Pokemon
Strategy
The basic strategy in this deck is to affect the opponent with special conditions, through Hypnotoxic Laser & Munna (long distance hypnosis), which allows Ninetales to deal large amounts of damage to the opponents. With the opponent poisoned & asleep Ninetales can OHKO any EX (doing 20 damage + 50 for each special condition + 30 from Silver Bangle + 30 From Laserbank = 180). This deck seems to work fairly well against most decks, taking prizes quickly & often as Ninetales attacks for one energy, there's lots of draw to help you get the much needed lasers & then Shadow Triad to retrieve them.
Suicune is there as insurance against Ex's if you've got too many resources prized or should your Ninetales all get KO'd early on (with only 90 HP this is a possibility). Keldeo & Munna go together. Stick a float stone on Keldeo, use long distance Hypnosis with Munna. Sould long Distance hypnosis go tits up & you put yourself asleep, just rush in, retreat & your cured.
The Bad Bits
There are a lot of bench sitters, Keldeo, Munna, Electrode (and probably a Suicune getting energized), there all at risk of being catcherd & KO'd. this also leaves you with less room for Vulpix/Ninetales evolution (Ninetales acts as a catcher when evolved).
I struggle to draw the right energy at the right time & there's not much room for more.
Ninetales has only 90 HP, meaning it gets OHKO'd by a lot of things, but usual it, taking more prizes than it gives up.
Any advice for improvements is much welcomed. Thanks.
- 4- Vulpix
- 4- Ninetales
- 2- Voltorb
- 1- Electrode (PF)
- 2- Suicune
- 1- Keldeo EX
- 1- Munna (BRX)
- 2- Virbank City Gym
- 4- Level Ball
- 1- Ultra Ball
- 4- Silver Bangle
- 2- Silver Mirror
- 1- Float Stone
- 4- Hypnotoxic Laser
- 1- Energy Search
- 1- Scoop Up Cyclone
- 3- Shadow triad
- 3- Colress
- 4- Juniper
- 2- N
- 1- Skyla
- 2- DCE
- 4- Water
- 7- Fire
Strategy
The basic strategy in this deck is to affect the opponent with special conditions, through Hypnotoxic Laser & Munna (long distance hypnosis), which allows Ninetales to deal large amounts of damage to the opponents. With the opponent poisoned & asleep Ninetales can OHKO any EX (doing 20 damage + 50 for each special condition + 30 from Silver Bangle + 30 From Laserbank = 180). This deck seems to work fairly well against most decks, taking prizes quickly & often as Ninetales attacks for one energy, there's lots of draw to help you get the much needed lasers & then Shadow Triad to retrieve them.
Suicune is there as insurance against Ex's if you've got too many resources prized or should your Ninetales all get KO'd early on (with only 90 HP this is a possibility). Keldeo & Munna go together. Stick a float stone on Keldeo, use long distance Hypnosis with Munna. Sould long Distance hypnosis go tits up & you put yourself asleep, just rush in, retreat & your cured.
The Bad Bits
There are a lot of bench sitters, Keldeo, Munna, Electrode (and probably a Suicune getting energized), there all at risk of being catcherd & KO'd. this also leaves you with less room for Vulpix/Ninetales evolution (Ninetales acts as a catcher when evolved).
I struggle to draw the right energy at the right time & there's not much room for more.
Ninetales has only 90 HP, meaning it gets OHKO'd by a lot of things, but usual it, taking more prizes than it gives up.
Any advice for improvements is much welcomed. Thanks.