There are two factors about competitive decks that should interest most:
- How likely a deck is to win
- How often it is played
Yes, there is usually a lot of overlap, but card scarcity or other factors can cause a deck that is
less likely to win to still see
more play. Perhaps we need to be classifying decks according to
both aspects. After all, it really stinks when you take your Super Special Awesome deck everyone agrees is S-Rank... but
your build gets clobbered because you didn't realize the Rank E decks still actually saw a lot of competitive play on account of being budget friendly
and starring a popular Pokémon.
Next, can we stick to a more unified naming/labeling scheme?
I'm a video game nerd with at least a superficial appreciation of Japan; I'm totally fine using the S/A/B/C/D/E/F grading system, or something similar. I'm also comfortable using numbers, where 0 (zero) or 1 (one) is the best. What I think is unnecessary (at best) and confusing (at worst) is
mixing them.
Half-ranks do more harm than good.
I used to think decimals were our friends, allowing us to be much more specific about how good a deck or card actually was, but then I realized such a level of minute detail - which was usually wrong, anyway - was unnecessary even when correct. XP Either accept that a deck can be the new "best deck" or "worst" deck of an existing Tier, or that you accidentally skipped a Tier when making the previous ratings (probably because it was previously an empty Tier). Which brings us to...
You can have an empty Tier.
Well,
not if everything is supposed to be
totally relative, but if there are at least some objective standards, you can have gaps!
Putting it all together it might be nice to have only
one of Tier, Rank, Grade, Level, etc. refer to competitive strength while another covers how often we're actually seeing such decks run. And I do mean "run" and
not "win": you never know who you'll face those first few rounds. Given that "Grade" is already used for card quality and "Level" for video game and (depending on the era) TCG mechanics, "Rank" and "Tier" sound good to me. If I missed that one or both of these already have another meaning, I'm sure we can find
something that works.
Mean, I'd probably use letters with Ranks and whole numbers with Tiers. I don't think we've ever had a diverse enough metagame where half-Tiers or +/- grades are necessary. I would recommend trying to hammer out a unified notion of what each Rank/Tier really means, because we've all been annoyed a deck we love or hate placed where we didn't want it to place... but then had to admit it was our emotions and not the deck's qualifications causing the disagreement.