Hey there. Just got back from a card tournament at a cool little card shop near my place. I used a teched out night march deck. Heres the list:
Pokemon: (19)
These tournaments are played in 3 swiss best of 3 rounds.
Round 1: (Regice/Golduck Break)
Game 1: I start with shaymin EX and think, "Oh, boy." But I saw a Regice and Psyduck on the other side, and realized that I was extremely favored in this match. After using Sky Return, I was able to night march every turn until I took all six prizes.
Game 2: This game I start Mewtwo and go for the turn 1 going second photon wave. The golduck non-break used derail the next turn and removed the DCE on Mewtwo. I was able to then get out mega mew two plus DCE, and Psychic Infinity until I won.
Round 2: (Yveltal/Darkrai (Darkhead)/Zoroak)
Game 1: Start pumpkaboo, he starts yveltal small. Turn 1 going second I'm only able to night march for 40. But, he takes the knock out on a joltik (simple misplay with lysandre, not realizing pumpkaboo was weak to dark), unable to get another basic, and I finish it w/ Pumpkaboo and a few more night marchers.
Game 2: I really hate starting shaymin. Anyway, he started very aggressive and evil- balled shaymin for 100 turn 2 (Again misplay, could have used Y-cyclone). I immediately use float stone on shaymin, and hit yveltal w/ joltik for only 160. After the OHKO on joltik, I sky return for a knock out on yveltal. The prize trade ultimately favored me. When I went down to two prizes I managed to get the final joltik out of it. After knocking out my 3rd joltik, I retreat shaymin w/ float stone and win with a 200 damage night march.
Round 3: (Gengar/Crobat)
Game 1: Opponent starts zubat I start mewtwo. A few photon waves protect mewtwo from damage from Zubat/golbat/crobat. With dimension valley in play, she manages to take down a few joltik, but, once I get mega mewtwo in play, her hand was totally unplayable, and a few psychic infinities benchs her out.
Game 2: My opponent starts with her gallade tech. Only able to attach and pass, I win with a night march on my first turn.
Pokemon: (19)
- 4 Joltik
- 4 Lampent
- 4 Pumpkaboo
- 2 Shayman EX
- 1 Empoleon
- 1 Empoleon BREAK
- 1 Mewtwo EX
- 1 M Mewtwo EX
- 1 Mr. Mime
- 4 Professor Sycamore
- 1 Judge
- 2 Lysandre
- 1 Xerosic
- 1 Hex maniac
- 1 Archie's Ace in the Hole
- 4 VS Seeker
- 4 Battle Compressor
- 4 Ultra Ball
- 2 Acro Bike
- 2 Trainers' Mail
- 2 Dimension Valley
- 2 Muscle Band
- 1 Fighting Fury Belt
- 1 Mewtwo Spirit Link
- 1 Float Stone
- 1 Town Map
- 4 DCE
- 2 Lightning Energy
- 1 Water Energy
These tournaments are played in 3 swiss best of 3 rounds.
Round 1: (Regice/Golduck Break)
Game 1: I start with shaymin EX and think, "Oh, boy." But I saw a Regice and Psyduck on the other side, and realized that I was extremely favored in this match. After using Sky Return, I was able to night march every turn until I took all six prizes.
Game 2: This game I start Mewtwo and go for the turn 1 going second photon wave. The golduck non-break used derail the next turn and removed the DCE on Mewtwo. I was able to then get out mega mew two plus DCE, and Psychic Infinity until I won.
Round 2: (Yveltal/Darkrai (Darkhead)/Zoroak)
Game 1: Start pumpkaboo, he starts yveltal small. Turn 1 going second I'm only able to night march for 40. But, he takes the knock out on a joltik (simple misplay with lysandre, not realizing pumpkaboo was weak to dark), unable to get another basic, and I finish it w/ Pumpkaboo and a few more night marchers.
Game 2: I really hate starting shaymin. Anyway, he started very aggressive and evil- balled shaymin for 100 turn 2 (Again misplay, could have used Y-cyclone). I immediately use float stone on shaymin, and hit yveltal w/ joltik for only 160. After the OHKO on joltik, I sky return for a knock out on yveltal. The prize trade ultimately favored me. When I went down to two prizes I managed to get the final joltik out of it. After knocking out my 3rd joltik, I retreat shaymin w/ float stone and win with a 200 damage night march.
Round 3: (Gengar/Crobat)
Game 1: Opponent starts zubat I start mewtwo. A few photon waves protect mewtwo from damage from Zubat/golbat/crobat. With dimension valley in play, she manages to take down a few joltik, but, once I get mega mewtwo in play, her hand was totally unplayable, and a few psychic infinities benchs her out.
Game 2: My opponent starts with her gallade tech. Only able to attach and pass, I win with a night march on my first turn.