Well, after seeing some of the screens and video from Pikachu's Pokepark, or whatever you call it, it got me thinking on how Pokemon could be broadened... read on:
A) I always thought it'd be cool, for the console versions (like PBR, etc) that you went through the battle in text based form, and then based on the results, it would generate a live action battle to watch. Either that or you could choose an 'Advanced Replay' function which gave you a real action battle instead of having them just standing there. Obviously a lot of scripting would be involved, but hey, might be something to think about.
B) The other idea, the one I think would really work, would be an Action/Adventure Pokemon game. In it, you would pick to play as a choice of say, one of the starter type Pokemon, and you would start in the wild.
* It would be devoid of trainers, kinda like Mystery Dungeon, but would be 3D, and the battles would be live action (kinda like Pokepark Wii, but more interactive) with different attacks, dodges and movement assigned to the controller. Graphics would be better.
* There would be an RPG element in it, in that you can level up and gain new attacks and more HP.
* Attacks would be based on two systems:
- System 1 is the panel system. You can have four panels, and each panel slot takes up one 'type' attack. Thundershock and Thunderbolt being the same type, but Iron Tail being different.
- System 2 means that the basic button press executes a Thundershock, whereas building a combo meter or a held down button (like Fable's magic) would result in a Thunderbolt or Thunder. Attacks like Volt Tackle would require having Quick Attack and Thunder based attacks equipped in two of the slots, and would work as a Combo attack.
* It would be heavily based on Exploration, with new maps and areas opening for new quests.
* Playing as say, Bulbasaur, will open up lots of Forest based quests, and playing as Squirtle will open up more sea routes. Until you recruit party members of different types, these same quests will not be available to each character.
* Evolving would be included as you level up, but in doing so, it closes & opens quest paths.
* There would be a party member system that allows you to recruit party members, up to say two or three, but again depending on the character you play as, and the evolution stage you're at, different members would be available. (So no Seviper and Zangoose obv)
* Boss fights would occur; early on facing say a Rhydon or Nidoking would be a boss, whereas later in the game a Boss might be a Legendary.
* Upon completion, New Game+ lets you play as any Pokemon except a legendary; legendaries have their own bonus missions/challenges to play in. Think epic.
* Controls: Not having used the Wii much, I've kinda envisaged the controls on an Xbox pad, but its probably transferrable, analogue stick to move:
In Battle
A - Jump
B - Absorb/Block attack, Dodge (w/left analogue stick)
X - Basic Melee/Tackle
Y - Counter (throws back Elemental of same type, or counter Physical like Iron Tail vs Steel Wing. Doesn't work if attack countering is charged or a higher level attack)
RT - Hold to execute attacks:
- A - Aerial Attacks (Panel Slot 1)
- B - Dodge/Defensive Attacks (Panel Slot 2)
- X - Melee/Speed Attacks (Panel Slot 3)
- Y - Elemental Attacks (Panel Slot 4)
LT - Hold to Switch Party member control:
A,B,X - Switch to next member
Y - Combo Attack (If equipped. Let's smaller Pokemon fly on larger ones, etc)
RB/LB - Cycle Target Lock
Outside Battle
A - Jump
B - Climb
X - Basic Melee/Tackle/Pick up object
Y - Weak Elemental Attack (Used to power things, freeze water etc)
LB/RB - Cycle Targets (To target locks on doors, interactive objects)
LT - Hold to Switch Party member control:
A,B,X - Switch to next member
RT - Hold to exectute (if applicable)
A - Flight
B - Dig
X - Run
Y - Party Menu
---
What do you guys think? I think it'd be pretty awesome tbh. ^_^
A) I always thought it'd be cool, for the console versions (like PBR, etc) that you went through the battle in text based form, and then based on the results, it would generate a live action battle to watch. Either that or you could choose an 'Advanced Replay' function which gave you a real action battle instead of having them just standing there. Obviously a lot of scripting would be involved, but hey, might be something to think about.
B) The other idea, the one I think would really work, would be an Action/Adventure Pokemon game. In it, you would pick to play as a choice of say, one of the starter type Pokemon, and you would start in the wild.
* It would be devoid of trainers, kinda like Mystery Dungeon, but would be 3D, and the battles would be live action (kinda like Pokepark Wii, but more interactive) with different attacks, dodges and movement assigned to the controller. Graphics would be better.
* There would be an RPG element in it, in that you can level up and gain new attacks and more HP.
* Attacks would be based on two systems:
- System 1 is the panel system. You can have four panels, and each panel slot takes up one 'type' attack. Thundershock and Thunderbolt being the same type, but Iron Tail being different.
- System 2 means that the basic button press executes a Thundershock, whereas building a combo meter or a held down button (like Fable's magic) would result in a Thunderbolt or Thunder. Attacks like Volt Tackle would require having Quick Attack and Thunder based attacks equipped in two of the slots, and would work as a Combo attack.
* It would be heavily based on Exploration, with new maps and areas opening for new quests.
* Playing as say, Bulbasaur, will open up lots of Forest based quests, and playing as Squirtle will open up more sea routes. Until you recruit party members of different types, these same quests will not be available to each character.
* Evolving would be included as you level up, but in doing so, it closes & opens quest paths.
* There would be a party member system that allows you to recruit party members, up to say two or three, but again depending on the character you play as, and the evolution stage you're at, different members would be available. (So no Seviper and Zangoose obv)
* Boss fights would occur; early on facing say a Rhydon or Nidoking would be a boss, whereas later in the game a Boss might be a Legendary.
* Upon completion, New Game+ lets you play as any Pokemon except a legendary; legendaries have their own bonus missions/challenges to play in. Think epic.
* Controls: Not having used the Wii much, I've kinda envisaged the controls on an Xbox pad, but its probably transferrable, analogue stick to move:
In Battle
A - Jump
B - Absorb/Block attack, Dodge (w/left analogue stick)
X - Basic Melee/Tackle
Y - Counter (throws back Elemental of same type, or counter Physical like Iron Tail vs Steel Wing. Doesn't work if attack countering is charged or a higher level attack)
RT - Hold to execute attacks:
- A - Aerial Attacks (Panel Slot 1)
- B - Dodge/Defensive Attacks (Panel Slot 2)
- X - Melee/Speed Attacks (Panel Slot 3)
- Y - Elemental Attacks (Panel Slot 4)
LT - Hold to Switch Party member control:
A,B,X - Switch to next member
Y - Combo Attack (If equipped. Let's smaller Pokemon fly on larger ones, etc)
RB/LB - Cycle Target Lock
Outside Battle
A - Jump
B - Climb
X - Basic Melee/Tackle/Pick up object
Y - Weak Elemental Attack (Used to power things, freeze water etc)
LB/RB - Cycle Targets (To target locks on doors, interactive objects)
LT - Hold to Switch Party member control:
A,B,X - Switch to next member
RT - Hold to exectute (if applicable)
A - Flight
B - Dig
X - Run
Y - Party Menu
---
What do you guys think? I think it'd be pretty awesome tbh. ^_^