Hi, I am making a new set, and will show you the spoilers day to day, but there is one problem. I don't have a good name for the set! So please help!
Ampharos
HP 110
Lightning
Stage 2
Evolves from Flaaffy
Poké-body:
Recharging Power:
If Ampharos is on your Bench, and your Active Pokémon get Knocked Out, take all the Energy cards attached to the Knocked Out Pokémon and attach them to Ampharos.
Attack: [L][L] Shock Wave 80
Choose one of your Benched Pokémon with at least 3 Basic Energy card attached to it, and discard 3 Basic Energy cards from it.
Attack: [L][L][L][C] Thunder 80
Put 1 damage counter on each Pokémon in play (excluding Ampharos.)
Weakness: Fighting
Resistance: Metal
Retreat Cost: CC
_____________________________________________________________
Flaffy
HP 80
Lightning
Stage 1
Evolves from Mareep
Attack: [C] Tackle 20
Attack: [L][L][C] Lightning Bolt 50
Weakness: Fighting
Resistance: Metal
Retreat Cost: CC
_____________________________________________________________
Mareep
HP 60
Lightning
Basic
Attack: [C] Call for Familly
Search your deck for a [L] type Pokémon and put it onto your bench, then put 2 damage counters on it.
Attack: [L] Thunder Jolt 30
Mareep does 10 damage to itself.
Wakness: Fighting
Rsistance: Metal
Retreat Cost: C
_____________________________________________________________
Metal Cube
Trainer
Tool
Attach Metal Cube to one of your Pokémon.
As long as the Pokémon Metal Cube is attached to is your Active Pokémon, the Pokémon is now Metal type.
_____________________________________________________________
Mysterious Room
Trainer
Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes in to play.
All coins flipped in between turns, automaticly fails.
_____________________________________________________________
I must warn you, the HP is going to be broken on almoust every card. Cause i don't mae EX or * and the maximum HP is 200 in my series.
*UPDATED*
Ampharos
HP 110
Lightning
Stage 2
Evolves from Flaaffy
Poké-body:
Recharging Power:
If Ampharos is on your Bench, and your Active Pokémon get Knocked Out, take all the Energy cards attached to the Knocked Out Pokémon and attach them to Ampharos.
Attack: [L][L] Shock Wave 80
Choose one of your Benched Pokémon with at least 3 Basic Energy card attached to it, and discard 3 Basic Energy cards from it.
Attack: [L][L][L][C] Thunder 80
Put 1 damage counter on each Pokémon in play (excluding Ampharos.)
Weakness: Fighting
Resistance: Metal
Retreat Cost: CC
_____________________________________________________________
Flaffy
HP 80
Lightning
Stage 1
Evolves from Mareep
Attack: [C] Tackle 20
Attack: [L][L][C] Lightning Bolt 50
Weakness: Fighting
Resistance: Metal
Retreat Cost: CC
_____________________________________________________________
Mareep
HP 60
Lightning
Basic
Attack: [C] Call for Familly
Search your deck for a [L] type Pokémon and put it onto your bench, then put 2 damage counters on it.
Attack: [L] Thunder Jolt 30
Mareep does 10 damage to itself.
Wakness: Fighting
Rsistance: Metal
Retreat Cost: C
_____________________________________________________________
Metal Cube
Trainer
Tool
Attach Metal Cube to one of your Pokémon.
As long as the Pokémon Metal Cube is attached to is your Active Pokémon, the Pokémon is now Metal type.
_____________________________________________________________
Mysterious Room
Trainer
Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes in to play.
All coins flipped in between turns, automaticly fails.
_____________________________________________________________
I must warn you, the HP is going to be broken on almoust every card. Cause i don't mae EX or * and the maximum HP is 200 in my series.
*UPDATED*