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Nightmarch (Mew EX / Joltik / Flareon)

CaptainBishop said:
Hey guys I just got back from the tournament and I got destroyed by a siesmitoad and donphan so now I want to know how to couter these cards. Oh yeah and with leafeon's energy press would a DCE count as two energies or one?
2.
Here are the changes I would make:
-1 Glaceon (Just use Flareon and Leafeon to attack Pyroar)
-1 Silver Bangle
-2 Prof Letter
-4 Skyla (Don't need this. If drawing into deck a lot, you will find the Compressors anyway)
-2 Dark Energy
-2 Water Energy
-2 Fighting Energy
-2 Grass Energy

+1 Flareon PLF/Leafeon PLF
+1 Pumpkaboo PHF
+1 Battle Compressor
+1 Lysandre (Bring up Donphans)
+1 Dimension Valley
+1 N
+7 Psychic Energy
+2 Muscle Bands
+1 Rainbow Energy
 
Wait but how will taking out all the energies be good? The energies are supposed to let me copy any attacks.
 
With that many different energy you will hardly ever have the ones you need. In a night march deck you should only be copying night march.
 
CaptainBishop said:
Wait but how will taking out all the energies be good? The energies are supposed to let me copy any attacks.

You don't want to copy other attacks. Night March can do more than hammer head so why waste resources getting the fighting energy when you can do 180+ Damage with Night March.

Stick with Night Marching.
 
That, and the sheer fact of the matter that not every deck you will face will be Donphan. Sometimes, it is best to take the autoloss. For instance, I once played a deck that had an Autoloss for VirGen just because it had solid matchups everywhere else.
 
I was told to take out the two mews an add 2 more Flareons and eevees but I am not sure how it'll work out.
 
CaptainBishop said:
I was told to take out the two mews an add 2 more Flareons and eevees but I am not sure how it'll work out.

The two prizes on Mew can be an obsticle if your opponent can OHKO it. If your opponent can do that they can OHKO every pokemon in your deck, so the two prizes become a weakness. The reason for Mew EX in many Night March decks is that it lets you discard more Night Marchers, and allows you more ways to attack as early as possible. Mew EX variants therefor are stronger early game, but are weak if the opponent manages to stall out. This is where Flareon variants shine. Late game Flareon is strong enough to OHKO, and still had good hit points, but doesn't give two prizes, so late game Fleron varients without Mew are stronger, If Mew is getting OHKO'd often, or your opponent's manage to stall out easily, then it might be wise to drop Mew in favor of more Eevee and Flareon.
 
Dont drop Mew EX it lets you attack early. Even though it does give up two prizes it is still a great attacker that can copy attacks like quaking punch
 
Im not a fan of Xerosic, personally. You don't need any eeveelutions except Flareon. I personally prefer Muscle Band over Silver Bangle, but to each their own. Anywhere, here's my changes:

-1 Leafeon
-1 Glaceon
-2 Letter
-1 Xerosic
-2 Darkness
-2 Grass
-2 Water
-2 Fighting

+1 Mew-EX
+1 Pumpkaboo
+1 Flareon
+1 Battle Compressor
+1 Dimension Valley
+1 Lysandre
+2 Rainbow
+2 Fire Energy

That leaves you with 3 spots open to put in whatever you want. I suggest any of the following:
1 Jirachi-EX
2-3 Roller Skates
2-3 Bicycle
2 more Rainbow Energy
1-2 Switches

The reason for these changes are quite simple: Consistency. Taking things out like your 1 off Leafeon and Glaceon, while limiting your options slightly, also allows for higher consistency and greater chances of getting what the deck needs faster. You said you had all the basic energies in the deck for Versatile, but using Rainbow Energies, you can do that more consistently.
 
^ This does lead to the susceptibility of an auto-loss to any Aegislash-EX based deck.
 
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