Pokemon Next step for Pokemon Games...

Good idea?

  • Yay!

    Votes: 15 71.4%
  • Nay

    Votes: 6 28.6%

  • Total voters
    21

The Legendary Arcanine

Strat Man
Member
Well, after seeing some of the screens and video from Pikachu's Pokepark, or whatever you call it, it got me thinking on how Pokemon could be broadened... read on:

A) I always thought it'd be cool, for the console versions (like PBR, etc) that you went through the battle in text based form, and then based on the results, it would generate a live action battle to watch. Either that or you could choose an 'Advanced Replay' function which gave you a real action battle instead of having them just standing there. Obviously a lot of scripting would be involved, but hey, might be something to think about.

B) The other idea, the one I think would really work, would be an Action/Adventure Pokemon game. In it, you would pick to play as a choice of say, one of the starter type Pokemon, and you would start in the wild.

* It would be devoid of trainers, kinda like Mystery Dungeon, but would be 3D, and the battles would be live action (kinda like Pokepark Wii, but more interactive) with different attacks, dodges and movement assigned to the controller. Graphics would be better.

* There would be an RPG element in it, in that you can level up and gain new attacks and more HP.

* Attacks would be based on two systems:
- System 1 is the panel system. You can have four panels, and each panel slot takes up one 'type' attack. Thundershock and Thunderbolt being the same type, but Iron Tail being different.
- System 2 means that the basic button press executes a Thundershock, whereas building a combo meter or a held down button (like Fable's magic) would result in a Thunderbolt or Thunder. Attacks like Volt Tackle would require having Quick Attack and Thunder based attacks equipped in two of the slots, and would work as a Combo attack.

* It would be heavily based on Exploration, with new maps and areas opening for new quests.

* Playing as say, Bulbasaur, will open up lots of Forest based quests, and playing as Squirtle will open up more sea routes. Until you recruit party members of different types, these same quests will not be available to each character.

* Evolving would be included as you level up, but in doing so, it closes & opens quest paths.

* There would be a party member system that allows you to recruit party members, up to say two or three, but again depending on the character you play as, and the evolution stage you're at, different members would be available. (So no Seviper and Zangoose obv)

* Boss fights would occur; early on facing say a Rhydon or Nidoking would be a boss, whereas later in the game a Boss might be a Legendary.

* Upon completion, New Game+ lets you play as any Pokemon except a legendary; legendaries have their own bonus missions/challenges to play in. Think epic.

* Controls: Not having used the Wii much, I've kinda envisaged the controls on an Xbox pad, but its probably transferrable, analogue stick to move:

In Battle

A - Jump
B - Absorb/Block attack, Dodge (w/left analogue stick)
X - Basic Melee/Tackle
Y - Counter (throws back Elemental of same type, or counter Physical like Iron Tail vs Steel Wing. Doesn't work if attack countering is charged or a higher level attack)

RT - Hold to execute attacks:
- A - Aerial Attacks (Panel Slot 1)
- B - Dodge/Defensive Attacks (Panel Slot 2)
- X - Melee/Speed Attacks (Panel Slot 3)
- Y - Elemental Attacks (Panel Slot 4)

LT - Hold to Switch Party member control:
A,B,X - Switch to next member
Y - Combo Attack (If equipped. Let's smaller Pokemon fly on larger ones, etc)
RB/LB - Cycle Target Lock

Outside Battle

A - Jump
B - Climb
X - Basic Melee/Tackle/Pick up object
Y - Weak Elemental Attack (Used to power things, freeze water etc)

LB/RB - Cycle Targets (To target locks on doors, interactive objects)

LT - Hold to Switch Party member control:
A,B,X - Switch to next member

RT - Hold to exectute (if applicable)
A - Flight
B - Dig
X - Run
Y - Party Menu

---


What do you guys think? I think it'd be pretty awesome tbh. ^_^
 
Sounds much like a RPG.

Did you consider about having the more complicated combos some games have?
 
I've thought about a pokemon game where you control the pokemon's movement like a fighting game or something.
 
Well Colosseum and XD were sort of along these lines but not exact and XD had more of a Role Play then Colossum had. XD also made it harder to Purify and level up and You could get them untouched rather than touched like in Colosseum. These 2 games set the floorplan for the future games like Diamond Pearl Platinum and HeartGold and SoulSilver. They had everything except Wi-Fi but were great games for sure. Colosseum and XD are still EPIC games but are out of date because technology has changed and their graphics are still good. Very good idea. Maybe in about 10 years they will do that though because next comes the Hoenn games after the Johto ones are released.:)
 
xxashxx said:
Well Colosseum and XD were sort of along these lines but not exact and XD had more of a Role Play then Colossum had. XD also made it harder to Purify and level up and You could get them untouched rather than touched like in Colosseum. These 2 games set the floorplan for the future games like Diamond Pearl Platinum and HeartGold and SoulSilver. They had everything except Wi-Fi but were great games for sure. Colosseum and XD are still EPIC games but are out of date because technology has changed and their graphics are still good. Very good idea. Maybe in about 10 years they will do that though because next comes the Hoenn games after the Johto ones are released.:)
Where are you talking about? Colosseum and XD aren't like the games he described. Both were RPGs, I don't see how one game can be more RPG than another. XD made it easier to purify your Pokemon by use of the Purify Machine.

These games also weren't the ''floorplan'' for the future games like DPPt and HGSS. They were nothing alike, both had different developers, so that statement is nonsense.

''but are out of date because technology has changed and their graphics are still good.'' I don't even get what you mean with that. So the game's graphics are good because they're out of date?
 
Colosseum and XD were the Floorplan for the future. What I mean is they set the scale for the games that are now coming out and the include HG/SS and D/P/PL because HG/SS are remakes of the Previous G/S/C and you had to use these games to get Ho-oh and Lugia if you did not have the Mystic Ticket in FR/LG and Emerald. You had to get all 48 Pokemon purfied in Colosseum to get Ho-oh in Colosseum and you had to purfy all 7 chabers in XD to get Lugia. After that was done then you had to download from one of the 3 GBA games and finally onto one of the DS games so yes they did set the floor plan for the upcoming DS games that we did not hear about until 2006. They did have great graphics and they are out of date but the graphics are still amazing even today. Unless you got these Pokemon on Wi-Fi then that is how you had or have to get these beast onto your DS games. That now explains why they were so hard to get in both games too.:)
 
Dude... you won't listen. That has nothing to do with being the ''floorplan'' of DPPtHGSS. Now please don't start talking it was. You will make yourself only look like a fool, sorry but it's true...
 
I am so-so on the combo thing. Pokemon has always been a strategy game, rather than all those Dragonball-Z like fighting games with the button mashing, and rediculous combos. The new pikachu game coming out may have some of your ideas, but I don't want pokemon to lose too much of its signatures. Pokemon trozei was a big fail.
 
I would like to play Pokemon game similar to the Super Smash games. Like Pokemon battle where you play as Pokemon, not as trainer :D
 
hatedisc said:
I would like to play Pokemon game similar to the Super Smash games. Like Pokemon battle where you play as Pokemon, not as trainer :D

THIS. This would actually be really fun, they could have like the top 30 fan favorite pokemon(not legendary) and just combine them into a big rumble! Not rumble but liek smash, w/ smash balls and all that jazz. That would be really fun actually...
 
hatedisc said:
I would like to play Pokemon game similar to the Super Smash games. Like Pokemon battle where you play as Pokemon, not as trainer :D

I bet there will be a game like this in the near future. It will not take that long to do. They already have a T.M.N.T. game that is like that and also you would have to do certain things to unlock more Pokemon and I bet they would add a trade mode over Wi-Fi too for more Pokemon Fighters.:)
 
You guys are kinda off topic.
@LegendaryArcanine - I think this is a great idea, I've always wanted something similar to that, but this is interesting. Maybe a feature where you can play the game walking around and battling with other people on wifi.
I think in the future (maybe 6-8 years) they will make a Pokemon Wii/Xbox/any other console game like Diamond/Pearl/Platinum/HG/SS, etc. with voice activation, like, the Rockband microphone, so you can call out attacks. That would be cool.
 
nabby101 said:
You guys are kinda off topic.
@LegendaryArcanine - I think this is a great idea, I've always wanted something similar to that, but this is interesting. Maybe a feature where you can play the game walking around and battling with other people on wifi.
I think in the future (maybe 6-8 years) they will make a Pokemon Wii/Xbox/any other console game like Diamond/Pearl/Platinum/HG/SS, etc. with voice activation, like, the Rockband microphone, so you can call out attacks. That would be cool.
Hmm... probably not, but never on a Xbox :p
 
Copypasta from another forum I posted this on.

Has anyone here ever played Custom Robo? That's the closest analogy I can think of for the look of a real-time battle system.

Essentially, what would happen is that the battle starts in a place separate from the outside world (an arena of sorts). The shape of the arena would be based on where the battle is taking place and with whom, but wild battles would always have smallish circular arenas and Gym Battles would always have, large, expansive rectangular arenas. Arenas may also have obstacles, such as large rocks, or other terrain besides grass such as water and pavement, which affect movement speed.

Then, both Trainers send out their Pokemon and the battle begins. (For this, I'm going to use the control layout of a Gamecube controller.)

It's a top down view, similar to Custom Robo, and players have full control over their Pokemon. The HUD would be comprised of your Pokemon's HP and Stamina (more later) at the very top left, your opponent's in the top right, your party Pokemon laid out in the bottom left, and your four attacks displayed in the bottom right, as well as a timer in the very top center if the battle is timed.

The control scheme would be as follows:

Analog stick: Move
B button: Attack with selected attack
A button: Weak attack (more on this later)
X/Y button: Special movement (more on this later)
R button: Select a different attack
L button: Cycle through party Pokemon to switch to
Start button: Switch
L/R+Start button: Pause

Items wouldn't be usable--it's not rational to just spray your Pokemon with a Potion while it's about to get hit by a Tackle attack.

In addition to the Pokemon's normal attacks, the Pokemon would have a weak attack. This attack would vary by species or type, but in general, it would hit right in front of the Pokemon for base 10 typeless damage using the higher of the Pokemon's offensive stats to calculate exact damage (I was thinking that the Pokemon could also have different animations based on whether the attack used was Physical or Special as well, so a Scyther might jab for a Physical weak attack or slash through the air for a Special attack). That might not seem like much, but the move would be spammable, so it would rack up damage quickly if the opponent doesn't get out of way.

Speaking of getting out of the way, most Pokemon would have a special movement, varying by species, that would help them get around the field. This would be a representation of the "dodge" command seen in anime battles. Some Pokemon, such as Infernape, would have this button be a "jump," allowing it to escape a lot of melee attacks and moves such as Earthquake. Psychic Pokemon would be able to "teleport," allowing them to get around the field quickly. Similarly, Ghosts could vanish and reappear somewhere else.

This might seem game-breaking, but it wouldn't be when factoring in the Stamina stat.

In my idea for this game, Speed would be a constant, depending on the species of the Pokemon. I mean, consider it. Having a Groudon run faster than an Absol would be ridiculous, and yet that is the case with the Speed stat in the current games. No--the Speed stat would be fixed, but in its stead would be another stat--Stamina. Stamina determines how well a Pokemon can function on the field. It starts out full for all Pokemon, but as the Pokemon performs different actions, it begins to slowly drain. Moving would use up stamina, using an attack would use up stamina, and doing a special movement would put a huge dent in your stamina bar. (Taking a hit wouldn't drain stamina for gameplay purposes.) Therefore, it'd be up to the player to manage a Pokemon's stamina. Once a Pokemon's stamina drains, it faints, so a player would have to keep an eye on the stamina bar and, when it gets too low, he'd have to switch his or her Pokemon out. A Pokemon can recover stamina by either standing still, using a healing move such as Rest, Recover, or Refresh, or staying in its Poke Ball.

Each attack would produce a different effect, making almost every move viable (in contrast to the current turn-based system where a few moves are "the best," (i.e., Ember to Flamethrower) so the "weaker" moves aren't viable in competitive play). For example, Ember would fire out three small flames that would spread out as they were projected. Ice Beam would shoot forward in a frigid line. Fury Swipes would allow the player to press the B button multiple times when prompted to execute multiple strikes of the attack. The list would go on. To cycle through attacks, a user would simply have to press the R button, and a different attack would get highlighted. This attack would then be used if the user pressed B.

Most stats would remain the same (with the exception of Stamina, of course), and damage calculation would be the same as in the turn-based games. However, moves such as Agility and Scary Face that affect Speed would still affect Speed, not Stamina. Agility would allow the Pokemon to move twice as fast for a short amount of time, whereas Scary Face would make the opponent move at half speed. These, along with the other stat-boosting or stat-reducing moves, are only TEMPORARY. The duration for which they would depend on how many times the user used the move. For example, Swords Dance would normally double attack for 20 seconds, but if it were used again, it would add another 20 seconds onto that counter, and if used a third time, it'd add another 20, up to a maximum of 60 seconds per boost. Moves that affect a single stage such as Howl would be slightly different. The first boost would raise the stat a single stage for 10 seconds and the next would raise it to a double stage, adding another 10 seconds to the counter. After that, the boosts only would add 10 seconds to the counter, and again, only up to 60 seconds.

Status effects would also be implemented. A Paralyzed Pokemon would only be allowed to move at quarter speed, and whenever the Pokemon would try to use an attack, there would be a 25% chance that the Pokemon would lapse into full paralysis, freezing for a few seconds. Asleep and Frozen Pokemon would remain in the same spot for a duration of time, and they would have specific Asleep or Frozen animations until that time has lapsed. However, being hit by a particularly strong attack would wake that Pokemon up, as it isn't rational for the Pokemon to remain asleep after taking a DynamicPunch, for example. Burned Pokemon would suffer the usual damage every few seconds and Attack reduction, and Poisoned and Badly Poisoned Pokemon would as well.

Switching Pokemon would be somewhat different. When a user needed to switch to a particular Pokemon, he'd press the L button until the Pokemon he needed was highlighted on his screen and then press Start to carry out the switch. The switch has a fairly long startup (to avoid abusing switches to dodge Explosions, for example) and a fairly long cooldown (to allow the opponent some compensation for allowing you to switch).

As for things like training, the experience system and EVs would be the exact same, but Pokemon that give Speed EVs in the turn-based games would give Stamina EVs in this game.

Whoa... .________. I really didn't mean to go on that far. Guess I got carried away a little... heh... I think I still have more ideas, too. <_< Like I said, my ideas were looooong.
 
The Reaver said:
Copypasta from another forum I posted this on.

I think he just wanted us to see your idea if it is not his idea. If it is indeed your idea it is a great idea. Still it is wrong to copy and paste from other forums. It is best to link to it. Anyway I would like to see if they are going to actually do this in the future though. It is possible. Maybe in about 5 years.:)
 
xxashxx said:
I think he just wanted us to see your idea if it is not his idea. If it is indeed your idea it is a great idea. Still it is wrong to copy and paste from other forums. It is best to link to it. Anyway I would like to see if they are going to actually do this in the future though. It is possible. Maybe in about 5 years.:)
Next time, read better. He said it was HIS post he posted before on an other forum, so yes I agree copypasting is easier than typing the whole text again. And wasn't linking to other forums forbidden?

Anyway, for the games, just normal games like Colosseum/XD were good enough for me, not too weirdy etc... just.. perfect =)
 
xxashxx said:
I think he just wanted us to see your idea if it is not his idea. If it is indeed your idea it is a great idea. Still it is wrong to copy and paste from other forums. It is best to link to it. Anyway I would like to see if they are going to actually do this in the future though. It is possible. Maybe in about 5 years.:)

Yes, as Pokequaza said, it was a post that I wrote. If you want the link to the original post as proof, PM me and I'll send it to you.

Back on topic, I had been envisioning this type of play for a long time (if only Nintendo would listen to its customers <_<). At one point, I had even thought of creating a move list with the effects of each move. PokePark wasn't really what I had in mind. The playstyle of Rumble is more like it. The way I'm seeing it, though, there would be PvP, and the game would actually focus MORE on multiplayer.

However, I can easily see why Nintendo isn't making a game like this.

1. It goes against Nintendo's anti-competitive-gaming policy. Sure, they have Pokemon tournaments, but they aren't as serious as DotA or CoD tournaments. I wish Nintendo would change, but it won't. (They screwed up Smash's competitive nature with Brawl because of this policy.)

2. It would require a bucketload of programming. Seriously, the work needed to build this would be absolutely ridiculous. You have to create code for each individual attack, implement unique characteristics for each Pokemon species (walk cycles, run cycles, special movements, attack animations), and create graphics for every single one. It would a huge headache to create.

Those are my two cents. If, however, Nintendo got something like this going, I don't think I would ever need to buy another game ever again.
 
WailmerMan said:
I've thought about a pokemon game where you control the pokemon's movement like a fighting game or something.

SuperSmash Brothers but just with pokemon that would be pretty legit
 
The Reaver said:
Yes, as Pokequaza said, it was a post that I wrote. If you want the link to the original post as proof, PM me and I'll send it to you.

Back on topic, I had been envisioning this type of play for a long time (if only Nintendo would listen to its customers <_<). At one point, I had even thought of creating a move list with the effects of each move. PokePark wasn't really what I had in mind. The playstyle of Rumble is more like it. The way I'm seeing it, though, there would be PvP, and the game would actually focus MORE on multiplayer.

However, I can easily see why Nintendo isn't making a game like this.

1. It goes against Nintendo's anti-competitive-gaming policy. Sure, they have Pokemon tournaments, but they aren't as serious as DotA or CoD tournaments. I wish Nintendo would change, but it won't. (They screwed up Smash's competitive nature with Brawl because of this policy.)

2. It would require a bucketload of programming. Seriously, the work needed to build this would be absolutely ridiculous. You have to create code for each individual attack, implement unique characteristics for each Pokemon species (walk cycles, run cycles, special movements, attack animations), and create graphics for every single one. It would a huge headache to create.

Those are my two cents. If, however, Nintendo got something like this going, I don't think I would ever need to buy another game ever again.

No thanks just link your first post to that post on that forum. That way you will not be accused of copyright infringment which brings jail time. As long as you have a link to the post as well then that should be ok but it is best for a mod to check it out though. Anyway On topic now: What kind of graphics would go with this idea? 2 D or 3 D graphics and what would be the floorplan and characters if this were to happen right now?:)
 
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