@FrostBiter12
I will also take your suggestions into consideration, and find them all fairly plausible. Still, I'd like to explain my initial thoughts on them:
- Focus Sash
- Fighting Fury Belt
- Marshadow-GX
- Tauros-GX
I'd list these separately, but they are so interconnected I end up half explaining one in order to fully explain the rest.
Marshadow-GX is in the deck because it allows you to dump up to all 12 Night Marchers in your deck but
still, use Night March (and hit the new high of 240)
plus it allows you to exploit Fighting Weakness. It can also copy any other Basic Pokémon in your deck, which includes
Shaymin-EX and
Tauros-GX. Surising an opponent by exploiting Fighting Weakness while
bouncing Marshadow-GX or making use of the tricks provided by
Tauros-GX (explained next) handy and
vital, respectively.
Tauros-GX, understandably, is still useful when using its own attacks, at least enough of the time for me to wish to keep it. Even without
Fighting Fury Belt, it tends to force your opponent to really commit to attacking (making a follow up OHKO by a Night Marcher potentially devastating), stagger the attacks of his or her Pokémon to avoid Rage/Mad Bull-GX
but slow his- or herself down in doing so, or provide a decent fallback option if your opponent
does counter the Night March strategy in some manner. Horn Attack doesn't look like much, but 60 for [CC] is just enough to keep pressure on most decks, and sometimes enough to make serious gains - like early in the mirror match against other Night March decks! If you're digging
Oricorio,
Tauros-GX leaves your opponent little recourse but to flood his or her discard pile.
Fighting Fury Belt can partner with... well... everything but
Lampent (PHF) and
Zoroark-GX. That
might be enough reason to drop it, but here is what it does for all the rest. We are at a weird time when almost
every HP amount faces significant differnces.
Joltik (PHF) can safely attack something with a
Bursting Balloon or is more difficult to exploit by the likes of an opposing
Shaymin-EX.
Mew (FCO), which I'll mention since it was part of the original list
and I still wish I had room for it,
Pumpkaboo, and whichver
Zorua (LTR) can also survive attacking into a
Bursting Balloon but also into "Shell Trap" when
Turtonator-GX starts using that. While it won't do
Zoroark-GX any good directly, keeping a
Zorua-GX alive to Evolve can be pretty important, even if it is just sitting on the Bench, and your own
Field Blower can clear it out of the way if need be.
Marshadow-GX jumps to the durability of your typical Basic Pokémon-EX/GX while
Tauros-GX reaches Stage 1 Pokémon-GX or mid-range Mega Evolution territory. The damage bonus is also nice, and while it won't do much for oddball attackers like
Shaymin-EX or a desperate
Zorua, Night March, Rage, and Mad Bull-GX should
not need more of a boost than that. I mean, if they do, then you discard another Night Marcher for Night March or for the other two, add more HP (which
FIghting Fury Belt also does
).
Focus Sash is diabolical; it isn't just so you might swing for 240
twice in over two turns with
Marshadow-GX, it also sets up for suprise Mad Bull-GX or Sky Return hits.
I'd be running more of all of these if I could
but space is limited. So is time, so I'll explain how these work more often than you'd think; most decks aren't able to run more than one or two
Field Blower or a total of the various other Tool removing tricks. It is quite hard for your opponent to get them to hand/hold onto them once they are there for very long, which means they aren't as easily countered as it would appear. Guess I'll have to explain the rest later.