Pokémon- 12
Darkrai EX x2 (DEX)
Hydreigon x2 (DRX # 97)
Hydreigon x1 (NXD SR)
Zweilous x1 (DRX # 96)
Deino x2 (NVI)
Deino x1 (DRX # 93)
Sableye x1 (DEX)
Virizion x1 (EPO)
Item/Supporter/Stadiums- 36
Ultra Ball x4 (DEX)
Level Ball x2 (NXD)
Rare Candy x4 (DEX)
Random Receiver x2 (DEX)
Dark Patch x3 (DEX)
Pokémon Catcher x2 (EPO)
Tool Scrapper x2 (DRX)
Max Potion x3 (EPO)
Super Rod x1 (NVI)
Eviolite x3 (NVI)
Professor Juniper x4 (DEX)
N x4 (DEX)
Bianca x3 (EPO)
Energy- 12
Blend GRPD x4 (DRX)
Darkness x8
Strategy-
Get Darkrais and Hydreigons out. Use a combo of Max Potion and Hydreigon's Dark Trance to move Energies and heal. Use Darkrai's Dark Cloak Ability to swap between attackers.
In-depth Card Explanations (for some of the questionable cards, and to better explain the deck)-
2 Darkrai
For one, I only own 2, and 2 is working just fine for me.
Choice of Hydreigon line
I run one Dragon Deino because it has an arguably better attack and is weak to Dragon, thus surviving Terrakion's unboosted Retaliate should your opponent have to use it. The other 2 are Dark to prevent Rayquaza donks. This Zweilous survives a Rayquaza attack at full HP, and has a decent move. I run one Dark Hydreigon for Garchomp decks. It only needs to attack twice and 2 Altarias are down. A third time and Garchomp's dead. A Garchomp will never one-shot this Hydreigon without a lot of Altarias and PlusPowers. 2 Dragon Hydreigon lets me move my Energy to the attacker I want.
1 Sableye
From what I've seen, most builds run 3. But I'm telling you, it works with 2, and even 1.
Virizion EPO
This is my tech for Terrakion. It is better than Shaymin EX for this because it one-shots a Terrakion regardless of Prize cards, not to mention it's not an EX. It can also heal itself. With an Eviolite, it's pretty deadly.
3 Dark Patch
Most builds run 4. I use 3 because I don't always get 4 Darkness in the discard right away. As useful as they are, they aren't a 4-of staple. At least for me.
4 Rare Candy
Hey, it helps get fast Hydreigons, plus it helps when I Super Rod a previously Rare Candied Hydreigon. 3 works, but prefer 4.
Tool Scrapper
Let's just say Garbodor is extremely dangerous to this deck.
Super Rod
Your Pokemon die faster than you think, and getting Energy back is always welcome. It also helps to keep you from decking out.
All constructive critisism is appreciated!
Darkrai EX x2 (DEX)
Hydreigon x2 (DRX # 97)
Hydreigon x1 (NXD SR)
Zweilous x1 (DRX # 96)
Deino x2 (NVI)
Deino x1 (DRX # 93)
Sableye x1 (DEX)
Virizion x1 (EPO)
Item/Supporter/Stadiums- 36
Ultra Ball x4 (DEX)
Level Ball x2 (NXD)
Rare Candy x4 (DEX)
Random Receiver x2 (DEX)
Dark Patch x3 (DEX)
Pokémon Catcher x2 (EPO)
Tool Scrapper x2 (DRX)
Max Potion x3 (EPO)
Super Rod x1 (NVI)
Eviolite x3 (NVI)
Professor Juniper x4 (DEX)
N x4 (DEX)
Bianca x3 (EPO)
Energy- 12
Blend GRPD x4 (DRX)
Darkness x8
Strategy-
Get Darkrais and Hydreigons out. Use a combo of Max Potion and Hydreigon's Dark Trance to move Energies and heal. Use Darkrai's Dark Cloak Ability to swap between attackers.
In-depth Card Explanations (for some of the questionable cards, and to better explain the deck)-
2 Darkrai
For one, I only own 2, and 2 is working just fine for me.
Choice of Hydreigon line
I run one Dragon Deino because it has an arguably better attack and is weak to Dragon, thus surviving Terrakion's unboosted Retaliate should your opponent have to use it. The other 2 are Dark to prevent Rayquaza donks. This Zweilous survives a Rayquaza attack at full HP, and has a decent move. I run one Dark Hydreigon for Garchomp decks. It only needs to attack twice and 2 Altarias are down. A third time and Garchomp's dead. A Garchomp will never one-shot this Hydreigon without a lot of Altarias and PlusPowers. 2 Dragon Hydreigon lets me move my Energy to the attacker I want.
1 Sableye
From what I've seen, most builds run 3. But I'm telling you, it works with 2, and even 1.
Virizion EPO
This is my tech for Terrakion. It is better than Shaymin EX for this because it one-shots a Terrakion regardless of Prize cards, not to mention it's not an EX. It can also heal itself. With an Eviolite, it's pretty deadly.
3 Dark Patch
Most builds run 4. I use 3 because I don't always get 4 Darkness in the discard right away. As useful as they are, they aren't a 4-of staple. At least for me.
4 Rare Candy
Hey, it helps get fast Hydreigons, plus it helps when I Super Rod a previously Rare Candied Hydreigon. 3 works, but prefer 4.
Tool Scrapper
Let's just say Garbodor is extremely dangerous to this deck.
Super Rod
Your Pokemon die faster than you think, and getting Energy back is always welcome. It also helps to keep you from decking out.
All constructive critisism is appreciated!