Hello everyone! I want to present my own idea how to make my favourite fire Pokemon - Ninetales - playable. This is the deck list:
##Pokémon - 20
* 1 Shaymin-EX ROS 77
* 2 Team Magma's Numel DCR 1
* 2 Team Magma's Camerupt DCR 2
* 3 Ninetales BREAK EVO 16
* 3 Vulpix PRC 20
* 3 Ninetales PRC 21
* 2 Tynamo PRC 62 (or Psyduck)
* 1 Eelektrik PRC 63 (or Golduck)
* 2 Eelektross PRC 65 (or Golduck BREAK)
* 1 Mew-EX LTR 139 (or Flareon-EX GEN)
##Trainer Cards - 29
* 4 N PR-BLW BW100
* 1 Brock's Grit EVO 74
* 2 Lysandre AOR 78
* 2 Scorched Earth PRC 138
* 1 Brigette BKT 134
* 3 Float Stone BKT 137
* 3 Trainers' Mail ROS 92
* 4 Ultra Ball FAC 113
* 4 Professor Sycamore PHF 101
* 3 VS Seeker PHF 109
* 1 Delinquent BKP 98
* 1 Rare Candy PRC 135 (useless, when we going to play Golduck BREAK varriant)
##Energy - 11
* 3 Burning Energy BKT 151
* 8 Fire Energy GEN 76
Total Cards - 60
How this deck works? Ninetales BREAK discarding many energies, but it can one shot anything for 4 energies. Very expensive, because we MUST use only [F] energies. and Ninetales discarding it after attack. How to make it consistent? I found the way how to reach that goal. I explain cards role in this box:
Pokemons:
Shaymin-EX: For fast draw, don't worry about bench space, we have 4 free spots for another Ninetales (one is on active), 2 Camerupt and 1 Eelektross.
2x Team Magma Camerupt: Main energy refiller. With his ability we got guarantee of one extra energy per turn, because we rund Scorched Earth/Ultra Ball/Sycamore to help energies reach our discard pile. He needs Eelektross to move energy on correct Pokemon though.
3x Ninetales: Why not this from Evolutions? Because we don't need him. This Ninetales guarantee stadium control for a whole game (we must play Stadium before evolving it though). Good attack (70 DMG + sleep effect) is good for finishing off wounded monsters without energy discarding.
3x Ninetales BREAK: Only 10 DMG, but does +60 DMG for every single [F] energy discard via this attack. 190 DMG for 3 energies, only one more to massive 250 DMG, so we can just OHKO even Wailord-EX!
2x Eelektross: I was looking for correct part of Camerupt/Ninetales strategy. And i finally found Eelektross and 2nd warriant - Golduck BREAK. Yes, he is an Stage 2, but we have chance to bring him out with Rare Candy (one Wally can help too). He as often as you like moving energies from benched Pokemon straight to the active (Ninetales BREAK). Smart, isn't it?
Mew-EX/Flareon-EX: Second attacker. Mew OHKO M Mewtwo and M Alakazam, but Flareon has more synergy with Camerupts. Pick what you want.
Trainers:
I explain only presence of few cards, because i musn't talk about staples.
Delinquent: Why i added him? He helps when we evolved Ninetales, but opponent have his own stadium in play. Delinquent deleting stadium and we have hight chance to reduce opponent hand.
Scorched Earth: Almost free draw engine. Ninetales protecting Earth from replacing by foe, and gives us very good and smooth oppurtinity to draw and attach energies from discard via Camerupt. We force opponent to play Delinquent, so he can't use a draw supporter in many important rounds.
Rare Candy: Only one, because we don't have space for 2. For Eelektross of course.
3x Float Stone: 2x Camerupt and Eelektross has expensive retreat cost.
That's it. Please rate this deck and help me improve it. I very appreciate any feedback!
I forgot about main weakness of this deck - is Garbodor and Wobbuffet.
##Pokémon - 20
* 1 Shaymin-EX ROS 77
* 2 Team Magma's Numel DCR 1
* 2 Team Magma's Camerupt DCR 2
* 3 Ninetales BREAK EVO 16
* 3 Vulpix PRC 20
* 3 Ninetales PRC 21
* 2 Tynamo PRC 62 (or Psyduck)
* 1 Eelektrik PRC 63 (or Golduck)
* 2 Eelektross PRC 65 (or Golduck BREAK)
* 1 Mew-EX LTR 139 (or Flareon-EX GEN)
##Trainer Cards - 29
* 4 N PR-BLW BW100
* 1 Brock's Grit EVO 74
* 2 Lysandre AOR 78
* 2 Scorched Earth PRC 138
* 1 Brigette BKT 134
* 3 Float Stone BKT 137
* 3 Trainers' Mail ROS 92
* 4 Ultra Ball FAC 113
* 4 Professor Sycamore PHF 101
* 3 VS Seeker PHF 109
* 1 Delinquent BKP 98
* 1 Rare Candy PRC 135 (useless, when we going to play Golduck BREAK varriant)
##Energy - 11
* 3 Burning Energy BKT 151
* 8 Fire Energy GEN 76
Total Cards - 60
How this deck works? Ninetales BREAK discarding many energies, but it can one shot anything for 4 energies. Very expensive, because we MUST use only [F] energies. and Ninetales discarding it after attack. How to make it consistent? I found the way how to reach that goal. I explain cards role in this box:
Pokemons:
Shaymin-EX: For fast draw, don't worry about bench space, we have 4 free spots for another Ninetales (one is on active), 2 Camerupt and 1 Eelektross.
2x Team Magma Camerupt: Main energy refiller. With his ability we got guarantee of one extra energy per turn, because we rund Scorched Earth/Ultra Ball/Sycamore to help energies reach our discard pile. He needs Eelektross to move energy on correct Pokemon though.
3x Ninetales: Why not this from Evolutions? Because we don't need him. This Ninetales guarantee stadium control for a whole game (we must play Stadium before evolving it though). Good attack (70 DMG + sleep effect) is good for finishing off wounded monsters without energy discarding.
3x Ninetales BREAK: Only 10 DMG, but does +60 DMG for every single [F] energy discard via this attack. 190 DMG for 3 energies, only one more to massive 250 DMG, so we can just OHKO even Wailord-EX!
2x Eelektross: I was looking for correct part of Camerupt/Ninetales strategy. And i finally found Eelektross and 2nd warriant - Golduck BREAK. Yes, he is an Stage 2, but we have chance to bring him out with Rare Candy (one Wally can help too). He as often as you like moving energies from benched Pokemon straight to the active (Ninetales BREAK). Smart, isn't it?
Mew-EX/Flareon-EX: Second attacker. Mew OHKO M Mewtwo and M Alakazam, but Flareon has more synergy with Camerupts. Pick what you want.
Trainers:
I explain only presence of few cards, because i musn't talk about staples.
Delinquent: Why i added him? He helps when we evolved Ninetales, but opponent have his own stadium in play. Delinquent deleting stadium and we have hight chance to reduce opponent hand.
Scorched Earth: Almost free draw engine. Ninetales protecting Earth from replacing by foe, and gives us very good and smooth oppurtinity to draw and attach energies from discard via Camerupt. We force opponent to play Delinquent, so he can't use a draw supporter in many important rounds.
Rare Candy: Only one, because we don't have space for 2. For Eelektross of course.
3x Float Stone: 2x Camerupt and Eelektross has expensive retreat cost.
That's it. Please rate this deck and help me improve it. I very appreciate any feedback!
I forgot about main weakness of this deck - is Garbodor and Wobbuffet.
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