PANIC! at the Deck-o (bad name I know) (UP)= Ultra Prism
Pokémon:
4x Chimchar (UP)
1x Monferno (UP)
3x Infernape (UP) (Ability is Fired-Up Fighter, 6 counters for burn) Attack auto burns for 70 base damage
3x Salandit (UP)
3x Salazzle (UP) ONE ENERGY= PANIC POISON= OPPONENT IS NOW POISONED, BURNED, AND CONFUSED!!! TWO ENERGY= ASSASSIN NAIL= 120 IF OPPONENT IS AFFECTED BY A CONDITION!!!!
3x Seviper (Burning Shadows) (ability more poison)
2x Tapu Lele GX (Guardians)
= 19 Pokémon (we all know why it's here)
Trainers:
2x Brigette
3x Cynthia (UP) Shuffle hand into deck draw six (supporter)
2x Order Pad (UP) Flip a coin. If heads, search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
3x Ultra Ball
2x Professor Sycamore
3x Rare Candy (for Infernape)
2x Choice Band (Salazzle for some serious GX damage on Pokémon with conditions)
3x Field Blower (float stones go bye bye)
2x Sea of Nothingness (keep conditions after evolving)
3x Crushing Hammer (no energy to retreat)
3x Enhanced Hammer (same ^)
=28 Trainers
Energy:
3x DCE
10x Fire Energy
=13 Energy
Any tips or comments? I got the translations for the cards from google and bulbapedia. So this deck is based off of those translations.
Pokémon:
4x Chimchar (UP)
1x Monferno (UP)
3x Infernape (UP) (Ability is Fired-Up Fighter, 6 counters for burn) Attack auto burns for 70 base damage
3x Salandit (UP)
3x Salazzle (UP) ONE ENERGY= PANIC POISON= OPPONENT IS NOW POISONED, BURNED, AND CONFUSED!!! TWO ENERGY= ASSASSIN NAIL= 120 IF OPPONENT IS AFFECTED BY A CONDITION!!!!
3x Seviper (Burning Shadows) (ability more poison)
2x Tapu Lele GX (Guardians)
= 19 Pokémon (we all know why it's here)
Trainers:
2x Brigette
3x Cynthia (UP) Shuffle hand into deck draw six (supporter)
2x Order Pad (UP) Flip a coin. If heads, search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
3x Ultra Ball
2x Professor Sycamore
3x Rare Candy (for Infernape)
2x Choice Band (Salazzle for some serious GX damage on Pokémon with conditions)
3x Field Blower (float stones go bye bye)
2x Sea of Nothingness (keep conditions after evolving)
3x Crushing Hammer (no energy to retreat)
3x Enhanced Hammer (same ^)
=28 Trainers
Energy:
3x DCE
10x Fire Energy
=13 Energy
Any tips or comments? I got the translations for the cards from google and bulbapedia. So this deck is based off of those translations.