My current Ninja Box deck in the spoiler below. I will not go into details but people would obviously just search for Ninja Box and have a brief idea of the core of this deck. This archetype uses Ho-oh Ex an a few basic energies to help with energy acceleration.
Tech cards
I saved 2 spots for special techs depending what you want to also tech against. Sometimes i add Lugia-Gx, Oranguru UP (against Wailord and other mill decks), Sigilyph-GX(helps against Garbodor decks and other GX reliant decks), Hoopa SL (another good way to stall) or baby Buzzwole (helps against Zoroark-Gx). Running into Zebstrika/Nightmarch would require adding Karen against it since Jolteon-Ex would not make it by himself. Glaceon-Ex apart from hitting weakness on a few relevant decks does not really counter a lot of decks with Crystal Ray in the current meta so I did not include it.
I decided going back to something i had tried a while ago for acceleration: Ho-oH Ex. The deck does not necessarily need it to work but flipping a coin each turn to have a chance at accelerating energy can be rewarding. It is similar to how Ho-oH is used in Rainbow Xerneas.
The deck review with SM8
Ninja Box still provides a lot of satisfying matchup to be worth playing and testing. While SM8 did not bring to the deck the perfect tool to deal with Zoroark-Gx yet(without massively investing towards it), a few cards caught my attention:
- Xerneas Prism Star
The star of SM8 for the deck. As opposed to Tapu Koko-Gx's and Articuno-Gx's abilities, Xerneas can transfer any type (including special energies) of energies onto himself. While one could argue it is pointless to transfer any other types of energies appart from Fairy because Xerneas PS can only attack using Fairy energies don't see the bigger picture. When you combine Xerneas PS with something like Ninja Boy, transfering DCE becomes an option and lets you pull powerful attacks. Xerneas PS pairs very well with free retreat Jolteon-EX and Zeraora-Gx. Do not forget that Xerneas can hit for 160dmg himself (without Choice Band) and the attack effect (preventing it from using Bright Horns again on the following turn) can be bypassed using Ninja Boy on that said turn to use another attacker and without having issues. It also helps to win the prize trade.
- Zeraora-Gx and Thunder Mountain
This pair is really helpful. Thunder Mountain allows Jolteon-Ex to use Flash Ray on the first turn with a DCE and Zeraora-Gx can hit up to 190dmg with 2 attachment and a Choice Band which is a magic number. Zeraora-Gx helps with free retreat also and pairs very well with Xerneas Prism Star. Zeraora-Gx has a restriction related to its attack that can backfire and cannot be bypassed using Ninja Boy. Not suggested to use it without Guzma/Switch or another attacker ready on the bench for next turn.
- Sigilyph-Gx
Not a perfect card but it can be a very good tech against Psychic decks since it hits for psychic weakness but it is weak to lightning. Very useful against Drampa/Garb along with Magearna-Ex for exemple. It can also help countering Gx decks thanks to the ability.
- Lugia-Gx
A very nice Pokemon to add into the deck for it's second attack. The restriction on it's attack can be bypassed using Ninja Boy on the following turn if needed. I would definitely replace this with a TagTeam pokemon soon to come (see below for details).
What is comming with SM9
While SM8 brought a few more options for the deck (my favorite being Xerneas Prism Star with which I am still experimenting), it's main weakness is still against evolution decks. Going over 190dmg without hitting weakness is not something we can do just yet and has i said before, Glaceon-Ex became less relevant in the last few expansions. With the arrival of SM9 in febuary, i do not know which way the meta will be shaping but we have at least a card out there that seems to finally help the deck enormously, especially against Zoroark-Gx and most Stage 1 decks. This card is Eevee&Snorlax Gx Tagteam.
The first attack is not amazing but it can charge special energy and can come in handy. The second attack can OHKO any evolved pokemon by doing 240dmg without Choice Band. The GX attack is expensive but it is great allowing to hit for 210hp without Choice Band and potentially providing you with 10 cards in your hand. Those 3 attacks fit perfectly with the deck and provide a lot of good options. This Pokemon has the potential to OHKO any Pokemon on turn 2. The deck is also not too reliant on this card so when it comes to face Buzzwole decks other options can be good instead so we do not give up 3 prizes easily.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 14
* 2 Shaymin-EX ROS 77
* 1 Comfey GRI 93
* 1 Xerneas {*} LOT 144
* 1 Machamp-EX AOR 90
* 1 Ho-Oh-EX DRX 22
* 1 Pheromosa-GX UPR 140
* 1 Jolteon-EX GEN 28
* 1 Zeraora-GX LOT 86
* 1 Magearna-EX STS 110
* 2 Tapu Lele-GX GRI 137
* 2 Unown AOR 30
##Trainer Cards - 31
* 1 Fighting Fury Belt BKP 99
* 1 Thunder Mountain {*} LOT 191
* 2 Mysterious Treasure FLI 113
* 2 Mallow GRI 127
* 1 Rescue Stretcher GRI 130
* 1 Lillie SUM 147
* 1 Scramble Switch PLS 129
* 2 Choice Band GRI 121
* 1 Switch SUM 160
* 3 Ninja Boy STS 103
* 1 Battle Compressor Team Flare Gear PHF 92
* 3 Ultra Ball FCO 113
* 1 Float Stone BKT 137
* 1 Guzma BUS 115
* 4 VS Seeker ROS 110
* 1 Field Blower GRI 163
* 1 N NVI 101
* 1 Lysandre FLF 104
* 3 Pokémon Communication BLW 99
##Energy - 13
* 1 Lightning Energy 4
* 1 Beast Energy {*} FLI 117
* 2 Rainbow Energy SUM 137
* 4 Prism Energy NXD 93
* 3 Double Colorless Energy XY 130
* 1 Metal Energy 8
* 1 Fairy Energy 9
Total Cards - 58
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
##Pokémon - 14
* 2 Shaymin-EX ROS 77
* 1 Comfey GRI 93
* 1 Xerneas {*} LOT 144
* 1 Machamp-EX AOR 90
* 1 Ho-Oh-EX DRX 22
* 1 Pheromosa-GX UPR 140
* 1 Jolteon-EX GEN 28
* 1 Zeraora-GX LOT 86
* 1 Magearna-EX STS 110
* 2 Tapu Lele-GX GRI 137
* 2 Unown AOR 30
##Trainer Cards - 31
* 1 Fighting Fury Belt BKP 99
* 1 Thunder Mountain {*} LOT 191
* 2 Mysterious Treasure FLI 113
* 2 Mallow GRI 127
* 1 Rescue Stretcher GRI 130
* 1 Lillie SUM 147
* 1 Scramble Switch PLS 129
* 2 Choice Band GRI 121
* 1 Switch SUM 160
* 3 Ninja Boy STS 103
* 1 Battle Compressor Team Flare Gear PHF 92
* 3 Ultra Ball FCO 113
* 1 Float Stone BKT 137
* 1 Guzma BUS 115
* 4 VS Seeker ROS 110
* 1 Field Blower GRI 163
* 1 N NVI 101
* 1 Lysandre FLF 104
* 3 Pokémon Communication BLW 99
##Energy - 13
* 1 Lightning Energy 4
* 1 Beast Energy {*} FLI 117
* 2 Rainbow Energy SUM 137
* 4 Prism Energy NXD 93
* 3 Double Colorless Energy XY 130
* 1 Metal Energy 8
* 1 Fairy Energy 9
Total Cards - 58
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Tech cards
I saved 2 spots for special techs depending what you want to also tech against. Sometimes i add Lugia-Gx, Oranguru UP (against Wailord and other mill decks), Sigilyph-GX(helps against Garbodor decks and other GX reliant decks), Hoopa SL (another good way to stall) or baby Buzzwole (helps against Zoroark-Gx). Running into Zebstrika/Nightmarch would require adding Karen against it since Jolteon-Ex would not make it by himself. Glaceon-Ex apart from hitting weakness on a few relevant decks does not really counter a lot of decks with Crystal Ray in the current meta so I did not include it.
I decided going back to something i had tried a while ago for acceleration: Ho-oH Ex. The deck does not necessarily need it to work but flipping a coin each turn to have a chance at accelerating energy can be rewarding. It is similar to how Ho-oH is used in Rainbow Xerneas.
The deck review with SM8
Ninja Box still provides a lot of satisfying matchup to be worth playing and testing. While SM8 did not bring to the deck the perfect tool to deal with Zoroark-Gx yet(without massively investing towards it), a few cards caught my attention:
- Xerneas Prism Star
Xerneas Prism Star – Fairy – HP160
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
Ability: Life Road Once during your turn (before your attack), when this Pokemon moves from your bench to become your Active Pokemon, you may move any number of Energy from your other Pokemon to this Pokemon.
[Y][Y][Y] Bright Horns: 160 damage. This Pokemon can’t use Bright Horns during your next turn.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
Ability: Life Road Once during your turn (before your attack), when this Pokemon moves from your bench to become your Active Pokemon, you may move any number of Energy from your other Pokemon to this Pokemon.
[Y][Y][Y] Bright Horns: 160 damage. This Pokemon can’t use Bright Horns during your next turn.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2
The star of SM8 for the deck. As opposed to Tapu Koko-Gx's and Articuno-Gx's abilities, Xerneas can transfer any type (including special energies) of energies onto himself. While one could argue it is pointless to transfer any other types of energies appart from Fairy because Xerneas PS can only attack using Fairy energies don't see the bigger picture. When you combine Xerneas PS with something like Ninja Boy, transfering DCE becomes an option and lets you pull powerful attacks. Xerneas PS pairs very well with free retreat Jolteon-EX and Zeraora-Gx. Do not forget that Xerneas can hit for 160dmg himself (without Choice Band) and the attack effect (preventing it from using Bright Horns again on the following turn) can be bypassed using Ninja Boy on that said turn to use another attacker and without having issues. It also helps to win the prize trade.
- Zeraora-Gx and Thunder Mountain
Zeraora-GX – Lightning – HP190
Basic Pokemon
Ability: Electric Zone Each of your Pokemon that has any [L] Energy attached to it has no Retreat Cost.
[L][L][C] Plasma Fists: 160 damage. This Pokemon can’t attack during your next turn.
[L] Full Voltage GX: Attach 5 basic Energy cards from your discard pile to your Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)
When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2
Basic Pokemon
Ability: Electric Zone Each of your Pokemon that has any [L] Energy attached to it has no Retreat Cost.
[L][L][C] Plasma Fists: 160 damage. This Pokemon can’t attack during your next turn.
[L] Full Voltage GX: Attach 5 basic Energy cards from your discard pile to your Pokemon in any way you like. (You can’t use more than 1 GX attack in a game.)
When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2
This pair is really helpful. Thunder Mountain allows Jolteon-Ex to use Flash Ray on the first turn with a DCE and Zeraora-Gx can hit up to 190dmg with 2 attachment and a Choice Band which is a magic number. Zeraora-Gx helps with free retreat also and pairs very well with Xerneas Prism Star. Zeraora-Gx has a restriction related to its attack that can backfire and cannot be bypassed using Ninja Boy. Not suggested to use it without Guzma/Switch or another attacker ready on the bench for next turn.
- Sigilyph-Gx
Sigilyph-GX – Psychic – HP170
Basic Pokemon
Ability: Mirror Counter If this Pokemon is your Active Pokemon and is damaged by an attack from your opponent’s Pokemon-GX or Pokemon-EX (even if this Pokemon is Knocked Out), put damage counters on the Attacking Pokemon equal to the damage done to this Pokemon.
[P][C][C] Sonic Wing: 80 damage. This attack’s damage isn’t affected by Resistance.
[P][C][C] Intercept GX: 60x damage. This attack does 60 damage times the number of Energy attached to your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.) When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Basic Pokemon
Ability: Mirror Counter If this Pokemon is your Active Pokemon and is damaged by an attack from your opponent’s Pokemon-GX or Pokemon-EX (even if this Pokemon is Knocked Out), put damage counters on the Attacking Pokemon equal to the damage done to this Pokemon.
[P][C][C] Sonic Wing: 80 damage. This attack’s damage isn’t affected by Resistance.
[P][C][C] Intercept GX: 60x damage. This attack does 60 damage times the number of Energy attached to your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.) When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Not a perfect card but it can be a very good tech against Psychic decks since it hits for psychic weakness but it is weak to lightning. Very useful against Drampa/Garb along with Magearna-Ex for exemple. It can also help countering Gx decks thanks to the ability.
- Lugia-Gx
Lugia-GX – Colorless – HP190
Basic Pokemon [C][C][C]
Psychic: 30+ damage. This attack does 30 more damage times the amount of Energy attached to your opponent’s Active Pokemon.
[C][C][C][C] Wadatsumi’s Spear: 170 damage. This Pokemon can’t use Wadatsumi’s Spear during your next turn. [C][C][C]
Lost Purge GX: Put your opponent Active Pokemon and all cards attached to it into their Lost Zone. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2"]
Basic Pokemon [C][C][C]
Psychic: 30+ damage. This attack does 30 more damage times the amount of Energy attached to your opponent’s Active Pokemon.
[C][C][C][C] Wadatsumi’s Spear: 170 damage. This Pokemon can’t use Wadatsumi’s Spear during your next turn. [C][C][C]
Lost Purge GX: Put your opponent Active Pokemon and all cards attached to it into their Lost Zone. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2"]
A very nice Pokemon to add into the deck for it's second attack. The restriction on it's attack can be bypassed using Ninja Boy on the following turn if needed. I would definitely replace this with a TagTeam pokemon soon to come (see below for details).
What is comming with SM9
While SM8 brought a few more options for the deck (my favorite being Xerneas Prism Star with which I am still experimenting), it's main weakness is still against evolution decks. Going over 190dmg without hitting weakness is not something we can do just yet and has i said before, Glaceon-Ex became less relevant in the last few expansions. With the arrival of SM9 in febuary, i do not know which way the meta will be shaping but we have at least a card out there that seems to finally help the deck enormously, especially against Zoroark-Gx and most Stage 1 decks. This card is Eevee&Snorlax Gx Tagteam.
The first attack is not amazing but it can charge special energy and can come in handy. The second attack can OHKO any evolved pokemon by doing 240dmg without Choice Band. The GX attack is expensive but it is great allowing to hit for 210hp without Choice Band and potentially providing you with 10 cards in your hand. Those 3 attacks fit perfectly with the deck and provide a lot of good options. This Pokemon has the potential to OHKO any Pokemon on turn 2. The deck is also not too reliant on this card so when it comes to face Buzzwole decks other options can be good instead so we do not give up 3 prizes easily.
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