New tech in Jumpluff, Yes or No?

BubbleTea

Bubble Tea and Matcha Ice Cream
Member
So I am currently working on a Jumpluff deck right now and I was looking for something to make it different then the usual jumpluff. That's when I thought about Honchkrow SV. Since I run Unown Q in my deck because of Shaymin I decided I wanted to try out Honchkrow SV as a tech. Players that play against Jumpluff are trying to keep their bench as small as possible. So the trick is to just send up Honchkrow SV and use his power to bring back a useless basic from their discard onto their bench allowing me to deal more damage when I need it. With Unown Q I can use the power over and over again, I also run SSU so if I cant find a way to retreat twice during my turn then I will just SSU my wounded Jumpluff because he probably wont be dead because of Shaymin, send out Honchkrow, use his power, retreat send back Jumpluff for more damage. What do you guys think?
 
Every extra pokemon on your opponent's bench helps a lot. Its probably worth running if you have the space. Although I wish there were a way to attack with it. Also I think the switcharoo murkrow is a zero energy attack which might maybe help you in an SP matchup by switching E-gain to uxie and discarding it.
 
The first answer here,I am a newer.
I also run SSU so if I cant find a way to retreat twice during my turn then I will just SSU my wounded Jumpluff because he probably wont be dead because of Shaymin
 
Running a 1-1 line to do 10 extra damage is bad. It's an interesting idea, but you should invest those slots into more Expert Belts, Crobats, or Plus Powers, if you're all that concerned about hitting little bits of extra damage, imo.
 
Well, I run Hinchkrow SV in my deck and it does 2 good things for me:
1. It piles up your opponent's bench to make mass attack better
2. You can put up weak benched to be -circulated to active for the easy K.O.
 
@kwisdumb well I liked them so far and they helped me win against steelix (normally its an autoloss for jumpluff) Well I could replace them for plus powers and probably a 3rd expert belt. i Will try playing without them for a couple games and see how it goes. What should I replace them for??
 
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