'd suggest just focusing on the main pokemon which I think is chandelure (correct me if I am wrong). Cut 1-2 Catchers because Chandelure's ability helps with the bench pokemon and yanmega does too. A dodrio line could also help for chandelure, and rescue energy too in case a chandelier is KOd.
 
First of all, Thanks for the input! I will definitely consider those things. But, wouldn't adding a vileplume prevent me from using rare candy/pokemon comm/ etc.? Also, I haven't used rescue energy before...does it save all the Evolutions, just the highest stage it was at when it died, or just the one you attach it to? I know Ursaring isn't a fantastic attacker, but I have been getting messed up by Thundrus, Ampharos, Lanturn and a couple other electric types which will smash yanmega very fast if I don't have something else I can sub in in that case..and with the exception of Zekrom, none of the electrics I see regularly will OHKO Ursaring, so if a yanmega dies, Ursaring goes fist for 60, then they attack and Ursaring ends up swinging for 120 which will probably be enough to remedy the problem, even if he dies, so I can send yanmega back to work, that's just in theory though. But if you think Ursaring is no good, then what do you suggest for stalling/killing the electric types for long enough to build up Chandelure?
 
Usually, you would setup chandelure as fast as possible, so stalling/killing electric types will not be necessary chandelure is set up. Ursaring is very easy to OHKO due to its low hp, so I would not recommend that. If you are that worried about it, then maybe Landorus (Maybe?) could help. I would set chandelure up quickly, and then set vileplume with communication and rare candy. Rare Candy lets you put all the Pokemon back into your hand, but not the cards attached to it.
 
Thanks very much for the help! I guess I didn't really think 110 hp was all that low, but given the high frequency of dragons I do tend to see quite a bit of 120dmg attacks. One of my concerns about throwing up Chandelure so quickly without exhausting my front line first (Yanmegas, and [Insert Ursaring or some other Mid phase between yanmega and chandelure]) is that as I have been playing with Chandelure, he seems to get taken out fairly quickly, often times before I've really had a chance to take out some of the stronger cards like the dragons. He never seems to last more than 2 turns, so I was hoping to try to get 2-3 knock outs before having to tap in to my main attackers. I will give Landrous some consideration though, I hadn't really thought of that. Thanks again!
 
Ursaring is not entirely needed in this deck plus the low HP and heavy attack cost do not help you mych. You could get any with just using Chandelure and Yanmega prime to snipe and spread your opponents field. You lose the heavy hitting aspect (Ursaring) but honestly you don't really need it. Let me give you a sample list

4-3-4 Chandelure
3-3 Yanmega Prime
1-1 Dodrio UL
1/2 Jirachi (up to you to use 1 or 2)
1 Cleffa

Main plan is to set up a swarm of Chandelure (Maxed out Juniper and Rare Candy helps) and continously bombard your opponent with Cursed Shadow by using a combination of Switch and Dodrio (Poké-Body) to switch between active and benched Chandelure. Yanmega Prime can be used for early game pressure or to just snipe things on the bench after a Cursed Shadow. Jirachi devolves multiple pokemon and if you placed the damage correctly you could score 2+ KOs using it.

4 Rocky Helmet
3 Defender
4 Junk Arm

Rocky Helmet helps put more damage on your opponents pokemon for easier KOs. Defender helps keep Chandelure and Yanmega alive by reducing all damage done to it by 20, but it only lasts for 1 turn and Junk Arm helps you to reuse those trainers and anything else in the deck

Now this deck will help problems against basic orientated decks (ZPST, 6 Corners etc.) but a little bit of disruption (which you should be playing anyway) will help sway the match in your favour early game. Another ploblem is the lack of a heavy damage as Chandelure can be problem-matic setting up to use its attack and Yanmega Primes damage caps at 70, but try and compensate by making the T/S/S section a bit more disruption based (N, Judge, Lost Remover, Crushing Hammer. etc) just be sure not to go overboard as too many disruption cards can decrease overall consistency.
 
Ohh, I really like the Jirachi!! Im new so i had never even heard of that pokemon. So, Thank you! And yah,I looked at dodrio too, but what happens if my dodrio gets prized?
 
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